Botany feature in Zoopedia

I think we should have some sort of botany feature in the Zoopedia and I wanted to share my ideas.

There are so many plants in the game, and many of them are found on multiple continents, that it can be very confusing for players who don't know where the plants actually came from. The botany section in the Zoopedia can help players narrow down their plant selection when building habitats or themed zoos so that they can accurately represent the region that the player wants to recreate. The Zoopedia entries for the plants are essentially the same as the animals as they contain info regarding their genus/species, general facts, and even their conservation status; plants cannot be researched and thus have no fun fact section, they also lack a species data section.

Another feature that works alongside the botany section that I thought of: A small bonus in environmental-related welfare points can be granted when animals are given native plants suited for their region; if a plant is not native to the region but is still native to the continent, it does not give the bonus. I also think that introducing plants in regions where they don't belong (i.e. weeping willows in Oceania) can reduce environmental welfare points by a little bit, essentially a negative-bonus. This feature can be turned off in sandbox mode alongside any other welfare-related options.

I don't know much about plants but I think having a feature like that would be very helpful and potentially even make players learn about the plants featured in the game. They're organisms too after all!
 
Last edited:
I think we should have some sort of botany feature in the Zoopedia and I wanted to share my ideas.

There are so many plants in the game, and many of them are found on multiple continents, that it can be very confusing for players who don't know where the plants actually came from. The botany section in the Zoopedia can help players narrow down their plant selection when building habitats or themed zoos so that they can accurately represent the region that the player wants to recreate. The Zoopedia entries for the plants are essentially the same as the animals as they contain info regarding their genus/species, general facts, and even their conservation status; plants cannot be researched and thus have no fun fact section, they also lack a species data section.

Another feature that works alongside the botany section that I thought of: A small bonus in environmental-related welfare points can be granted when animals are given native plants suited for their region; if a plant is not native to the region but is still native to the continent, it does not give the bonus. I also think that introducing plants in regions where they don't belong (i.e. weeping willows in Oceania) can reduce environmental welfare points by a little bit, essentially a negative-bonus. This feature can be turned off in sandbox mode alongside any other welfare-related options.

I don't know much about plants but I think having a feature like that would be very helpful and potentially even make players learn about the plants featured in the game. They're organisms too after all!
I know this will not 100% satisfy your needs (which I share), but allow me to quote here my partial and homemade solution to the problem, that I posted last month in the forums:

Are you sometimes trying to recreate a specific biome from a specific geographical area? Or maybe are you just interested about some plant species? Then you will find the problem that the only info the game is giving you about the plants is a common name and very broad tags for climate and continent. For example for both the King Protea and the Nitraria Retusa the game just tell you "Desert" and "Africa", so you may think they belong to the same ecoregion and the game lets you use both for a fennec enclosure, but in fact each of them comes from opposite sides of the African continent, very far away.
I like to be very realistic when designing some zoos and I was getting tired of having to search reliable data about lots of plants every now and again. To make it even more tedious, there is a couple of errors in my Spanish language version of the name that confused me a lot when I looked info about those species.

So I decided to gather in a folder the main data that I needed: the common name of a plant in the game (English and Spanish versions, even when they are 'wrong'), its scientific name, and the most complete distribution map I could find. I tried to follow the model of the range maps from the ingame Zoopedia, you can see an example below:

View attachment 407628
As you can see, it's just a bunch of .png maps inside a .zip folder, but there is a decent time of research behind. It's a very easy project just for quick use while playing, but I'm sure some people could find it as useful as me, so I'm sharing it. :)

My main sources were the wonderful sites of the Kew Gardens in London and the IUCN Red List, apart from Wikipedia when those didn't have what I wanted.
I chose not to include Fungi (mushroom) species as their distribution data is way more difficult to find (they aren't plants so you can't count on the Kew Gardens), and neither domestic crops like maize as they are everywhere nowadays.
Anyway the distribution of plant species is a very difficult topic, so I understand why maybe Frontier chose not to include this kind of maps. The main problem is how easy it has been from ancient times for us humans to introduce plants from one part of the world to others, so much that some plants have an obscure undefined area of origin. If you see purple colour in the Kew Gardens maps, it means they are pretty sure that part of a species range is not natural.

PS: This is my first ever thing I share in the workshop and the garden is obviously just a placeholder for the important thing that is the .zip file. So please be kind with me! :LOL: Constructive criticism is always appreciated!

 
Back
Top Bottom