Boost in Super Cruise

No, no, I really mean somewhere halfway between our galaxy and andromeda, it's easy to get back from interstellar, now intergalactic, that's a challenge worthy of a fast travel aficionado.
But how would anyone end up so far away? The OP is suggesting SC mini-jumps, which would be intra-system since that is all we use SC for. If there was some malfunction (and I am a firm believer that these types of 'enhancements' should have a built in failure) you might end up a few million LS away from where you wanted to be.

If you want to end up somewhere in the deep back outside of our galaxy, then we need to introduce a failure rate to the FSD.
 
Just allowing the conventional boost to work in supercruise (and push you temporarily above "sensible" top speed), as well as enabling lateral thrusters, would make it quite a bit more interesting - though require quite a bit of skill to make it actually quicker
 
But how would anyone end up so far away? The OP is suggesting SC mini-jumps, which would be intra-system since that is all we use SC for. If there was some malfunction (and I am a firm believer that these types of 'enhancements' should have a built in failure) you might end up a few million LS away from where you wanted to be.

If you want to end up somewhere in the deep back outside of our galaxy, then we need to introduce a failure rate to the FSD.

Any sort of mini jump would have to involve some sort of hyperspace transit, you can't just use SC to do it, you would have to use the FSD because that's the only way to get from one point to another without traversing the space between.
 
Yeah let’s do it.
mats combination synthesis to create special fuel for one super cruise boost to make it appreciated. \o/

Flimley
 

Lestat

Banned
So what you want to do is Ruin Interdiction. Eliminates using common Sense when accepting missions. It also eliminates vastness of space. I have to say no. We have 65,000 systems with stations Only a fraction is over 10ly away. If you can't use common sense to view that system go oh that too far. Then this game is not for you.
 
I'd go for that assuming you went a did a typo there. I'd be happy with...

A momentary quasi hyper micro jump that is UNsteerable but only last for x seconds.
say .... half a Light ?
You forgot to add, "and may go wrong every now and then and dump you in the intergalactic void"
Let's not call it a boost, let's call it a blink. Maybe using it could flicker your shields, so if you are snagged with an Interdictor while blinking you will have no shields when pulled out of supercruise. Blinking near stellar bodies could also be highly discouraged; maybe using it takes so much power that all safeties are disabled, so there is a very real risk of blinking right into the star or planet? It could maybe also work like a shorter reboot/repair; your ship goes dark and takes a few seconds to recover afterwards, though it doesn't actually drop out of supercruise.

Would be cool if using it also blueshifts your emissions even higher, making you glow like a flare at even greater distances in supercruise.
 
Why not just call it magic and be done, why bother with all these gymnastic contortions, people want fast travel, we get it, why keep trying shoehorn it into the current ED quasi-physics, we all know it's just magic.
Why does it have to be magic? If faster-than-light tech existed, wouldn't it make logical sense that pilots could sacrifice safety to push the technology just a little further, but with significant risks and down sides?

I see this as adding some useful and interesting gameplay and a bit of gambling to supercruise, but it shouldn't be overpowered or lasting long enough to be a fast travel system.

I'm thinking of this as an evasive, emergency countermeasure in case of hostiles in the vicinity. Being able to "dash" a short distance to reach a destination or evade interdiction is an interesting idea.

I think this would be most effective if the recovery time of ship's systems were randomized from 5-30 seconds. Imagine this scenario: you can see a hostile moving into interdiction position on radar, but you are close to port. You can blink towards the station and cut the distance in half, so you position your ship and hit the control. Your systems crash but you shoot forward for a brief instant. You fall back into normal supercruise and wait anxiously for your ship to reboot... but you hear the zip of you pursuer falling back into supercruise behind you; they opted to blink also and lined themselves up for a chance at a last minute interdiction. Your system is struggling to come back online; it has been 15 seconds and you are still dark. Then- whoosh, interdiction. The hostile pilot lucked out and their systems came back online first. You will be easily interdicted, and your shields will likely be down unless they come up in the next few seconds. Your gambit failed, time to hope you are very good or very lucky.
 
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Deleted member 38366

D
It's been suggested many times in the past - and is fundamentally still a good idea.

Be it to get to get to the Destination a tad faster, be it to gain a short-term tactical advantage (Interdictor or Evadee in Supercruise)... there's a perfectly logical point to it.

Similar to Jet Cone Boosting, it obviously should come at a price. I.e. FSD Module Damage.

So while not i.e. shortening the huge Hutton Orbital trip by any significant amount, it should be possible to increase Acceleration and/or Speed in SuperCruise for a price - limited in application, such as increasing risk of FSD failure (too many Boost applications).
Alternatively, it could even be as simple as an FSD Engineering Bluerprint Special : +25% SuperCruise Acceleration/Speed - but 25% lower FSD Jumprange for example.

There's virtually no reason not to have it and quite a few reasons why it can be beneficial in several situations. And on top optional, a calculated and tactical choice.
 
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