I have this thing in my head for a long time and I decided it's time to actually publish it. I'm curious what do you guys think about it:
So, we all know Boost engine in Elite; you simply press a boost button, release immediately and after a short charging, your ship launches itself with additional power for a few seconds. That is nice and I think we all appreciate of having this option in the game.
However, in some scenarios (well, kinda in lot of them) you just spam the boost button all the time, which is not that great.
I was thinking, there could be an additional function for boost button, which I'd call Overdrive.
If you held the boostbutton down instead of just pressing it, drives would come into overdrive mode, meaning it would boost like normally, BUT instead of a two (or so) second boost like we have now, it would keep boosting for as long as you hold it, but with consequences.
The longer you hold it, naturally, the more heated your ship would become, eventually leading to malfunctions and possible destruction of your ship (like what heat does already in the game). Let's say after about 5 seconds of holding the button, your ship would go over 100% heat and it would increase exponentially after that. Also, your engines would need to have full pips to be actually able to go into boost overdrive - that might work nicely against overusing/abusing the overdrive.
Now, I do not necessarily mean, that the mentioned boost - overdrive function would increase your top/boost speed (maybe a little after holding it for two seconds, or so), it would primarily let you keep at the max (boost) speed available as long as you hold the button. Additionaly, there could be engineering blueprints for this, which could add some top speed, or let the speed slightly increase overtime as you hold the button, or lower the heat at a cost of effectivity, etc.
I firmly believe this would be very interesting and exciting addition to the game, where you could boost out of trouble, or after enemies more effectively, but at the cost of overtime - increasing chance that something could go wrong (heat buildup - possible malfunctions, damaged modules). As Frontier are masters of sounds in the game, I can already imagine the heart - pumping situations, where you run from a wing of elite vipers in your tradecobra, holding the boost and praying that your cooldown on FSD will be gone soon and your ship will not malfunction from heat before you'll be able to charge FSD.
Let me say, that I really like the boost in the current game (especially the sound effects), but I think there's something missing, the "oomph" and excitement, if you get me. Repeatedly pressing the button is...just not really exciting after some time, especially when it does the same thing all the time. I'm sure, this would be the perfect addition for boost and very interesting (not that hard to do, also?) game element.
Thank you for reading and your opinions.
P.S. Please, if you like the idea, share it with your friends and other CMDRs.