Bought an HTC Vive Pro 2

Hello all,

Biggest question I have: In VR: Worth it to try to play Odyssey? Or stick with classic/Legacy. Or even the Horizons Legacy? And just solo (I read something that Legacy is kind of developed into a late-state-game-something (I don't know how to say it proper), I don't know if solo makes a difference than (solo truly a standalone game or is it fed info from servers as well?)?


Last time I played Elite it was before Horizons or Odyssey. I picked it up a week or so ago, playing the standard live Odyssey I believe (the newest). And somewhat in a whim I bought a VR set. It had a good price, from a reputable store, though it's a b-stock product. Upon arriving it did look as new, unused. Though the box was somewhat damaged. It's a HTC Vive Pro 2, kit.

It is my first ever VR. Though have had a few occasions where I was shown polygon James Bond style, and whatnot, games, on a Meta Quest 2. But so now I have a Vive. I like my stuff wired, and not linked to facebook too. :) Being the kind of guy that I am, always being around computers and tech, I should've had a VR set long ago. Though honestly, I wasn't to impressed. Thought of it more of a vomit maker. Though I do have to say that I wasn't too aware of Elite being thé game for VR all this time. Or past time it seems already, sadly.

Elite is the first game I tried now at home. And all in all I'm still not too impressed. So far. Though I should up front as well say, that I also mumbled "this is so brutally cool" quite some times, in different matter of enthusiasm. So there is that too. First thing I did was doing what I read here on the forum (sorry cmdr, can't recall your name), but was going out of my chair ("so cool!" "I do have tiny legs (in-game")), of my APX explorer, and walking to the hatch behind the chair, to peak inside. I haven't reached it yet! There was a desk in the way.. But it really was so cool!

But anyhow. Besides the cool moments I'm sadly not so impressed by the game, as well as the VR I have purchased in general. Though up front I do still have to get my real IPM (inter pupil measurement something, if I'm not mistaking). Did stand in front of a mirror with a caliper to try and make a measurement, but that is not really recommended. But I thought of going by a optician to ask.

I did have to curb my expectations. As said I bought it somewhat on a whim, and could've read up better first. So than I would've know about the obvious (I think now anyway, maybe I'm wrong) "you have to look in front of you. And look around with your head, while looking ahead with your eyes. The moment your eye starts wander around to see, it is logical that things get blurry. At least when fixing on one point and than (back) to another.". So that makes sense. And now I have somewhat of a muscle pain, because of never looking around like that, with a helmet on. But even though true, I mean that jokey, and I think it will gets used too soon enough.
Also I learned to position it right on your face. It really does make all the difference.

But still, the first shock of how blurry everything looks, is still kind of there. I have it installed as recommended by the quick-start guide. That means install the Vive-console, which walks you trough plugging in the VR etc. And at the end of its setup, goes forth into the SteamVR setup, which is where I had to setup my room. Mind you, I have played around with it two times now (don't laugh).
Also, I do have to say that I did - real short - look around the VR part of the forum, before buying. Though at the price (650 euro for a new kit), I wouldn't have looked around, or maybe found, another. But I did read beforehand that the Steam Index would have a little better to read display. Where the Vive Pro 2 had a nice colored oled screen, but text is somewhat inherent to oled I guess, less readable.

I do think that, upon reading around a little more, that this blurriness to the peripheral is somewhat inherent as well, but not so much of an issue (for you VR users); you get used to it I guess. Though when looking at the HUD it emphasizes this - I did just now find a real cool comment in a YouTube video, about a Cmdr* explain how to use the HUD while not looking at it per se. Haven't done it yet, and probably old news for most here, but anyway :)
*about the 30th comment or so: CMDR Davidchandler5432.


What bothers me is just the general blurriness in stars as well. That makes me think that I still don't have it right. OR that this is exactly where everyone is talking about when expressing their sadness for the state of VR at this moment.

So first time flying I did the walk around, flied out and in of a star-port. Flied around a star port. And just awesome, as well as just not right, sadly. Flying around the spaceship gives all kinds of aliasing things away, that I still have to figure out. Though not as much as inside a star-port, inside is worse. But not as worse as the main menu. Here it makes me want to stop trying actually.

So not even having a kind of nice stars, but as looking trough dirty, greasy glasses. That is bummer so far. (I do not normally wear glasses btw)

First time flying, around star-port, chasing space police for a moment, was really cool. And flying around seems to be relatively flawless. So that is seemingly ok.
Though besides the star-port being cool to fly around this VR way, is really cool. Was my very first time. But with this blurriness / aliasing problems, I do need to fix that before enjoying it truly the rest of the times.

I did stop after getting somewhat of a headache, but I think that the IPC pupil distance something, should make up for that.
Though what does annoy me a little, is that you can adjust this IPC/IPM pupil distance while wearing the VR Vive 2. It has a button on the right to do so. It than gives an (annoyingly short) pop-up screen, which has 3 vertical and 3 horizontal lines in green, as a cross. And it states, adjust the depth of your VR (distance from the eye) (with the button on the left), so push in/out the VR from your face, to sharpen the horizontal lines, and than adjust the pupil distance to sharpen the vertical lines (could be vice versa but anyway). But for one the screen pops away after a few seconds. And 2, the sharpness I get with this method is meh. .. But that I should be able to rule out as soon as I go to the optician.
I can imagine that it takes some adapting all in all on it's own. Even with the best blurriless gear and so.

