Ok I know it's rare for the devs to feed back but how does the rng on the servers determine how many pirates to spawn in a rez site? I ask as I briefly went to open to see if any commanders wanted to wing up as I had a regeneration beam (no one spoke but that's another matter). So we fought over the very limited pirate spawns, now before today I had a blast in a rez and were making over a mill a hour on my own. So switched to a pg to see if that helped the pirate spawn and it continued to be very poor, is there any algorithm that dictates what spawns and amount of it? do you think it needs a tweak to take in account of the number of commanders in that instance and give a appropriate amount of pirates to face ?