Bounties and Opposing Minor Factions

I've read that turning in bounties for the controlling Minor Faction improves their influence, but i wanted to clarify a few things.
Is it for that system only? and how do Interstellar Factors play into this?

Let's say, you're trying to improve your influence in the Bob McSteve system, and it's controlled by the rival NPCMF New Bob Party. A mission ends up getting you a few bounties as New Bob said they're wanted. Let's say it's ships that were sent after you.

Now, suppose the New Bob Party also are in a neighbouring system as a lower ranked MF, if i go there, and claim the bounties, would that improve their influence in that second system? or in the 1st system we're trying to take.

If i claim the bounty at Interstellar Factors, does that give our rival MF influence, and if so, to all systems? their home system? where the combat happened?

Does the 25% "penalty" for using Interstellar Factors reduce their influence gain by 25% too? or is it worth just not claiming the bounty at all and letting it eventually expire when the ship dies? It's currently standing at 10mil?


We're trying to be tactical about who we attack and who we help, so as to push the NPCMFs into conflicts and keep them busy with each other, and so i'm just getting intel on how the system works so we can advise our squadron what would be better than what, what would be preferred/ most useful etc. As we wanna limit helping our rivals, but not limit too much what our squadron can do to benefit themselves, by being too :unsure: restrictive? tryna find that happy medium

Thanks all

o7
 
  • bountie redeems increase the factions influence in system, where handed in, if that faction is present in system. it does not matter from which system those bountie vouchers originated. (so yes - importing/exporting bounties works!)
  • bounties handed in via interstellar factor have no influence effect (as you can only hand in via IF, if the faction is not present in system). therefor there is no influence effect of the 25% penalty: 0-25% is still 0.
  • bounties handed in via FC redemption office increase the issuing factions influence if that faction is present in system, otherwise it works as an interstellar factor.

we are here only talking about the transaction of handing in bounty couchers. there are other minor effects of bountyhunting as an activity, which can also affect influence.

TL,DR: redeem only bountie vouchers of a faction in a system you want to push up in that very system. All others redeem via Intersteallar Factors or FCs redemption offices in systems those factions are not present.
 
So in effect, if they're not present in the system where the transaction occurs, the transaction itself gains them no influence. but which faction the ship belonged to, would have an impact, so if it was Sol system, and Sol Bob Party was in control of the system, and i destroyed a wanted ship owned by Sol Steve Party, and handed in the bounty at Interstellar Factors in say...Alioth, the bounty itself gives no influence, Sol Steve Party loses influence because they lost a ship, and Sol Bob Party...gain a small bit of influence as the system is safer, but less influence than they would have received if the bounty was turned in in Sol, right?
 
So in effect, if they're not present in the system where the transaction occurs, the transaction itself gains them no influence. but which faction the ship belonged to, would have an impact, so if it was Sol system, and Sol Bob Party was in control of the system, and i destroyed a wanted ship owned by Sol Steve Party, and handed in the bounty at Interstellar Factors in say...Alioth, the bounty itself gives no influence, Sol Steve Party loses influence because they lost a ship, and Sol Bob Party...gain a small bit of influence as the system is safer, but less influence than they would have received if the bounty was turned in in Sol, right?
almost fully correct.only a tiny point:
Sol Bob Party...gain a small bit of influence
not "as the system is safer", but as influence losses of a faction are distrubuted as gains to all other factions according to their relative influence in system. So Sol Boby Party gains, Sol Steve Party looses - but also a tiny gain for Sol Alice Party, which is not in control (the opposite is also true - gains are distributed as losses)
 
so, as it's percentage based, the losses from one faction have to go elsewhere and are given to everyone else, so indirectly, screwing over a rival faction benefits us as we get a portion of their lost influence, but also benefits our other rivals too. For now i'm not too worried about exact figures and whatnot, for now i'm finding out which things make it go up, which make it go down. thanks for the clarification. a lot of this makes sense in hindsight actually, it's a complex system, but that's partly why i like it, some games these days can be very overly simplistic, whereas ED can be scarily realistic and complex, thanks again
 
one thing to keep in mind (and use it) is, that the same action benefits a faction on low influence levels more, than the same action for a high influence faction.
so, handing 2 mio in bounties to faction A at 40%, and 2 mio in bounties to faction B at 20% in the same system, will actually reduce the delta between A and B.

so pushing low influence factions is very effective to reduce a high influence faction. it's also a common mistake ("i have handed in bounties only for those little factions sitting at 1% - that won't hurt much, will it?").

on the other hand it is a great tool to match influence. if you are second, but still 20% to go to match the controllign faction, it might ne very effective to push the low influence factions. that's a reason why all my BGS work horses have Kill Warrant Scanners.
 
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