What was a little disappointment this evening was that I installed Legacy. But for some reason (buffering not right or so, i dunno), when looking around, I get the image a few times (as if your Windows desktop mouse had a shadow-tail, if you remember those. Also I got artifacts, or what they're called, somewhat random frames in between. That stayed after I closed Elite Legacy, in SteamVR. And where only gone after rebooting.
Before that I played around with the thread of DrKai. I haven't installed his software yet. I thought I read something about something not working and maybe May he would pick it up. Though I also noticed that it is a few years old already. His software. But anyway. I tried to follow some tips and tricks, buffering wise and so. PsyX via CPU.. It seems, old-tech guy I state to be, I have quite something to read up into still.

It gets a little ridiculous, but I also was disappointed with SteamVR already. The first time. All because of the blurriness. For example when in SteamVR, you stand in a room. With a big, sort of chalkboard in front of you. With your friends-list as well as your games. Or game, because for some reason only Elite is shown, and Steam itself. The icon of Elite, is barely readable.
But still. Now having played around a second time, and playing around / adjusting the VR a little better on my head / in front of my eyes, it did do something. But..

Though after that luckily a little nicer experience I did had was also in SteamVR: you can walk around Half-Life city, and a (super cool) Lab. I did so, and that was a way better VR experience so far.

I hope it gets a little better. I do have to admit my interest is awoken, kind of eying the Index now, since in this case I already got half.. Sadly a little late but we'll see. I just wanted to share my experience as a newb. And my question: is it worth to try out VR in Odyssey. Or should I better go Legacy. So far, both are problematic for me, so.. :)

Unrelated side note (as if this post wasn't long enough). Upon browsing here, I noticed you have the coolest joysticks. I want them all! VKB, WinWing, some other brand above that I forgat the name of, because I saw the prices were in the $700's or so... But kind of as a note to myself: I would have never thought those were as cool as they are - a xbox controller is awesome already as well, just for example (though I don't know about that in Elite btw) - but I never thought those joysticks were as cool, if I hadn't already have my Thrustmaster T16000m FCS joystick. I have it for some years, used periodically but they're still going strong. I had the luck to buy it relatively cheap. I don't remember exact, but something of €120 or so. So while they work, ... :)) Sorry, should have put this last bit in my personal log I guess.

I forgat my system: AMD Ryzen 5950x, 32GB DDR4 (not much but enough, and fast (fabric clock=2000Mhz). So a little OC, but nothing spectacular. Nvidia 2080ti. Seasonic 1000W psu. Enough SSD and HDD. Just a mediocre but powerful and silent desktop. Windows 11.

Just two side questions, just while I'm still here: 1. What is the future of VR? Is there a Index 2, Vive 3? I read Pico something quite some times. Meta Quest has a good name techwise. Though that's not a brand for me. But just curious if you know what and when is next.
2. My forehead got warm while gaming! This stuff gets hotter than I thought. Why isn't VR build into a (motorcycle)helmet?! <- Million dollar idea right here! You can position everything, got a good balance. Room between your face and shell. You have all the room in the world to build in vents and whatnot.
For now I was thinking of strapping in between a piece of plastic card or so between my forehead and the VR, just to duct the hot air a little from my forehead. The Vive has a small vent on top. When you feel with hands not even that warm. But don't you guys have that? I kind of imagine you VR guys gaming for easily an hour or two.

Anyway, thanks for reading. Sorry for the long post!


Take care,
dr00p
 
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Hello,

Maybe a bit fast. But to follow up on my own post some initial tips that made it all somewhat better.

First off: Yes, Horizons Legacy really does look so much better. I don't know why yesterday Elite Legacy didn't function directly, but by the time I tried Horizons, it did work proper. And so, yes.

I do want to look back and forth a bit. But tonight I stayed stuck playing in Horizons. So that is a good thing, towards Horizons in VR than, at least. And besides the dropping out from jumping to a star just looks nicer? It seemingly just runs more proper. I did go back and forth beforehand, getting stuck playing Horizons. And I do have to make sure: but having anti-aliasing off in both Horizons as well as Odyssey, still Horizons was a better experience.

The Python is such a nice ship! I could stand up, to look over the nose! Went mining, never done much before. Somehow sort of A-bombed an asteroid to pieces! Was an eye-watering experience. Really really cool.
I do have to take it slow flying around. And fix my eyes in front of me. But so far, it went well. You really have to sort of "actively think" about where you go, when you go. To not get motion sick I mean. A bit like skating, but not quite. And didn't stay slow all the time! :)

Second. some options I changed: In the Vive console there is (loosely translated) "display options". This was set to automatic. I set it to "balanced (3264x1632, 90Hz).
Then of course in the SteamVR, Options, Video tab, you set the Render resolution to manual, 100%.
Actually I found these tips also on Reddit post: "a small guide for setting up Elite in VR". He gives the tip to turn on a performance graph, in the options of SteamVR, under developer-options. This way you get a small graph in your headset, and you'll try to get the ms below 11ms.

My settings in Elite were set on Ultra and never looked twice (before VR). I found that dropping the settings to medium, and working back up a bit, turning things higher or not, made a lot of difference in ms. And turning off anti-aliasing made a lot of difference in the how "noisy" it looks. Even in the normal" Elite Odyssey. Still, somehow Odyssey looks noisier?. Though still I want to go back and forth, Odyssey and Legacy Horizons.

But playing with those settings anyway already made a lot of difference.
However while I enjoyed playing this evening, it still has the blurriness.

Playing now a third day, I did get adjusted a little more. I read a comment somewhere talking about the old VR is kind of looking trough a keyhole. I didn't really ever tried VR before, for and by myself. Besides getting demoed. I must admit that I had bigger expectations I guess. Thinking of the Meta Quest 2, even though only demoed to me, it has a easier going screen. Though I also guess that Elite has a bit of a disadvantage against it, blurriwise, because of the text/name of the planets, systems, star-ports targets, you'll cruising to.

