Sorry,
I thought you said something earlier about this.
Good luck cmdr.
It's just poor game design.
200cr ankle-biters from scan missions and accidental weapon strikes should be fines. In fact, there is a "Accidental Discharge" fine, but the threshold is so low before it becomes a bounty that any engineered weapon will immediately put you over it unless you're Allied with the faction.
It's a game, games are supposed to be fun. This just just punishing and stupid.
It's just poor game design.
200cr ankle-biters from scan missions and accidental weapon strikes should be fines. In fact, there is a "Accidental Discharge" fine, but the threshold is so low before it becomes a bounty that any engineered weapon will immediately put you over it unless you're Allied with the faction.
It's a game, games are supposed to be fun. This just just punishing and stupid.
"Crime should have consequences", remember? That is what everybody was crying, a couple months ago.![]()
"Crime should have consequences", remember? That is what everybody was crying, a couple months ago.![]()
That's a strawman argument.
No one is saying in-game "Crimes" should not have consequences. They're saying that the new system, specifically tied to these low-level ankle-biters, is unnecessarily harsh, adds nothing to the game, and it's not fun.
Agreed, there needs to be a clear and more slack line between a classic Fine for a minor offense and i.e. Murder or large Fines (i.e. caught Smuggling).
IMHO :
- Bounties/Fines upto lets say 2000 Cr (well below Murder line but includes all typical accidents) - dock at nearest location within jurisdiction and pay off via Anonymous Services shall be possible.
- anything beyond 2000 Cr runs as it does now