When a PvP bounty is placed on a ship that kills another player ship, the amount of the bounty should based on a gradient of how much the ship that was destroyed costs and not a simple flat fine.
This will generate a cost revenue for bounty hunters that will interest them as well as place griefers/gankers on their heals while giving them the fight they desire.
This will generate a cost revenue for bounty hunters that will interest them as well as place griefers/gankers on their heals while giving them the fight they desire.