Also in Horizons, the blurriness persists. It's like looking trough greased windows. Or glasses when you don't need them. And than indeed quite a small spot for your eyes to see sharp in. But for example the left bottom screen, where the planets or targets are written, I can't see that whole square completely in focus. You have to move your head up and down a bit, to get it in focus. And than it is rather nice in focus, I do have to admit.

I found the my ship is more in focus, more sharp. Than background stars. I looked a bit better at Elite without VR, and noticed there is a blurry edge there, on the backgroundstars, as well. So that helped in my expectations. I really do like the look of the windows on my ship! For some reason blurriness is less of a problem.?

I guess that this all is the trade-off. I do have to say that I somewhat cannot entirely imagine that a lot of you have played this way, and way worse than, for years already. I do keep thinking I got mishandled or broken stuff. And/or not the right" headset. Though I also think again, this is the trade-off.

I do feel like I have been squinting, and looking a bit cross-eyed, while looking trough the headset. Constantly. And pretty constantly / often re-set the headset so they are at the exact right spot in front of my eyes.

So yeah, another long post. But to whoever finds it helpful.

The Vive Pro 2 does not have an oled screen btw, but an lcd. The first Vive had an oled.

This guy on reddit taped a fan to his headset to deal with the heat: click here. I have to say that I tried to get used to it as well. As well that I turned off the Vive 2 a few times (I think 3), to let it cool down, while I got myself a drink etc. I do not find it entirely pleasurable, the heat. But I do happen to have some fans lying around, so maybe I go try some.

I do think that the problems I experience are a lot inherent to the Vive Pro 2's Fresnel lenses, in combination with the Elite game. The straight lines and text in-game, give an accent to the lenses I guess. So it seems anyway looking trough, but next to that I wouldn't know either.
Thought there is a limit to how sharp I can see things in the SteamVR room or the Lab demo as well. So,..

To conclude and answer my own previous question: I did find Valve is working on a next VR headset: the Deckard. Probably released end of 2025, so it says.
Other brands I noticed are BigScreen Beyond 2. The Pimax Crystal Super. And the out of price range Varjo.

Personally my interest is exclusively in PCVR. I don't think buying an Index would add something for me. I also don't think I will return the Vive Pro 2.. I have used it now 3 times. Even though not quite what I tought it would be. Besides the vision the heat as well. And the headset being somewhat tight and the fairly constant re-adjusting. And controller randomly not powering up, only after plugging them onto power, even tough full battery. ..

Anyway, thanks for reading again.
Take care,
dr00p
 
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I hope nobody minds my rambling here :) Just want to add a page to my diary I guess.

Dear forum, Yesterday I flew once more with the headset around in Horizons. Played around a little more with the settings, and found that changing the Display-settings, in the Vive-console, from "Balanced (3264 * 1632, 90Hz" to one setting higher: "High 3672 * 1836, 90Hz) made everything look a little more beautiful. While staying below 11.1ms. Did play around more in the display settings of Elite itself as well, try to get it streamlined.

TLDR: Before in a post I wrote that changing this (display)setting (in the Vive-console) from auto, which is default, already made a positive change.

Also, playing a third day or so now, I am a little more adapted to the headset and my expectations. Seems that physical, wearing the headset, looking around has to be looking kind of like looking through a slot (keyhole). And move around your head more.

I think, to put things a little in perspective, when I read around - I said before I hadn't, much, which is true. As in reviewing the product I wanted to buy, and reading up on the topic (VR) in general. But also that this PC stuff is kinda my thing, so to speak. And VR wise I'm just (mega) late to the party. What I mean is, for what I did read beforehand, through the years, was still kind of raving reviews about for example the Vive 1 (oled), and later comments saying things like the new Hive 2 woops first generations ass", kind of stuff. Same can be said about Meta Quest headsets (good reviews). And so on. In my mind, I guess I thought the leap between the two mentions for example, would just be bigger.

And than I hope you understand that this comes from someone who really is doing this, actively, for the first time. Because I can imagine that the difference in generations must be enormous and obvious to people who do this now 10 or more years or so.

Anyway, having the mixed feelings I have about it, .. it also are mixed feelings.. So with the "negative" there is a lot of positive! I believe I sat with my hand in front of my mouth when I opened the map in Horizons. Like "ohhh.." Truly amazing.

And than the obvious funny thing here: this map is full of text, placenames, and while blurry, somewhat, also good enough to be readable, be amazed, .. I don't exactly know how to put it.
Or, I can I think, a little bit: my expectations. I think I kind of hoped, thought, beforehand, that what you see in the headset, is as clear as what you see on you monitor / flatscreen. It still feels like I'm looking through a pair of glasses while I don't need them.

I do wonder if this messes with my sight.

Sight aside, to not get sick is something you actively need to do as well I noticed. I kind of think beforehand "Now I go left, Now I go 45 degrees right". And look/focus straight ahead. It's quite something. Though luckily I go reasonable, if I say so myself. Read a tip here, if you do feel sick, stop immediately. Don't push through. That are good tips I guess. And I do need to start slow a bit, when taking off. But also, I won a dogfight!

It does feel a a bit nostalgic, when growing up I always went for the next thing. One-speed to a quadcore cd-rom drive for example. Superfast (36GB) 10000rpm drives. Silent cooling. You know it.. Now pc's are quite grown up, if you ask me. Got some pc's from 2019ish. Intel 9 series. Still about more than enough. Main pc AMD 5950x than. But than, even my older stuff, Intel 2 series, or even q6600? 2006pc.. Even that one is still sometimes in use (alright, that one is way too old, but it does the work). GPUs I have are 2080ti, RX5600 (AMD), Vega64 (err amd 270x or so, for the q6600), RTX4000 in the laptop.

