As somebody who has had several versions of the rift ever since the kickstarter I would suggest that settings or hardware are at fault because once you really start rifting you don't send it back! 
Yeah. It was cool, but I couldn't handle the God ray effect. Made text unreadable in game. Hoping they fix this in gen 2, because I was really looking forward to finally experiencing Elite in VR.
Plus, on a black screen, it looked like there was a dark green screen door on the right eye lense. Wasn't noticeable with a lot of color on screen, but in the black of space, it was unbearable.
Well, the only reason I actually returned it is because the right screen was defective.New rift user here too, also massively underwhelmed.
I think I've probably been spoiled by playing on a big screen at 4k, but I genuinely don't find the vr experience as immersive as 2d. To me the vr all just looks too flat, sure the cockpit elements look and feel 3d, but anything beyond the canopy looks like a painted on 2d backdrop, even the stations.
I don't know if it's a settings thing, right now I'm running the same settings as I run in 2d (everything up to the max) with 1*supersampling and 1.5*hmd quality. I think I have the ipd setup correctly, other rift titles like lone echo are just fine.
While I'm not going to return my rift like the OP, i probably won't use it for elite, it just waters down the experience too much for my taste. VR isn't for everyone![]()
Lense flare, basically. It occurs on a high contrast screen. The text reflects onto the lenses and creates a blur effect.
I've been in contact with oculus support, and I have to say they're fantastic. Best buy doesn't have another in stock, so I may try to work with support to see if there's a solution. They offered some things for me to try.
It's a well defined plane on the right side that is visible on a dark screen. It's almost as if someone put a piece of scotch tape about 3/4 of the way down the screen with little green speckles on it. If the screen isn't black, just dark, it looks washed out. I noticed it bad in Face Your Fears. May just be a driver issue.
At what point did I ever say they're all defective? That's some major misrepresentation going on.
I said I've been in contact with Oculus support, praised them, worked on some solutions, but it seems the best thing to do is swap it out to see if another works better for me. I then posted a thread that shows someone having the same problem as me, and swapping it out fixed their issue.
This problem isn't unique to Elite. It's present in everything on the headset.
I just bought it yesterday, and it's only a 15 day return window.
The one thing I don't know if I can get around is the God ray problem. I'll work on that with the new one if the other problem isn't present. I expect a brand new product to work out of the box. I'm willing to jump through some hoops to get around the God rays. I'm not willing to do anything to what looks like a defective screen.
Great thread, really contributing to the discussion here. New Rift owner, doesn't bother browsing the wealth of knowledge on this forum to determine the best settings to minimize GR, or at least learn what HMD quality and IPD settings are. Potentially has a defective Rift, but nah that must mean they're all terrible.
Elite is not a plug-n-play experience for VR right now. It's a shame that FDEV won't modernize it with an easy HUD color changer and other VR improvements. But for now you should plan to spend 20-30 minutes of your first time in Elite VR learning the settings and applying them.
Recent CV1 user, PC Hardware specs far exceed minimum requirements, HMD 1.5 any higher the jitters start, green HUD display, brightness minimum, FOV minimum, God rays are still evident but bearable. What I find disappointing is the lack of sharpness and detail. The immersion of VR is great and that's what keeps me using it. I revert to 2D for SRV work as I get nauseous when using the SRV in VR.
VR has a long way to go before it matches 2D's great visual detail, stability and sharpness
I had the same problem with my first rift...I contacted oculus and since i couldnt get a clear picture of the problem with my phone camera oculus basically told me to go pound sand. I broke down and bought another rift and the problem was not there. it was the rift itself and their chinese screens...No idea what any of that means. There's a layer of visible dark green pixels on the right side when the screen is black. It's a well defined plane.
Readability is from the God rays. Nothing in game will change that. It's the flare on the lenses.