adding bots would be the perfect send off to CQC , and might even bring players back.
needs too much effort.
The simple matter of them losing a target lock when their target flew behind something would make them completely impotent
they might lose target but not 'awareness' of where you are. but the point illustrates that adding bots will involve considerable effort. one other particular problem is that cqc combat model is different from the base game's, meaning have to develop/evolve the same system twice.
I might add at this point that I think the 2.1 uber minions thing is a bit of a myth. I remember them being a lot harder but seem to recall that was mostly because they had engineered weapons and ran away when their shields were down. Might be wrong about that though.
i recall the same, but there were also some short lived changes around that period that made npc more active, as opposed to just hanging there spinning like whales, which was what they were doing at that point. i.e., at some point the ai was pretty decent, then for some reason turned absolutely dumb, then those changes came, then they went away and the engineers rage happened (which was reportedly a unexpected deployment bug, got fixed, but use of mods also restricted to higher rank npcs).
Unforutnately FD it seems has moved on from cqc. They don't care about it anymore. Its dead to them, hence its dead to everyone.
But what's the point of posting them if Frontier isn't gonna do anything about it?
that's the crux of the issue. i just think cqc has been dumped for good by the marketing dept, after the experience.
perhaps if Fdev read these posts, they'll listen,
hey, we need obsidian ant to make a video!
it would be nice if we could load into the map while we are waiting for people to join. It is not very fun to wait for people to join
it would be indeed nice but dunno how this would attract more players.
Persistent universe rewards? outside of a few creds maybe.
Maybe offer some special upgrades or skins.
this!
i proposed this long ago. regardless of forum whine, people love to grind if you just throw anything at them. it's also the standard frontier solution to force activities (see pp, engineers, ...). and there's many possibilities: modules, discounts, skins, engineer mats, reputation ... (just please do not invent yet another 'currency'!)
this would be by far the cheapest and most effective solution to increase cqc population, which would increase chances of matchmaking actually working, which would in turn attract even more players.