CQC Botmatches are needed

The problem isn't that nobody wants to play it, the problem is those that want to play simply can't play it most of the time.

I think this is the main reason CQC have become deserted. While implementing bots might make CQC more accessible, I think a better solution would be better communication channels for players. Problem now is that people don't know if other players is queuing. While the CQC discord channel makes it possible for communication between players, this is not used by most players. If there were some sort of CQC chat channel in the main game, it would be easier for players to queue at the same time. It would also be nice with a CQC chat channel the moment you open Arena, in order for communcation between players that is queuing at a given moment.
 
I think this is the main reason CQC have become deserted. While implementing bots might make CQC more accessible, I think a better solution would be better communication channels for players. Problem now is that people don't know if other players is queuing. While the CQC discord channel makes it possible for communication between players, this is not used by most players. If there were some sort of CQC chat channel in the main game, it would be easier for players to queue at the same time. It would also be nice with a CQC chat channel the moment you open Arena, in order for communcation between players that is queuing at a given moment.


there needs to be somthing simlare to E-sports, i mean CQC is a sport, and yess there is the discord, but if peopleopenly stream, YT and play it, maybe it'll become a litte more full
 
The AI is pretty good. There are definitely some awkward bits: AI missing or holding fire altogether for no apparent reason on one hand, or dodging your aim with frustratingly perfect precision on the other (without even looking at you, they can tell exactly where your crosshairs are relative to them and jink accordingly, it makes using fixed weapons vs smaller ships extraordinarily painful).

I think that you could get "barely OK" bots by dropping the existing AI as-is into CQC, but it would be pretty weak and not a lot of fun. Probably still better than nothing, but I suspect Frontier is holding out to "do it right" if they're going to do it at all.
The AI does not use cheats like that...sadly , IMO they should. they just dont stand a chance against a player.

During 2.1 what I loved was that 80% of viper vs viper fights would end up with the victor only having 5% hull left.

I just have not had a epic 1v1 fight outside of PvP.

The NPC dodges via random direction I think , but they have yet to use FA/OFF but they dont target subsystems , they dont boost when needed they dont change direction out of the blue they just sort of sit there and act like canon fodder
 
there needs to be somthing simlare to E-sports, i mean CQC is a sport, and yess there is the discord, but if peopleopenly stream, YT and play it, maybe it'll become a litte more full
Persistent universe rewards? outside of a few creds maybe.
Maybe offer some special upgrades or skins. (sidegrades rather than outright upgrades)

I think PC/Xb1/PS4 crossplay would help.

Betting on players with a spectator mode would be cool and maybe a 1v1 mode.
 
adding bots would be the perfect send off to CQC , and might even bring players back.

needs too much effort.

The simple matter of them losing a target lock when their target flew behind something would make them completely impotent

they might lose target but not 'awareness' of where you are. but the point illustrates that adding bots will involve considerable effort. one other particular problem is that cqc combat model is different from the base game's, meaning have to develop/evolve the same system twice.

I might add at this point that I think the 2.1 uber minions thing is a bit of a myth. I remember them being a lot harder but seem to recall that was mostly because they had engineered weapons and ran away when their shields were down. Might be wrong about that though.

i recall the same, but there were also some short lived changes around that period that made npc more active, as opposed to just hanging there spinning like whales, which was what they were doing at that point. i.e., at some point the ai was pretty decent, then for some reason turned absolutely dumb, then those changes came, then they went away and the engineers rage happened (which was reportedly a unexpected deployment bug, got fixed, but use of mods also restricted to higher rank npcs).

Unforutnately FD it seems has moved on from cqc. They don't care about it anymore. Its dead to them, hence its dead to everyone.

But what's the point of posting them if Frontier isn't gonna do anything about it?

that's the crux of the issue. i just think cqc has been dumped for good by the marketing dept, after the experience.

perhaps if Fdev read these posts, they'll listen,

hey, we need obsidian ant to make a video!

it would be nice if we could load into the map while we are waiting for people to join. It is not very fun to wait for people to join

it would be indeed nice but dunno how this would attract more players.