Was reading back on this forum, from when VR was coming out, posts from 2015. Asking about SLI support :) I have had an SLI configuration too, 2 Nvidia 8800GT's. Super cool stuff. Sold them to a guy, who offered me suspicious money for a then old card. 2014ish or so. Told me he was going to mine for Bitcoin with them, but I didn't pick up on it.

Anyway what I'm getting at: While I follow the news from time to time, and consider myself a enthusiast, I was kind of lost at where gpu wise things were going last so much years. Above stated gpu's run about everything I want on about every high setting, playing 2560 x1440. And even so maybe not thé most ultra, still in the higher settings. Without supersampling, of some kind, because not needed. On my one monitor setup. (or I'm heavily mistaken)

But now, VR. Now it makes sense! The bizarre jump in power usages, new gpu's come out with. The DLSS and FSR techniques. Honestly, I thought they're lovely, but often thought that a lot of people don't really need them? Assuming that most pc gamers still are on a 1 monitor setup, maybe even 1980x1080 still. Though yes, not talking about the simulator folks than.
And than indeed, my thought was at this point driving even a 3 monitor setup can go pretty far without the need of super-sampling techniques (..).

I still wish all (VR) was a little further in their adaptions. Having another hobby (camera's and telescopes), I got some interest for lenses too. So I can totally imagine that only the lenses could cost as much as a (newprice) headset. Or easily more. I wonder if there are such headsets? And or if there even are such lenses, which aren't (heavily) compromised for a pricetarget, or just because of technique. There is not a lot of room to fit a lens in, I can imagine. Or at least that there goes a lot of engineering in such lenses.

What was kind of weird was that logging in Odyssey again for a moment, (antialiasing off, but otherwise I can't really say atm), it did look a better than the (shocking) first time. I don't know my exact settings. I do know now that I had to let go of my rusted (flatscreen) Ultra settings. Because that isn't going to work. So my settings (both Horizon as Odyssey) are about: Roughly "VR Medium settings", anti-alisasing off, bloom and blur off, AMD upscaling thing off (normal), Supersampling 0,85%, And hmd or so, 1,25%.
I said VR medium settings. But I'm still playing around a lot.

Difference now being that in about the same settings in Horizons the speed stays below 11.1ms (8, 9ish what I saw). As with those same settings in Odyssey the speed (debug graph from steamVR) is in the 30ms>. Too slow.
Also if I'm not mistaken, the galaxy map in Odyssey is nowhere to be compared with the Horizons.

I don't want to end in repetition of what already has been said. But I do feel it's a shame that there isn't made more of Elite. Or better said, that VR is kind of actively dropped? Or so it seems. I read some justifications in that everyone needs to be paid end of the day" and such. But Frontier could and should display Elite as it's home product. Core product. Even if it isn't. I mean, Elite, Beyond the Frontier. That is what is was way back. Even if I'm mixing up things. I can't imagine VR being dead. Though I wonder how alive it is. Reading now about the dropping of the Windows Media VR thing some people are facing now. Still, thinking of Meta, and their focus on it. Or the good feedback the PSVR got. But how dead it could or would be, Frontier should have always have Elite on display I reckon. Even if it is a niche.

I did got feeling a little dreaded when I googled Frontier Developments, and saw that they house in an architectural same sort building as where I work. But that is projecting my own feelings.

Because of course, now that I have VR I really would've like to play in Odyssey too!
And a 5090 shouldn't have to be the definitive answer to that (if it even really is/can be).

Anyway, all this rambling goes of my fly time. I hope my activity here does reflect that there is an interest. And I noticed I am definitely not alone. There is quite some activity on this part of the forum. I don't know if I come rambling by another time. I did want to share my experience a new user. Who knows it helps setting other people expectations who think of picking up VR (in Elite - I haven't done much else yet); it ís a lot of fun. And who knows till sometime.

Take care,
dr00p

PS (hehe) I flew a mini fighter from a flight hanger yesterday. !!! Woottt! It so tiny!! And the screens are tiny!! So brutally brutally cool!!!!
And I hear you think, but dr00py, I though you wrote you flew in Elite before? I did! I made a real big loop through the Red Nebula or so. Flew a few weeks. Transported a lot of stuff. And than, life.. So I did some suff. But a lot of stuf I still hadn't. Or haven't. The astroid I blew of somewhere last week was so so so cool!! I know it would've been cool already on a screen with my headphones on too. But I'm kind off glad I am such a newb miner, and I never had before. So in VR, this was something else man. I even told a bunch of people about it! How it exploded, the sound, how the red sun shined through the fragments. ... Awesome awesome awesome
Still don't know how I'd make it happen..

PS2
I really wish for a world where Frontier would have Elite as (one of it's) core showcases. However to say it. So bring back the guy, if it really was a lot the love of one, educate the next generation. And grow Elite into whatever! 400 billion stars!! That's a lot of space to fill! I personally liked Planetarion too, from back in the days. Just throwing in something. :) All in VR too of course! Especially.. :)
 
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I went flying once more just now. Wanted to add I tried Odyssey once more. I setted in Vive displayoptions back to "Balanced". Which resulted, what I saw at starport (belowdecks), somewhere 15ms> ish. (instead of 30ms>). Still too high. So I didn't bother too long. And went flying in Horizons.

I also found that I wanted to say that it is the difference between the cockpit, and outside. It is mainley the text outside (of the target), and space itself, that has the blurry and the wrong prescription/greasy glasses view. Inside the cockpit things are pretty sharp actually, I guess, as long as you focus / point your head to what you want to see / read.

