How come this gravity well thing was implemented anyway?
I think it detracts from the huge feeling of space, if you can't zoom last a planet at 300c.
Not sure how emergency drop would work without the slow down, but hey.
I-War 2 somehow made you feel like you was belting along. Even if some things wasn't to scale.
But in ED I can't never tell the difference between 1c and 2000c without a planet or star as reference.
Well, for one would I imagine at 300c is a planet only present for 1~2 frames if you zip by it xD
Another thing that I felt also while I was trying to break my canopy (for science, I'm not bored, not at all) it felt like the damage from emergy drops got bigger the faster I got, or the lower the integrity of the canopy was, or both.
Anyone feeling like forcing a drop at 2001c? :> I surely won't as I'm far from anything currently, exploring for once in a long time now that the repair modules are refillable, even if we still can't fix a broken canopy, the reactor nor the AFMU itself (unless you probably have 2 which I don't), but it still makes me not as crystaline out there as it did the last time I went out to find a wolf rayet, and then be disappointed that it just looks like an A star, big, blue and nothing special about it...
Also there is
some point in adjusting the speed, if you ever tried to hit a dropwake during that time where they weren't recognized as targets and therefore did NOT adjust the speed then you know that the lack of the adjustment is actually worse: 0% throttle, ETA 2min, 1% throttle ZIP, and overshot already...
So I'm not saying that the relative capping should be gone, just broadened. God that time back then was horrible... "hey can you follow my wake? I got infos for you." "yeah I would, if I could hit the ****ing thing!!!"