(Sorry I posted in two sections, I wasn't sure which one so i chose both).
Even though bounty hunting is profitable it still pales in comparison to trading, along with mining, exploring and pirating. I have found this to be a bit disappointing, early in the game I was having a hell of a time blowing up pirate ships in my sidewinder until I could get an eagle and then a viper, But now I have had a cobra for a while bounty hunting just isn't cutting it anymore so I turned to trading in order to make me some 'moolah' but I have to tell you that it is incredibly BORING, sure I can trade and get around two million credits/hour (In a type 6) and churn out way more than I could in bounty hunting, bounty hunting is way more exciting and same for exploring. So what I propose is that based on your ships total value bounty claims and possibly sale on system data (haven't thought this one through) could greatly speed up the credit earning process using these methods and means that trading will not be the only good late game method to earn credits and will increase the variety in game play and allow people to explore the systems they are in and travel around the galaxy. What is the point having 400 billion+ star systems if no one will explore them because they cannot progress in the game by doing so, leaving them abandoned and a waste of effort on the dev site of things.
Even though bounty hunting is profitable it still pales in comparison to trading, along with mining, exploring and pirating. I have found this to be a bit disappointing, early in the game I was having a hell of a time blowing up pirate ships in my sidewinder until I could get an eagle and then a viper, But now I have had a cobra for a while bounty hunting just isn't cutting it anymore so I turned to trading in order to make me some 'moolah' but I have to tell you that it is incredibly BORING, sure I can trade and get around two million credits/hour (In a type 6) and churn out way more than I could in bounty hunting, bounty hunting is way more exciting and same for exploring. So what I propose is that based on your ships total value bounty claims and possibly sale on system data (haven't thought this one through) could greatly speed up the credit earning process using these methods and means that trading will not be the only good late game method to earn credits and will increase the variety in game play and allow people to explore the systems they are in and travel around the galaxy. What is the point having 400 billion+ star systems if no one will explore them because they cannot progress in the game by doing so, leaving them abandoned and a waste of effort on the dev site of things.