Persistent universe rewards? outside of a few creds maybe.
Maybe offer some special upgrades or skins.

this!

i proposed this long ago. regardless of forum whine, people love to grind if you just throw anything at them. it's also the standard frontier solution to force activities (see pp, engineers, ...). and there's many possibilities: modules, discounts, skins, engineer mats, reputation ... (just please do not invent yet another 'currency'!)

this would be by far the cheapest and most effective solution to increase cqc population, which would increase chances of matchmaking actually working, which would in turn attract even more players.
 
The AI does not use cheats like that...sadly , IMO they should. they just dont stand a chance against a player.

During 2.1 what I loved was that 80% of viper vs viper fights would end up with the victor only having 5% hull left.

I just have not had a epic 1v1 fight outside of PvP.

The NPC dodges via random direction I think , but they have yet to use FA/OFF but they dont target subsystems , they dont boost when needed they dont change direction out of the blue they just sort of sit there and act like canon fodder

I think NPCs have access to both pip management and sub targets. How they actually use it is another story though. :)
 
I think NPCs have access to both pip management and sub targets. How they actually use it is another story though. :)
They use pips , I remeber there was a bug once because they would not change the pips in combat (or something like that)

But I remeber reading a while back that they dont use subtargts , but they will hit them from time to time due to ''luck''
 
But I remeber reading a while back that they dont use subtargts , but they will hit them from time to time due to ''luck''
There was a patch note a while back saying subsystem targeting was being disabled for NPCs. (one of the 2.1 point releases)

I haven't lost shields to once recently so I can't tell if it's been put back since or not...
 
I did hear that they were looking at reducing the number of players needed to start a deathmatch - while it's better with more players, you could have one with just two players, which would make it a lot easier to get a game at quiet times.

Or even just one player - at least that way you could fly around and look at the scenery, find some good hiding places, practice those corners.

One way you could have the luxury of admiring the scenery is if you could host friendly matches. That couldn't be as much work as adding bots.

I do understand that there's no such thing as an easy change, but just a little bit of love and attention to a feature you've already implemented doesn't seem too much to ask.
 
Sitting waiting for a match at peak hours, and nothing. Sarah's AI bots would be perfect for CQC, and would take a DOA game element to the fore again. Why this isn't just a part of the game I don't know.
 
Sitting waiting for a match at peak hours, and nothing. Sarah's AI bots would be perfect for CQC, and would take a DOA game element to the fore again. Why this isn't just a part of the game I don't know.
Same reason bots are not in most modern FPS games sadly.
 
Yeah you'd think Frontier will add a new visible queue system and/or NPC queue fillers. I believe/hope an update will be added in the new season model to combine a lot of new features. Good hunting
 
Bots would be a nice add-on... also some different game modes like "No Power Up" mode and "Stock ship" mode or "All Same Type Ship" mode.
 
I think bots would solve two problems, one heavily discussed, and one less so.

The one we've all talked about is the problem finding a game.

The one that doesn't get talked about is the new player experience. After all this time, the CQC playerbase consists mostly of people who have been playing it for years and are very good at it (this isn't an attack on them, they all seem like very nice people in the Discord!). That means that any new player who does manage to find a game is likely to spend their first several sessions getting curbstomped by veterans, which can be demotivating. AI opponents would give newbies an easier opponent to learn the ropes against.

...also some different game modes like "No Power Up" mode and "Stock ship" mode or "All Same Type Ship" mode.

These are good ideas (and I imagine would be really easy to implement)
 
Well i want to experience the crushing defeat of fdev ignoring all my wishes for them to do minimal work and make something usable, first hand so im looking for all the cqc ideas i think are good and seeing what others think and if there is still interest in them.
 
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