But I cannot get a good, same sharp view of the outside is what is what I now notice what is the difference. I think that it is inherent? Natural to the VR?

Last days I did play with Depth of Field off. Now I turned it to medium (= lowest) setting. Which makes the cockpit again, a little more spacious, I noticed. Some room beween the blue and orange letters in the message screen right above for example. Setting high (= highest) did something too much or so, couldn't quite put my finger on it. But medium setting is nicest for me it seems. Though setting DoD = off was actually also pretty fine.

But now I know where to look for improvement. I did notice. And did wrote it already before, something about the glass being so nice and crisp. But now I noticed 1 and 1 together: it's the whole cockpit that is pretty sharp in view, the outside a lot less. I wonder if there is anything to do still about that.

Tried some pirate hunting mission. Won a few. Than jumped into a system with a pirate that didn't attack. I did. .. Than I had to pay insurance for a new ship.
 
I love your enthusiasm! (y) I wouldn't call it 'rambling', though you certainly don't hold back :D

VR, when you get into it as a 'mainstay' of simming, it may take quite some time to get comfortable and to understand where it shines and where it can be a challenge. I've been into it for ~9 years now and it still feels like a 'journey' rather than achieving 'target state'. Even with a 5090, once the Pimax Crystal Super lands, even though ( especially though ), it doesn't have an XR processor, I'll probably buy one anyway and complain that I need a better GPU. And then find that all my carefully calibrated config is wrong and I have to start over so it never really ends.

Blurred view: It shouldn't be. I don't have that anywhere but then maybe I misunderstand how you're defining 'blurry' since it can be subjective.
Aliasing: According to FDev, it's a 'feature' :rolleyes: ( Also a fun way to get the hornets nest going ). For me it can only be 'brute forced' out, maybe others have a better approach. When it really narks me I just switch to MSFS or Oblivion RMVR where, seemingly, unaliased VR rendering isn't too much to ask.

When you're not flying about, don't forget to physically stand up from your chair and turn around and explore your cockpit. Some ships have a lot of glass like the Mamba. Park one inside the ring of a station ( but watch out for the struts ), get up from your chair, lie down on the floor behind it and watch the station rotate above your head. It's also fun with a Coriolis because it looks like it's going to hit you.
 
Hi aXeL! Haha, Thanks! And I totally get what you're saying and understand the charme of traveling over arriving. I feels a bit like back in the days, when longing for a new piece of hardware often meant a big leap in what you saw. - I mean it in a good way.

I took some pictures with my Samsung s20 phone looking through the Vive 2. Not totally a one on one representation of what I see, but it gets pretty close. Now I do seem to adjust to the headset by the day. And I am loving it. Went hunting for pirates, though at the end of today I ended up buying a Viper MkII. I was flying a super super super cool Krait Mk 2. But I believe I been shot to bits now at least 3 times (4..). And insurance at 5>mil makes money go out faster than is funny. So I thought I best try honing my skills in a ship better suited to my level.

Man this stuff makes me want to fly it all. Headset been about glued to my head. Heat is much less of a problem too. :) Though I do turn the headset off in between at times while playing. When docking, fixing a drink, whatever. I would've like it to be less hot, but I noticed that if I turn it off every 30min - hour or so, that it goes pretty well. Just via the linkbox, game still running. After 5 minuts or whatever turn it on on the linkbox, and I can continue without problems.

About the photos I shot, reflecting the blurry I see. The biggest anointment left, is target-text in the center not being sharp. But I guess I have room for improvement. I noticed now, where I was at the picture. That the usual yellow, target-name is somewhat blurry. But today I noticed that where I was, the target had also it's name written in white, which was much less blurry. I also noticed that the depth of field is really something!

Because I can turn my head left to right, pointing to where I want to look to see sharp. But I can also lean in towards somewhere, and I can read for example the text even better. Get a sharper result. For example also, in the Krait MkII, there are fuse boxes or so, on the ceiling above your head. Just sitting down I cannot read what it says. But standing up, getting literally closer, I could read that it said dangerous, if I remember right.
So, yeah! I only noticed the leaning in thing after making the pictures. But it's quite the difference! Though I still have the blurry center / outside view. But I guess now that that really is a feature too :) Because far away. Truly depth of field.

Of course I tried to get closer to the front once I found out. But that ended soon with a low sounding "thumb" from hitting my monitor with my head.

I did do my SteamVR roomsetup again after finding out. Trying to get some results from centering my seat / spot. Turned out it was quite centered. I found the F12 button that does center your view in Elite. Super handy! By chance I had a small 3d (UV star) sticker that I glued on my F12, so that it made it even a little more easier maneuvering to F12 with the headset on.

Also I tried to position myself a bit more forward, using F12. So that the virtual throttle and joystick where positioned about somewhere in my elbows. That made me get a little bit closer to the front. But the fov got to wide. And even more so, the color red was stabbing my eyes badly from spontanious appearing when countdown started for going to hyperdrive. So that was not the solution.

Do want to say that in the beginning I put this headset on, I did experience all the bad stuff. I think one really has to learn to view through this (I do anyway). But now I kind of squint through my eyes, or not even, but .. don't give to much attention to the center spot or so. And than flying around obviously gets me thrilled. :) And I think it's lovely. Indeed the view you get adjusted too, and you're really there.

And hopefuly I can get the center target-text thing a little better with DrKaii's program. I have installed it, and looked a bit. But as you see I do not quite know what and how yet.

