I was firing at a "wanted" NPC ship in my Vulture when I heard a loud BANG sound, which I realized was another NPC ship crashing into my ship, then a few seconds later I hear a distant explosion and I immediately get a 5000 credit bounty (lasting 5 days!) on my head for the murder of the NPC that flew and crashed his ship into my ship! I don't know how his ship got destroyed from the collision. I was flying my ship in a straight and level trajectory behind the "wanted" ship that I was firing at, so the NPC that I apparently "murdered" must have flown his ship into my ship from the side or from behind (either way, I never saw his ship from my cockpit view). I am a very careful pilot. I stop firing whenever some idiot "clean" NPC flies their ship into my line of fire. I have killed hundreds if not thousands of pirates for the Federation. It's absolutely ridiculous that I get a bounty on my head from the very faction that I was fighting for just because some idiot NPC crashes their ship into mine (when I had no chance whatsoever to avoid the collision)! These kind of bounties are ruining the game for me.
I understand that these kind of extreme game mechanics go all the way back to the original Elite computer game, and that they are part of the lore of the Elite universe. But the bounty game mechanics are SO idiotic and psychopathic and unrealistic (considering how many pirates that I've killed for the good of the Federation) that Frontier Developments need to make drastic changes to the bounty game mechanics to make the game fair for players who don't do anything wrong. This is easily the most frustrating thing about Elite: Dangerous at the moment! It's getting to the point where I am losing interest in doing any more bounty hunting because I'm so sick of being fined or getting bounties on my head when I'm not trying to be a pirate. Please address this problem.
Because of this unfair bounty game mechanic, I'm tempted to just become a pirate and kill every bloody ship that I see in the game!
I understand that these kind of extreme game mechanics go all the way back to the original Elite computer game, and that they are part of the lore of the Elite universe. But the bounty game mechanics are SO idiotic and psychopathic and unrealistic (considering how many pirates that I've killed for the good of the Federation) that Frontier Developments need to make drastic changes to the bounty game mechanics to make the game fair for players who don't do anything wrong. This is easily the most frustrating thing about Elite: Dangerous at the moment! It's getting to the point where I am losing interest in doing any more bounty hunting because I'm so sick of being fined or getting bounties on my head when I'm not trying to be a pirate. Please address this problem.
Because of this unfair bounty game mechanic, I'm tempted to just become a pirate and kill every bloody ship that I see in the game!
Last edited: