I noticed a possible flaw that I'm curious if there are designs in place to stop people from doing it.
Basically, player 1 and 2 farm npc/authority vessels and or killable players to achieve higher bounties. Then, player 1 kills player 2 to receive his bounty, when player 2 respawns he comes back and kills player 1. Trading each others bounties.
I'm unaware of any system in place currently and while watching a few streamers take place in this activity I am curious what systems are in place to prevent it. I can see this causing quite a bit of a problem. If the primary system in place is other players possibly coming and killing either of them for their bounties to disrupt this possible problem. Then I am worried about players jumping to less populated areas and just farming NPCs and then killing each other. Even if player 2 has to travel further back to receive player 1s bounty, they could still net an extremely high yield bounty.
Hope I explained that properly. I fear this will allow certain players to achieve getting the best upgrades/ships quickly.
If there are systems in place to prevent this type of farming then please let me know. As I hope I am wrong completely in assuming there are not.
If there are not, then I suggest a type of infamy system. If player 1 has a high infamy, and player 2 kills him. Player 2 receives his bounty. But player 1 because his high infamy cannot receive player 2's full bounty because he is viewed as a criminal, just unwanted after his death. This would disrupt players being able to farm for high bounties just for the purpose of their friends killing them, and they killing their friends in return, for easy credits. So by farming for high bounties peoples infamy goes up as well. infamy can be lowered by missions and killing different targets for bounties. So they can't just farm their friends in a sidewinder to lower their infamy. This would stop the bounty farming, but still allow pirates to get credits from cargo.
It stands to reason that a person with a high bounty/infamy would not be allowed to turn in a bounty for another criminal as he himself is a criminal. Pirates would still be able to black market goods .. ect. But bounties would be lowered considerably.
Basically, player 1 and 2 farm npc/authority vessels and or killable players to achieve higher bounties. Then, player 1 kills player 2 to receive his bounty, when player 2 respawns he comes back and kills player 1. Trading each others bounties.
I'm unaware of any system in place currently and while watching a few streamers take place in this activity I am curious what systems are in place to prevent it. I can see this causing quite a bit of a problem. If the primary system in place is other players possibly coming and killing either of them for their bounties to disrupt this possible problem. Then I am worried about players jumping to less populated areas and just farming NPCs and then killing each other. Even if player 2 has to travel further back to receive player 1s bounty, they could still net an extremely high yield bounty.
Hope I explained that properly. I fear this will allow certain players to achieve getting the best upgrades/ships quickly.
If there are systems in place to prevent this type of farming then please let me know. As I hope I am wrong completely in assuming there are not.
If there are not, then I suggest a type of infamy system. If player 1 has a high infamy, and player 2 kills him. Player 2 receives his bounty. But player 1 because his high infamy cannot receive player 2's full bounty because he is viewed as a criminal, just unwanted after his death. This would disrupt players being able to farm for high bounties just for the purpose of their friends killing them, and they killing their friends in return, for easy credits. So by farming for high bounties peoples infamy goes up as well. infamy can be lowered by missions and killing different targets for bounties. So they can't just farm their friends in a sidewinder to lower their infamy. This would stop the bounty farming, but still allow pirates to get credits from cargo.
It stands to reason that a person with a high bounty/infamy would not be allowed to turn in a bounty for another criminal as he himself is a criminal. Pirates would still be able to black market goods .. ect. But bounties would be lowered considerably.