Today I played with the Vive-console display setings on the lowest settings "Performance (2448 * 1224, 120Hz for some reason)". Odyssey sadly still didn't graph as well as Horizons (below 11.1ms). So again I quicly took my loss and went for Horizons.
In horizons I could set a lot of my settings highter. Textures etc. Exept for antialiasing, AMD FSR to normal. Supersampling 1x. HMD 1.25x. Bloom off, blur off. LoD or so, I believe, Off.

So but yeah, again, where I was about to return this Vive 2. Now I'm almost eying a second one, at the price it's going for atm. So they can join the fun at home. Though no rush. And indeed the Pimax looks awesome too. Also the BigScreen Beyond 2 caught my eye. Nice stuff all.

Standing up I've done. But I will definitely go lie down next time! :) Indeed the ships are too cool! Just before logging off and after buying the Viper, I went home to my Transporter 9. Which is unused since 2021 (I really need to make some money now). Wow! Inside! So big! Two levels! I wanted to go again.


Thanks and take care!

PS No idea why picture is uploaded sideways
 

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LOL - you are clearly having as much fun fettling as you are playing. Before I forget, get some drinking straws. It makes cans, tea, coffee etc so much easier. Also, you might consider a small desk fan on a low setting pointed at your head. IMO, it's just healthy for both you and the headset to have a little bit of airflow across your face. Just a personal preference.

Getting the sweet spot right can take time. Mine is best if I actually 'tip' the headset forward slightly and lift my head rather than perfectly flat in front of me.

You've got some ghosting on the FPS view but it looks, to me anyway, as a result of the graph and legend being out of the sweet spot. The same for the other bits of blurriness. If you look where it says 'vessel' look how sharp it is, much close to the sweet spot. Sadly it's a side effect of headset sweet spots only covering a small area and the Fresnel lenses which are used to save space and weight. You might turn the gamma down a bit. Very few headsets have sweet spots that cover most of the panel sadly. You'll get used to it.

Only dead 4-5x Doing well. I'm on about 22.
 
Hi aXeL! Yeah, you saw that right. I do love tinkering around with stuff. On an unrelated note - shameless fanboy here: But on Youtube shorts you have this guy Chris Boden; he's pretty witty and funny and shows all kinds of stuff technical wise (not so much pc (only) but about everything (electro) technical related). Anyway he quoted the most funny thing: Research is what you do when you don't know what you're doing. Turned out to be a more famous quote by someone else (maybe don't look it up.. :rolleyes: Or do.. I mean,.. If there ever was a grandfather to spacetravel.... (the quote is from Werner von Braun)). But anyway, since hearing it it fits me so well I kind of made it my life motto. :)

Thanks for the straw idea! I hadn't been able to drink so far while wearing the thing. Small fan I will try out too! Begining to get the weather for it as well too.

I noticed what you say as well, getting the sweetspot right. Yesterday I already didn't shift it around as much as the day before. But I noticed that sometimes I view best like on old librarian (glasses down on the tip of my nose). Though I'm still searching. Plus undoubtedly it matters also how I sit, my demeanor in between re-sitting.
First two, three days I had the headset so tight on my head I had difficulty breathing through my nose. But now I know that's just ridiculous to do. Totally not necessary (totally not on the right spot on my head either btw). I did order a VRcover, curious how it affects it. And I guess it's always nice to have a spare headband, for some hygiene. Also it seems that VRcover and Kiwi and such phased out Vive Pro 2 stuff. So I thought I'd better get one before not available anymore.

Thanks for the insight! I will look into what you write. Actually did turn my gamma a little higher the first day, using the slider in Odyssey, when I got the headset.
But indeed, all my previous writing set aside, I do think it looks pretty ok now. Or more than ok! And I found out that it's not only about the graphics, but the overall experience this VR is, gives. To myself: Of course it's not as sharp as on a good monitor. But as you say, just the lenses only make the result it gives in the headset. It's a trade-off, but now after a wee week of getting used to it, I must say I'm pretty impressed (Funny because I started this thread saying about the opposite).

Haha! :D:D:D Yeah, last one yesterday did get me a little sick. Was so close! But instead it was me who blew. Hope you get the most of them now!

Take care,
 
Just a quick tip from another Vive Pro 2 owner. When you aren't in VR, I suggest you power off the base stations. They have a motor or something in them that spins rapidly and seems to do so as long as the power is connected. One of mine failed a month out of the warranty period and I am up for $269 AU to replace it.
Before it failed it was powered on whenever my PC was on, which was most of the day. Even when in standby, they are doing something as they are always warm to the touch.

Oh, if you wear glasses, its worth getting the clip on lenses from VR Optician. I need glasses for reading at close range and these lenses are amazing. Horizons in VR totally blew me away. Having to switch back to 2D for on-foot stuff was a huge backwards step. I tried it in VR but lost all interest in the game really quickly.

I started ED a week before I got my Occulus Rift CV and thought that was amazing, screen-door effects and all. :) I used that until the Vive Pro 2 launched and still have it. Its headset is held together with zip ties and one of the base stations is taped and glued back together. The Vive is a huge step up.

If you plan on doing a lot of on-foot stuff, you might want to get the EDProfiler tool by Dr Kai. It allows you to quickly start the game in either 2D or 3D mode with a single click. You can get it here: http://www.drkaii.com/tools/edprofiler/ and there is a long forum with info here: https://forums.frontier.co.uk/threa...t-settings-profiler-switcher-detector.262552/ .
 
Hi Ravvin!

Thanks for your response. And thanks for the tip of powering off the base stations! I do find it a shame that they don't have something of a auto-powering on and off. Or an on/off button. I actually have them set up with those cheap remote on/off switches you can buy at your local DIY store. Often around 10, 15 Euros or so: You get a remote control along with 3 or so in-between-switches, where you plugin your lamp for example, or in our case a base station :) So you can turn 'm on/off by the remote.

Sadly, sort-off, I returned my Vive, for repair. I bought the kit, and the hand controllers didn't function proper, don't turn on without having the charger on it. I guess a old battery or so. Anyway, in this case shop wanted the whole kit,.. So in a week or two, three I can get back into VR.

Love reading that your Vive is still going strong!

I still have to dive into EDProfiler. I have installed it. And also tried using it a little. But I don't know how to switch back and forth from 2D to 3D yet for example.
 
Hello all,

Biggest question I have: In VR: Worth it to try to play Odyssey? Or stick with classic/Legacy. Or even the Horizons Legacy? And just solo (I read something that Legacy is kind of developed into a late-state-game-something (I don't know how to say it proper), I don't know if solo makes a difference than (solo truly a standalone game or is it fed info from servers as well?)?


Last time I played Elite it was before Horizons or Odyssey. I picked it up a week or so ago, playing the standard live Odyssey I believe (the newest). And somewhat in a whim I bought a VR set. It had a good price, from a reputable store, though it's a b-stock product. Upon arriving it did look as new, unused. Though the box was somewhat damaged. It's a HTC Vive Pro 2, kit.

It is my first ever VR. Though have had a few occasions where I was shown polygon James Bond style, and whatnot, games, on a Meta Quest 2. But so now I have a Vive. I like my stuff wired, and not linked to facebook too. :) Being the kind of guy that I am, always being around computers and tech, I should've had a VR set long ago. Though honestly, I wasn't to impressed. Thought of it more of a vomit maker. Though I do have to say that I wasn't too aware of Elite being thé game for VR all this time. Or past time it seems already, sadly.

Elite is the first game I tried now at home. And all in all I'm still not too impressed. So far. Though I should up front as well say, that I also mumbled "this is so brutally cool" quite some times, in different matter of enthusiasm. So there is that too. First thing I did was doing what I read here on the forum (sorry cmdr, can't recall your name), but was going out of my chair ("so cool!" "I do have tiny legs (in-game")), of my APX explorer, and walking to the hatch behind the chair, to peak inside. I haven't reached it yet! There was a desk in the way.. But it really was so cool!

But anyhow. Besides the cool moments I'm sadly not so impressed by the game, as well as the VR I have purchased in general. Though up front I do still have to get my real IPM (inter pupil measurement something, if I'm not mistaking). Did stand in front of a mirror with a caliper to try and make a measurement, but that is not really recommended. But I thought of going by a optician to ask.

I did have to curb my expectations. As said I bought it somewhat on a whim, and could've read up better first. So than I would've know about the obvious (I think now anyway, maybe I'm wrong) "you have to look in front of you. And look around with your head, while looking ahead with your eyes. The moment your eye starts wander around to see, it is logical that things get blurry. At least when fixing on one point and than (back) to another.". So that makes sense. And now I have somewhat of a muscle pain, because of never looking around like that, with a helmet on. But even though true, I mean that jokey, and I think it will gets used too soon enough.
Also I learned to position it right on your face. It really does make all the difference.

But still, the first shock of how blurry everything looks, is still kind of there. I have it installed as recommended by the quick-start guide. That means install the Vive-console, which walks you trough plugging in the VR etc. And at the end of its setup, goes forth into the SteamVR setup, which is where I had to setup my room. Mind you, I have played around with it two times now (don't laugh).
Also, I do have to say that I did - real short - look around the VR part of the forum, before buying. Though at the price (650 euro for a new kit), I wouldn't have looked around, or maybe found, another. But I did read beforehand that the Steam Index would have a little better to read display. Where the Vive Pro 2 had a nice colored oled screen, but text is somewhat inherent to oled I guess, less readable.

I do think that, upon reading around a little more, that this blurriness to the peripheral is somewhat inherent as well, but not so much of an issue (for you VR users); you get used to it I guess. Though when looking at the HUD it emphasizes this - I did just now find a real cool comment in a YouTube video, about a Cmdr* explain how to use the HUD while not looking at it per se. Haven't done it yet, and probably old news for most here, but anyway :)
*about the 30th comment or so: CMDR Davidchandler5432.


What bothers me is just the general blurriness in stars as well. That makes me think that I still don't have it right. OR that this is exactly where everyone is talking about when expressing their sadness for the state of VR at this moment.

So first time flying I did the walk around, flied out and in of a star-port. Flied around a star port. And just awesome, as well as just not right, sadly. Flying around the spaceship gives all kinds of aliasing things away, that I still have to figure out. Though not as much as inside a star-port, inside is worse. But not as worse as the main menu. Here it makes me want to stop trying actually.

So not even having a kind of nice stars, but as looking trough dirty, greasy glasses. That is bummer so far. (I do not normally wear glasses btw)

First time flying, around star-port, chasing space police for a moment, was really cool. And flying around seems to be relatively flawless. So that is seemingly ok.
Though besides the star-port being cool to fly around this VR way, is really cool. Was my very first time. But with this blurriness / aliasing problems, I do need to fix that before enjoying it truly the rest of the times.

I did stop after getting somewhat of a headache, but I think that the IPC pupil distance something, should make up for that.
Though what does annoy me a little, is that you can adjust this IPC/IPM pupil distance while wearing the VR Vive 2. It has a button on the right to do so. It than gives an (annoyingly short) pop-up screen, which has 3 vertical and 3 horizontal lines in green, as a cross. And it states, adjust the depth of your VR (distance from the eye) (with the button on the left), so push in/out the VR from your face, to sharpen the horizontal lines, and than adjust the pupil distance to sharpen the vertical lines (could be vice versa but anyway). But for one the screen pops away after a few seconds. And 2, the sharpness I get with this method is meh. .. But that I should be able to rule out as soon as I go to the optician.
I can imagine that it takes some adapting all in all on it's own. Even with the best blurriless gear and so.

