Ship Builds & Load Outs Bounty Hunting Anaconda With Fighter Bay?

I am looking for a bounty hunting Anaconda build that can fit a large fighter bay, but I don't even know where to start because this is my first Anaconda and I know pretty little about all the options. Money is not too much of an issue because I can grind destroy skimmer missions, but I would prefer something around 300 mil or less. I honestly have no idea about how much outfitted Anacondas cost, so please tell me if I should save up more. Thanks.

Also, this is my first forum post here, so HELLO EVERYONE!
 
Hello there! Try this as a starting point and be prepared to do some serious engineering, I'd also suggest having a a look in the ED ships section as there'll be several builds available there, TBH I'd want better shields and armour before taking a Conda bounty hunting.

https://coriolis.io/outfit/anaconda...04B00505-042d2d03032h24.Iw18ZlA=.IwBj4yuziA==

So coriolis.io was never updated with the new Fighter Bay stuffs? That's sad.

I basically had the same wondering as the OP.
 
Yeah maximum rep to those involved! I'd gotten to point where I'd created a 20 page Word document covering all my ships and the mods applied to them (wayyy too much like work TBH! ;))
 
With the current Beta trialing serious changes to offence/defence it'd be hard to choose the best approach, with PVE in the current build a reinforced shield mod on conventional shields and heavy duty boosters generating several thousand MJ shield strength, for PVP thermal mods on bi weaves with a mix of resist aug and heavy duty boosters with SCB's and heatsinks.

https://forums.frontier.co.uk/showthread.php/314820-(very)-Experimental-shield-change

Heavy duty hull armour on lightweight bulkheads is very effective along with heavy duty HRP's, as to weapons it's something that you need to test for yourself as you've got a fighter on board that does change the balance a bit.

A full m-cannon build with rapid fire and overcharged mods would be interesting (I've got a FGS with that loadout and it's very effective) but perhaps a mix of energy and m-cannon might be more versatile, with a reinforced shield mod on conventional shields and heavy duty boosters you get around 2500 MJ thermal and 4800 kinetic with the build below although recharge time is over 24 minutes!

http://coriolis.edcd.io/outfit/anac...042b2bv62f.Iw18ZlA=.Aw18WCMk0A==.?bn=BH build
 
Yeah maximum rep to those involved! I'd gotten to point where I'd created a 20 page Word document covering all my ships and the mods applied to them (wayyy too much like work TBH! ;))

and rep to you for finding this!

Gotta admit, the effectiveness of Coriolis is directly correlated to my need to play this game.
 
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