Bounties/bonds payment should be based on the amount of damage dealt

Not sure if this has been suggested before, but IMO it makes complete sense because:
1. It completely eliminates kill stealing, as they would only get a small portion of the pay-off equal to the dealt damage
2. It works with wings inherently, as the credits will be split according to dealt damage
3. It's just about the fairest method of splitting credits for killing something that grants credits
4. It can also be applied if the opponent died via power plant outage, by splitting that damage
5. You could also sum up all damage to 'essential' components on top of raw hull damage, like thrusters/weapons/FSD, but not things like scanners or the cargo hatch
6. It encourages you to go for enemies that you can 1v1 in warzones/RES'/nav beacons, because you'll get 100% of the bounty/bond as you didn't need to use swarm tactics or similar, but it doesn't outright prevent going for harder targets if the pay-off is lucrative enough to be highly profitable in comparison despite the splitting

Opinions?
 
Absolutely, but obviously it couldn't apply to NPCs. That would murder RES hunting as the police there would steal your damage on ships, as there are so many cops.
 
Absolutely, but obviously it couldn't apply to NPCs. That would murder RES hunting as the police there would steal your damage on ships, as there are so many cops.
I actually don't have that issue normally, most of the time I'm able to do over 90% of the damage to a wanted party if it's something I could take on myself. On occasion I would lose a bond in a warzone, but I'd be stealing twice as many from NPCs in the first place.

Besides, if the police at a RES did most of the damage to a wanted party, surely that's fair in the first place?
 

Lestat

Banned
Join a wing. Then you can share a bounty that should fix your problem. Part of the fun in this game is Stealing. We don't need a game that follow battlefield and other games.
 
Join a wing. Then you can share a bounty that should fix your problem. Part of the fun in this game is Stealing. We don't need a game that follow battlefield and other games.
Who said I was playing in open? Who also said I was being stole from, and wasn't doing the stealing myself? Who said my issue was that I couldn't share my bounty with friends?

Part of the fun is stealing, but that implies that the one doing the stealing puts themselves at risk, which is not the case. Otherwise, what's the point in doing it fairly, when you can do it so much faster by stealing without any added risk?

Battlefield also doesn't evenly split it, it does an assist system which is completely different (as it effectively grants more points than if just one player got the kill alone), and I doubt it invented that in the first place.
 
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