Bounties incurred on killing pre defined hostile enemies.

So I am incurring bounties on killing pre-established mission hostile scavs for settlement power restoration missions. I have run these types of missions before and never had an issue previously. I decided to streamline the process with some Air-to-Ground missiles racks and received both a bounty and bounty claim on targets killed from the air. No bounties incurred on targets killed once I am on the ground.

A bug? Or a dumb mechanic in the same way shooting a pirate in space who is doing pirate activities is not a wanted criminal until you properly scan them and the universe determines them to be flagged to be legally killed.
 
You got a bounty against you as well as being credited with the bounties for killing them at the same time? Got to be a bug if both actually were for killing the same NPC.

One other thing though:
...a dumb mechanic in the same way shooting a pirate in space who is doing pirate activities is not a wanted criminal until you properly scan them and the universe determines them to be flagged to be legally killed.
That's not actually been a thing since early 2018, so possibly a bit harsh to still judge FDev over that one.
 
Well I stand corrected on the 2nd half. To be fair with the muscle memory of having to constantly scan and double check every pirate in an asteroid belt for 4 years, I never check to see if that was fixed. Good to know.
 
So I am incurring bounties on killing pre-established mission hostile scavs for settlement power restoration missions. I have run these types of missions before and never had an issue previously. I decided to streamline the process with some Air-to-Ground missiles racks and received both a bounty and bounty claim on targets killed from the air. No bounties incurred on targets killed once I am on the ground.
After introduction of PP2.0 I've noticed the same. Before I've done more then hundred Restore Power missions never had anything like that. Defined 2 reasonable ways to proceed after:
  • when looking for restore missions on inara I'm setting faction state filter to "pirate attack". Something like "civil unrest" will have high chances of mixed (both clean and wanted) guards on settlement.
  • upon arrival, only those wanted will attack and follow ship when in range. Thus I'm luring "real", wanted scavs away from those who not shooting at my ship and then dumbfire aggressive ones as before.
 
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Most likely your missiles hit both the scavengers (you get a reward) and some powerplay agents (you generally get a bounty, unless they're enemy agents in your territory)
Powerplay 2.0 has caused multiple problems with Odyssey, the main two being Powerplay agents spawning when they shouldn't (like when the settlement is full of scavengers) and any system that isn't under the effects of powerplay will not spawn assets, goods or data.
 
Powerplay 2.0 has caused multiple problems with Odyssey, the main two being Powerplay agents spawning when they shouldn't (like when the settlement is full of scavengers) and any system that isn't under the effects of powerplay will not spawn assets, goods or data.
Yes. There is a narrow set of systems which don't have either problem - those which are in Acquisition range of a Powerplay system, but not yet under its Control, for those wanting to get things done normally.
 
So I am incurring bounties on killing pre-established mission hostile scavs for settlement power restoration missions. I have run these types of missions before and never had an issue previously. I decided to streamline the process with some Air-to-Ground missiles racks and received both a bounty and bounty claim on targets killed from the air. No bounties incurred on targets killed once I am on the ground.

A bug? Or a dumb mechanic in the same way shooting a pirate in space who is doing pirate activities is not a wanted criminal until you properly scan them and the universe determines them to be flagged to be legally killed.
If you are in a PP system, there is a bug and sometime PP NPC spawn mixed with scavengers (I've seen 3 at most), so missile volley cleaning from ship can occur in a bounty.

To avoid bounty, you must land and check the NPC, from the SRV scanner or visually the color of the armor that identifies the PP membership, so kill scavenger using SRV or on-foot.

After you have cleared site from scavengers, the PP NPC guard starts patrolling and is not hostile.
 
If you are in a PP system, there is a bug and sometime PP NPC spawn mixed with scavengers (I've seen 3 at most), so missile volley cleaning from ship can occur in a bounty.

To avoid bounty, you must land and check the NPC, from the SRV scanner or visually the color of the armor that identifies the PP membership, so kill scavenger using SRV or on-foot.

After you have cleared site from scavengers, the PP NPC guard starts patrolling and is not hostile.
Good to know, thank you
 
New Bug/feature discovered in my ground grinding. If you try to destroy or shoot the ship dropping off enemy goons/scavs it will incur a bounty, even in a lawless anarchy system. The game doesn't not flag the ship as lawless for some reason.
 
Its a bug ive noticed happening lots, I have had scavs drop from a ship and all were scavs except, one of them was a security guard and caused me to get a bounty.
Its happend quite a few times now.
 
If you are in a PP system, there is a bug and sometime PP NPC spawn mixed with scavengers (I've seen 3 at most), so missile volley cleaning from ship can occur in a bounty.

To avoid bounty, you must land and check the NPC, from the SRV scanner or visually the color of the armor that identifies the PP membership, so kill scavenger using SRV or on-foot.

After you have cleared site from scavengers, the PP NPC guard starts patrolling and is not hostile.
If you are doing a restore or massacre mission in a system that you are allied with, there are often a few friendly power agents and/or security persons mixed with the bad guys. If you kill these from the air with missiles or shoot them on foot, you will get a bounty. You can tell the good guys from bad based on the color of their names when you look at them (green = ally, blue = neutral / most-likely bad guy, and red = definitely an enemy). Where the fun comes in is when you do a quick run by one of the neutral guys who sees you and begins firing, which then triggers all your allies to start fighting on your side with you to clear the base of the scavs! I really enjoy this type of team-with-NPC mechanics and hope FDEV includes more missions that work out like this.

I often start theses skirmishes and let the good and bad guys duke it out while I sneak off to do the 'restore' stuff.

One warning, if you do clear out all of the enemies, the remaining allies will still tag you for doing anything illegal (such as downloading data, disabling power, trying to steal the samples, etc.) so make sure you disable site alarms before doing any of that stuff.
 
One warning, if you do clear out all of the enemies, the remaining allies will still tag you for doing anything illegal (such as downloading data, disabling power, trying to steal the samples, etc.) so make sure you disable site alarms before doing any of that stuff.
I did alot of restoration missions in enemy PP Systems, just for mission reward and upload power tracker to undermine, the mix of "hostile" PP guard and scavenger, while try to avoid bounty, was fun.

of all the bugs that plague ED, this one doesn't bother me that much, I just consider it an added challenge.
 
So I am incurring bounties on killing pre-established mission hostile scavs for settlement power restoration missions. I have run these types of missions before and never had an issue previously. I decided to streamline the process with some Air-to-Ground missiles racks and received both a bounty and bounty claim on targets killed from the air. No bounties incurred on targets killed once I am on the ground.

A bug? Or a dumb mechanic in the same way shooting a pirate in space who is doing pirate activities is not a wanted criminal until you properly scan them and the universe determines them to be flagged to be legally killed.

Here is a link to the issue tracker for this bug.

Anyone who has experienced this bug please add your vote and add your commander to the list of commander's who have experienced this bug.

https://issues.frontierstore.net/issue-detail/68514

This bug is annoying and as usual FD has not even acknowledged the bug.
 
Here is a link to the issue tracker for this bug.

Anyone who has experienced this bug please add your vote and add your commander to the list of commander's who have experienced this bug.

https://issues.frontierstore.net/issue-detail/68514

This bug is annoying and as usual FD has not even acknowledged the bug.
Added to the post in my signature, let's track there PPv2 bugs in a summary list, only way to push FDevs to fix bugs is upvote as much as possible so they give priority.
 
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