Newcomer / Intro Bounties lost when ship destroyed?

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Trying my hand at bounty hunting, eventually I bit off more than I could chew. My ship was destroyed but at least I had some bounties to collect back in the starbase - or so I thought.

Exploration data getting lost when your ship is destroyed makes sense, but bounties? The guy is dead and the kill is recorded to you. You have tagged them and bagged them, how can the bounty be deleted? Am I missing something?
 
They say something about bounty claims only being stored in your ships onboard computer until you go to claim it... So its lost on destruction ....think I read that somewhere... Tho mission completions are not lost ???
 
It isn't stored on your onboard computer, it's an online system. You are connected to each faction's networks. It is not like missions either - kill missions state that your ship needs to survive, so if you lose your ship you don't get paid.
 
It isn't stored on your onboard computer, it's an online system. You are connected to each faction's networks. It is not like missions either - kill missions state that your ship needs to survive, so if you lose your ship you don't get paid.
ah yes..... thats right about missions....sure i completed something and it was still there after i was blown up ..?? ... like being paid in vouchers ,,,they are lost too ,,, something about discouraging camping at a certain place ammassing loads of bounty.... all abit confusing..
 
Trying my hand at bounty hunting, eventually I bit off more than I could chew. My ship was destroyed but at least I had some bounties to collect back in the starbase - or so I thought.

Exploration data getting lost when your ship is destroyed makes sense, but bounties? The guy is dead and the kill is recorded to you. You have tagged them and bagged them, how can the bounty be deleted? Am I missing something?

It's a risk/reward structure, do you attack that next target and risk losing it or do you bank the credits. This is purely for game reasons and is not going to change (you should see some of the moaning threads about it).
 
It isn't stored on your onboard computer, it's an online system. You are connected to each faction's networks. It is not like missions either - kill missions state that your ship needs to survive, so if you lose your ship you don't get paid.

They don't actually say it is an online system. Maybe when you scan them you are using connecting to a system to get the bounties on them, but once you've got the bounty if follows the same logic as exploration data.

They could of course submit to arguments that in the 34th century you should be able to claim bounties remotely but they also said from the very beginning that they wanted losing a ship in Elite (Sidewinder aside) to be a big deal so they needed to come up with things you could lose when you lose a ship.
 
You could think of I differently. So far out in space how do you prove you killed the wanted person? If you are intact your ship recorded the action for verification. Your ship gets blown up you lose the proof. It could make sense.
Would also explain why kills missions warn you that ship destruction means mission over.
 
They don't actually say it is an online system. Maybe when you scan them you are using connecting to a system to get the bounties on them, but once you've got the bounty if follows the same logic as exploration data.

They do. There is the scanning and then there is the kill warrant scanner that checks some database in far away systems and even other factions. And unlike exploration data, the kill is registered globally the moment it happens. You can see it in your transactions tab, it includes rewards from other factions/systems too.
 
They do. There is the scanning and then there is the kill warrant scanner that checks some database in far away systems and even other factions. And unlike exploration data, the kill is registered globally the moment it happens. You can see it in your transactions tab, it includes rewards from other factions/systems too.

That doesn't mean it is registered at that faction though. Just that your onboard computer knows you have the chance to claim the bounty.

Either way it doesn't matter. This is how it currently works. Try not to get blown up.
 
They do. There is the scanning and then there is the kill warrant scanner that checks some database in far away systems and even other factions. And unlike exploration data, the kill is registered globally the moment it happens. You can see it in your transactions tab, it includes rewards from other factions/systems too.

I don't think the transaction tab implies that it is recorded globally.

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Wonder if it would be more believable if ship dropped black boxes on destruction which you had to collect and return to complain the bounty.
 
The onboard computer does not even know about the bounty before you check for it.

Guys, bounties are an online database and kills are recorded as they happen. I appreciate trying to think of explanations but this is clear. If you have any other insight to offer - or better yet an official source - please do. I will pop over and check the design discussion archives see if there is anything there.
 
Nope :)

When your ship is destroyed, you just eject. You don't start over. You keep your assets and missions and everything. You even get a reputation hit if losing your ship meant that you failed a mission.

I am sure you are correct.

If I die 50,000 ly away from my last docking and in space no one can hear me scream for help. What is the mechanic that pops me back in a ship 50,000 ly away in about 10 secs?

I think you do die but reincarnate. FD are Buddhists, or Hari Krishnas. Its the only reasonable explanation for you not getting your credits.
 
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I am sure you are correct.

I am. Just ask my no-so-happy insurance agent. Or the developers who have said that much :)

If I die 50,000 ly away from my last docking and in space no one can hear me scream for help. What is the mechanic that pops me back in a ship 70,000 ly away in about 10 secs?

Relativity, or rather the lack of it in the game. We know that the game doesn't simulate relativistic physics. Barring a developer explanation (which btw I didn't find in the design discussion archives), I am going with how the game world works.

I think you do die but reincarnate. FD are Buddhists, or Hari Krishnas. Its the only reasonable explanation for you not getting your credits.

If this is a passive - aggressive way to say that you disapprove of this thread then by all means, free yourself of the desire to keep reading :D
 
I am. Just ask my no-so-happy insurance agent. Or the developers who have said that much :)


If this is a passive - aggressive way to say that you disapprove of this thread then by all means, free yourself of the desire to keep reading :D

I think this means we are still friends:S
 
Guys, bounties are an online database and kills are recorded as they happen. I appreciate trying to think of explanations but this is clear. If you have any other insight to offer - or better yet an official source - please do. I will pop over and check the design discussion archives see if there is anything there.

Can you link to the official source fir the kills being recorded globally? Just curious as you also say the devs have confirmed this.

Now that I think about it if that is the case we shouldn't even need a kws. If you kill someone and every system he is wanted in is notified you got the kill you should find systems that you visit just saying you have credits to pick up. The kws is just to let you know where those bounties are.
 
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Can you link to the official source fir the kills being recorded globally? Just curious as you also say the devs have confirmed this.

The source is the game itself. The way bounties work but also your ship's computer. Get a KWS and you can see it.

I didn't say the devs have commented on that at all - I said that dev comments is what I am looking for.
 
The onboard computer does not even know about the bounty before you check for it.

Guys, bounties are an online database and kills are recorded as they happen. I appreciate trying to think of explanations but this is clear. If you have any other insight to offer - or better yet an official source - please do. I will pop over and check the design discussion archives see if there is anything there.

Your logic is fine, but it's just not how it is in game. I don't think FD have explicitly said the bounties are stored on your on-board computer only; and are lost if you get destroyed before you can get somewhere to claim them; but the way they have implemented it, exactly the same as exploration data I think you have to presume that's what they meant.

The information about the bounty is transmitted to you via an interstellar communication network, they have said this much; what they haven't said is that the proof that you killed the wanted pilot, which is what you need to claim the bounty, is transmitted via the same network. You're assuming that because you can find out if a ship is wanted remotely you can use that same network to confirm to the authorities that you have indeed killed it, but even if logically you have a point, FD have never confirmed this and it doesn't match what actually happens in-game.

Perhaps for an in-game explanation, the authorities have decided that network communications are too easy to falsify, they want to see some kind of black-box information on your ship which can't be falsified (because reasons) before they'll pay you for your kill.
 
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