Why isn't it implemented that if you did 60% of the damage you'll get 60% of the bounty? And if a player that kills you for no reason gets 'caught' by security that he'll have to pay the amount that you lost back (of the lost bounty coupons). That seems much more fun for everyone.
Now you'll have to find a system where nobody is, or play solo. Otherwise you will get bounty hunter hunted. They will steal your kill and if you do it to them they will kill you. Without an option for escape, because the people that do this have always the better ship.
And really, for what sake? I for example was in my Adder hunting for sidewinders or other small bounty targets, because I don't have the firepower for the bigger ships. Why would any Cobra player steal these little amounts of money? Ya can't outrun a cobra, so I lost all my bounty coupons. And he only got a 6000 credit bounty, whoop di doo.
Sure be a pirate, try to steal my stuff, or bounty hunt me for my bounty. Or lose all your bounty coupons because you thought you can beat an Anaconda in an Adder. But this is just a bad game design.
I get it that if somehow your ship gets destroyed you lose your coupons, but let him get a higher bounty for such crime or something. Maybe as high as the bounty that the person had collected? Or if he pays the bounty or gets killed, a part of the bounty coupons he 'stole' from other people get returned to them.
Either way, I find it really bothering me a hellofalot more then if somebody just kills me for no reason or intercepts my cargo.
Now you'll have to find a system where nobody is, or play solo. Otherwise you will get bounty hunter hunted. They will steal your kill and if you do it to them they will kill you. Without an option for escape, because the people that do this have always the better ship.
And really, for what sake? I for example was in my Adder hunting for sidewinders or other small bounty targets, because I don't have the firepower for the bigger ships. Why would any Cobra player steal these little amounts of money? Ya can't outrun a cobra, so I lost all my bounty coupons. And he only got a 6000 credit bounty, whoop di doo.
Sure be a pirate, try to steal my stuff, or bounty hunt me for my bounty. Or lose all your bounty coupons because you thought you can beat an Anaconda in an Adder. But this is just a bad game design.
I get it that if somehow your ship gets destroyed you lose your coupons, but let him get a higher bounty for such crime or something. Maybe as high as the bounty that the person had collected? Or if he pays the bounty or gets killed, a part of the bounty coupons he 'stole' from other people get returned to them.
Either way, I find it really bothering me a hellofalot more then if somebody just kills me for no reason or intercepts my cargo.
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