What was a little disappointment this evening was that I installed Legacy. But for some reason (buffering not right or so, i dunno), when looking around, I get the image a few times (as if your Windows desktop mouse had a shadow-tail, if you remember those. Also I got artifacts, or what they're called, somewhat random frames in between. That stayed after I closed Elite Legacy, in SteamVR. And where only gone after rebooting.
Before that I played around with the thread of DrKai. I haven't installed his software yet. I thought I read something about something not working and maybe May he would pick it up. Though I also noticed that it is a few years old already. His software. But anyway. I tried to follow some tips and tricks, buffering wise and so. PsyX via CPU.. It seems, old-tech guy I state to be, I have quite something to read up into still.

It gets a little ridiculous, but I also was disappointed with SteamVR already. The first time. All because of the blurriness. For example when in SteamVR, you stand in a room. With a big, sort of chalkboard in front of you. With your friends-list as well as your games. Or game, because for some reason only Elite is shown, and Steam itself. The icon of Elite, is barely readable.
But still. Now having played around a second time, and playing around / adjusting the VR a little better on my head / in front of my eyes, it did do something. But..

Though after that luckily a little nicer experience I did had was also in SteamVR: you can walk around Half-Life city, and a (super cool) Lab. I did so, and that was a way better VR experience so far.

I hope it gets a little better. I do have to admit my interest is awoken, kind of eying the Index now, since in this case I already got half.. Sadly a little late but we'll see. I just wanted to share my experience as a newb. And my question: is it worth to try out VR in Odyssey. Or should I better go Legacy. So far, both are problematic for me, so.. :)

Unrelated side note (as if this post wasn't long enough). Upon browsing here, I noticed you have the coolest joysticks. I want them all! VKB, WinWing, some other brand above that I forgat the name of, because I saw the prices were in the $700's or so... But kind of as a note to myself: I would have never thought those were as cool as they are - a xbox controller is awesome already as well, just for example (though I don't know about that in Elite btw) - but I never thought those joysticks were as cool, if I hadn't already have my Thrustmaster T16000m FCS joystick. I have it for some years, used periodically but they're still going strong. I had the luck to buy it relatively cheap. I don't remember exact, but something of €120 or so. So while they work, ... :)) Sorry, should have put this last bit in my personal log I guess.

I forgat my system: AMD Ryzen 5950x, 32GB DDR4 (not much but enough, and fast (fabric clock=2000Mhz). So a little OC, but nothing spectacular. Nvidia 2080ti. Seasonic 1000W psu. Enough SSD and HDD. Just a mediocre but powerful and silent desktop. Windows 11.

Just two side questions, just while I'm still here: 1. What is the future of VR? Is there a Index 2, Vive 3? I read Pico something quite some times. Meta Quest has a good name techwise. Though that's not a brand for me. But just curious if you know what and when is next.
2. My forehead got warm while gaming! This stuff gets hotter than I thought. Why isn't VR build into a (motorcycle)helmet?! <- Million dollar idea right here! You can position everything, got a good balance. Room between your face and shell. You have all the room in the world to build in vents and whatnot.
For now I was thinking of strapping in between a piece of plastic card or so between my forehead and the VR, just to duct the hot air a little from my forehead. The Vive has a small vent on top. When you feel with hands not even that warm. But don't you guys have that? I kind of imagine you VR guys gaming for easily an hour or two.

Anyway, thanks for reading. Sorry for the long post!


Take care,
dr00p
If required, you can get a set of custom lens inserts from Germany https://vroptician.com/
I got a set and have never regretted it. Cost is around £100. Your Optician will give you the prescription and pupillary distance.
 
Given that there are opticians with machines that scan eyes and lenses to derive the correct focus rather than relying on subjective patient feedback, why can't eye tracking just be enhanced to scan our corneas and emulate the correct focus on the image accordingly. Sounds daft but then if someone told me five years ago that we'd have 200Hz eye tracking and foveated rendering, I'd have laughed at them.
 
Thanks for the tip, FatzDomingo!

In the meantime I found out VoiceAttack/HCS Voicepacks, which I think is fun. And also about a program called Opentrack: a freeware program which lets you use an (old) webcam to get eyetracking. Not so much for VR (or actually I wouldn't be suprised if I'm mistaken there). But on monitor works pretty good right away. I got it from this YouTube video.

I saw another video about the PSVR2, Playstation. Read some glooming reviews, also for use on PC (and also some less glooming. It uses the same sort Fresnel lenses as in the Vive 2, I understand). And oled screen. But only today I learned that used with the Playstation, it already uses foveated rendering, and also haptic feedback in the headset?! Those features apperantly are not available when hooked to a PC. And I don't have a Playstation. But I still thought that's pretty awesome.
I'm not going to buy it. But it's amazing that those are now for sale for 399, including controllers. Excluding PC linkbox. But anyway. I do wonder a little about the difference to the HTC I have. I reckon it wouldn't be that much of a difference, sort of. Both in their own right, probably. Without envy or whatever, I feel the PSVR2 gives an aweful equal experience, viewwise. Wonder if and how much difference in the sweetspot they have. And also wonder how much difference in experience between the the two you would have, once you are locked in. Of course I'm curious to the oled.

Anyway, thought it was funny finding out Playstation, Sony, already has this implemented, while a few days ago I was drooling over the Beyond2, wondering about the foveated rendering and stuff. Plus, now I want force feedback on my head. :p
 
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