Bots in final game

Is there a clear way of knowing what is a real player and a bot. I like the idea of having no bots in the game ever.

Also, why will no one chat. I have contacted over 30 players and not a single one has replied?
 
chat is a bit tricky atm as i'm sure you are aware, as soon as one of you drops out of SC or hyperspaces anywhere you lose them.

other reasons are that quite often you may be at the beginning of your SC trip, but the Cmdr in front of you is about to end his, dropping into a USS or being interdicted, so wont have time to chat.

if they are closing on their target for example, all their concentration will be on dropping out at the right time so they not going too fast and overshoot.
 
Is there a clear way of knowing what is a real player and a bot. I like the idea of having no bots in the game ever.

Also, why will no one chat. I have contacted over 30 players and not a single one has replied?

I usually reply to comms messages. :)

The game is WIDE open to botting especially with solo play and I've looked into it myself. I'm pretty confident I could write one to trade between places and I haven't ever written one before.

So.. Its just inevitable at this stage. :(
 
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Can't see how you would write a script to handle the endless variations of each trip back and forth, and that's assuming that a certain trade route stays viable over a period of time, something that is designed to change with players' interactions.

Take just a simple process of leaving a station, flying out, and turning back to land again, FD has issues with their NPCs doing just that, and they have the advantage of working within the game code! How will you do better than current NPCs with very little way to get feedback on your surroundings?
 
Can't see how you would write a script to handle the endless variations of each trip back and forth

Take just a simple process of leaving a station, flying out, and turning back to land again, FD has issues with their NPCs doing just that, and they have the advantage of working within the game code! How will you do better than current NPCs with very little way to get feedback on your surroundings?
I'm definitely a layman when it comes to coding but I was just thinking the same thing. If someone can write a bot to automate playing ED maybe they should be working in the field of advanced AI.
 
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