i celebrated my first death in gamma by killing 100 wanted NPC ships, here are the results:
KILLS: 100
TIME: 320 minutes (most time was spent searching for wanted ships)
Repair and Ammo: 77 000 credits
Bounties Earned: 437 696 credits
Profit: ~360 000 credits
Profit per hour: 67 500 Credits
Let's compare profit per hour in Cobra doing
Mining: ~500 000 credits
Trading: ~600 000 credits (60 t cargo)
watch video
so my question stands when this will be balanced because now is already gamma?
or i am missing something - bounty hunters are risking their ships, spending money on ammo/repairs and bounties are now even lower than in beta 3.9, why?
KILLS: 100
TIME: 320 minutes (most time was spent searching for wanted ships)
Repair and Ammo: 77 000 credits
Bounties Earned: 437 696 credits
Profit: ~360 000 credits
Profit per hour: 67 500 Credits
Let's compare profit per hour in Cobra doing
Mining: ~500 000 credits
Trading: ~600 000 credits (60 t cargo)
watch video
so my question stands when this will be balanced because now is already gamma?
or i am missing something - bounty hunters are risking their ships, spending money on ammo/repairs and bounties are now even lower than in beta 3.9, why?