Bouncy Castle Pew Pew?

So the FPS in Odyssey will be on low atmospheric planets...
🤔
Yet given the recent Promo

Source: https://youtu.be/7nlemilLjQY


We see cmdrs walking around as if in earth like 1g instead of doing Neil Armstrong impersonations...

So my question is, which is it? Normal gravity (c. 1g) planets with thin atmospheres, which would be very rare imho. Or more Mars like planets that have a gravity of 0.377g and an atmosphere of only 6mBar (less than 1% of Earth's)...

If the latter there should be some degree of bouncy castle behaviour when walking about...
Certainly with the SRV we get correct gravity behaviour of the vehicle. So when we are in the vehicle we get gravity of circa 0.3g but when we get out it will be circa 1g? Or out of our ships for that matter?

Curious!

 
No idea yet but surely they didn't add the gravity hud element just so we know whether a game of tennis is on the cards or not?

This has been asked and not answered a lot to date. I'm guessing we will either know in the next dev diary or not until alpha.

I do hope gravity is a part of game play. But equally... Not bothered if we get full control over it, like with micro thrusters on our suit to automatically compensate for low gravity, with a "gravity assist on/off toggle" to allow advanced maneuvers (floaty and not floaty on demand) or just stick to moderately normal movement if we desire (normal 1g, assisted).

After all, our ships behave like atmospheric planes unless we turn flight assist off (and even then, it's not Newtonian, is it?)

Most important... Game play is fun. I'd suggest a single jump resulting in floating endlessly into space on low g planets isn't fun. But definitely having varied gravity effects and impact on strategy can be, if done right. I'd hope it's not "always 1g" but just cannot see it being that way and don't think 20s footage is enough to know either way.
 
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Leaked PC footage:
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So the FPS in Odyssey will be on low atmospheric planets...
🤔
Yet given the recent Promo

Source: https://youtu.be/7nlemilLjQY


We see cmdrs walking around as if in earth like 1g instead of doing Neil Armstrong impersonations...

So my question is, which is it? Normal gravity (c. 1g) planets with thin atmospheres, which would be very rare imho. Or more Mars like planets that have a gravity of 0.377g and an atmosphere of only 6mBar (less than 1% of Earth's)...

If the latter there should be some degree of bouncy castle behaviour when walking about...
Certainly with the SRV we get correct gravity behaviour of the vehicle. So when we are in the vehicle we get gravity of circa 0.3g but when we get out it will be circa 1g? Or out of our ships for that matter?

Curious!


In terms of realism for running and walking, the lunar astronauts said hopping was easier than walking normally, but I'm not certain how much of that Armstrong-Aldrin bouncy-hop was an adaptation to wearing the bulky, non-agile Apollo suits [edit: and the high intertia/lack of traction the massive suits gave them, apparently].

The lunar gravity allowed them (but potentially didn't force them) to hop like that. Was the fact it was easier to bounce than walk solely an inherent fact of the low gravity environment, or was there a major element of the suit making one-leg-in-front-of -the-other walking harder?

If they had been wearing something lithe and flexible like the explorer suits we see in Odyssey, would they have been able to do something more like a normal stride?

Maybe someone can answer this, but I just don't know.

In Odyssey, I don't doubt low gravity will allow us to hop and jump quite high, but I don't think it will be the main mode of locomotion based on what we've seen. Especially in combat where most of the cover is on the ground.
 
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Needs to be possible imo.

Even better, 6 degrees thruster control. With auto gravity assist/correction on or off.

Higher skill cap please. But if I want to just run about. Yes, please.

I have an idea: surf jousting- two players stand on ships flying towards each other / hovering in groups, and have to kill the other by any means possible in a platform hell battle in mid air / orbit jumping from ship to ship.

Think of Smash Brothers, on platforms made of ships.
 

Deleted member 38366

D
Hmm....

I totally plan to walk to and hop into a high-pressure Water Geyser or Gas Vent - and see if I can get a true "Ground Control to Major Tom!" moment :D
You'd need Gravity to be properly implemented to become the "first man in space" in ELITE and get your "Gas Pressure Assisted EVA".
 
One of the things that finally put me off multi-play FPS games was the ridiculousness of everyone bunny-hopping around everywhere. I guess if there is realistic gravity in Odyssey that issue will be ten times worse. I'll probably just stick to the exciting plant-collecting gameplay.
 
One of the things that finally put me off multi-play FPS games was the ridiculousness of everyone bunny-hopping around everywhere. I guess if there is realistic gravity in Odyssey that issue will be ten times worse. I'll probably just stick to the exciting plant-collecting gameplay.
Just going to suggest that attempting to "bunny hop" in 0.03g isn't likely to make you harder to hit. Quite the opposite.

FDev made it clear their combat model isn't going to be ultra fast or slow. So your fears are likely not founded.

That said you might just dislike jumping altogether. Not sure yet how much a part it'll play. Need to wait for alpha I think.
 
Just going to suggest that attempting to "bunny hop" in 0.03g isn't likely to make you harder to hit. Quite the opposite.

FDev made it clear their combat model isn't going to be ultra fast or slow. So your fears are likely not founded.

That said you might just dislike jumping altogether. Not sure yet how much a part it'll play. Need to wait for alpha I think.

Smile - especially in VR as and when it comes!
 
Just going to suggest that attempting to "bunny hop" in 0.03g isn't likely to make you harder to hit. Quite the opposite.

FDev made it clear their combat model isn't going to be ultra fast or slow. So your fears are likely not founded.

That said you might just dislike jumping altogether. Not sure yet how much a part it'll play. Need to wait for alpha I think.

To be honest I'm too slow these days for most full-on FPS games, I end up just feeling frustrated. If, as FDev suggested at one point, there are decent tactical stealth and sneak mechanics I'd be more interested in that.

Will probably still do a bit of plant collecting though.
 
To be honest I'm too slow these days for most full-on FPS games, I end up just feeling frustrated. If, as FDev suggested at one point, there are decent tactical stealth and sneak mechanics I'd be more interested in that.

Will probably still do a bit of plant collecting though.
There's definitely stealth options, they said it outright so I too hope it'll offer variation.
 
CoD: Infinite Warfare had a brief moment of glorious bounding movement on the Moon prior to gravity getting switched back to full 1G in the airlock, and never did anything similar in the rest of the game (though the zeroG bits were well done in my opinion).

I hope Odyssey at least does feet like the SRV does its handling - compensated, but noticeable.

Those footprints in the trailer do seem rather well spaced out...
 
I'll probably use PVE private group for Odyssey. I've no interest in PVP FPS. Exploration and PVE missions sound great!
 
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