Bounty Hunting - Frame Shift Wake Scanner (FSWS)

Hi Commanders,

Anybody out there using a Frame Shift Wake Scanner (FSWS) to follow a target (PvP)?

- Are they reliable now?

- Do they work in supercruise? If so, how close do you need to be from the high energy wake?

- Practically, if you scan the wake, jump but in the meantime your target has jumped to another system, can you find the next high energy wake in supercruise?

- Can you still follow the wake if your target has jumped to a system further than your maximum jump range? Does it compute a navigation road automatically? Or does it point on the map the system where your target is, and from there you must compute the navigation route?

I'd love to give a try to the Fer de Lance, stalk and follow a target leaving the station...but I'm afraid to get highly disappointed if the above points are not possible...not even talking about the incentive or the painful way to collect your claims afterwards...
 
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I don't know either, being a newbie I never used one.

That said, why don't you get one and try it out? It would be fun to find out, and if you don't like it, it's money back guaranteed anyway.
 
Hi Commanders,

Anybody out there using a Frame Shift Wake Scanner (FSWS) to follow a target? PvP or PvE?

- Are they reliable now?

- Do they work in supercruise? If so, how close do you need to be from the high energy wake?

- Practically, if you scan the wake, jump but in the meantime your target has jumped to another system, can you find the next high energy wake in supercruise?

- Can you still follow the wake if your target has jumped to a system further than your maximum jump range? Does it compute a navigation road automatically? Or does it point on the map the system where your target is, and from there you must compute the navigation route?

I'd love to give a try to the Fer de Lance, stalk and follow a target leaving the station...but I'm afraid to get highly disappointed if the above points are not possible...not even talking about the incentive or the painful way to collect your claims afterwards...

I only use it on pvp bounty hunting track. :)
 
I've used it in the past (on NPCs), but so infrequently that I ended up taking it off and putting something more useful in its place. Unfortunately, I haven't tried it since they changed it to allow them to be used in supercruise.

If I recall correctly, the last time I used it I had to manually select the system from the navigation panel... the scanner didn't set it for me automatically. This leads me to believe that if they jump to a system further than your jump range allows, you'd need to plot your route in the Galactic map.

Were I to test this out, I think I'd use a DB Scout or an Asp instead of an FDL... if they ever modify the Assassination missions to allow the target to roam between systems, I'd definitely put one back on my ship(s).
 
I have used it but less than I would like for something that is taking up a slot.

- Are they reliable now?

Yes, never had any problems.

- Do they work in supercruise? If so, how close do you need to be from the high energy wake?

Don't know about supercruise I've only used it when a target escapes from a battle. Range depends on the grade of wake scanner used.

- Practically, if you scan the wake, jump but in the meantime your target has jumped to another system, can you find the next high energy wake in supercruise?

I've occaionally jumped in and not seen the target in supercruise, in those cases there is usually an obvious low wake that they used. I've only used it for NPCs tho, if a player had already made a second jump then you'd need to spot and scan their high wake but I've no experience of that.

- Can you still follow the wake if your target has jumped to a system further than your maximum jump range? Does it compute a navigation road automatically? Or does it point on the map the system where your target is, and from there you must compute the navigation route?

No idea. So far all NPCs jump to a system that is within my jump range.

My issue with the wake scanner is if you have a mission like 'kill x pirates in system y' then even though the fight started in system y if you follow them to system z and kill them there they will not count for the mission. As a result I don't use it much.
 
That said, why don't you get one and try it out? It would be fun to find out, and if you don't like it, it's money back guaranteed anyway.
Because logistics in ED takes a lot of time...I spend already way too much time to move my ships around, swap from one to another, drop this there, go fight there...and have barely enough play time to do things that really matters.

If FSWS is still broken or not practical for PvP bounty hunting, then I'd prefer not to lose my time.
I also would love to hear thoughts from players experienced in PvP bounty hunting.

- - - Updated - - -

Were I to test this out, I think I'd use a DB Scout or an Asp instead of an FDL... if they ever modify the Assassination missions to allow the target to roam between systems, I'd definitely put one back on my ship(s).
I'm actually interested about PvP bounty hunting, against large ships.
The Diamondbacks / Asp do have great jump range but lack the firepower to take down Pythons or Anaconda for instance.
 
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So far all NPCs jump to a system that is within my jump range.
What I would like to do is spot a player docked at a station, wait that he leaves the station, then follow his wake.
Since he would go to a distant system computing the fastest route, a FdL (14 Ly jump range only for this!) may not be able to follow, unless:
- your target has a very short jump range
- you can get a route computed to this system...but then by the time you arrive to the system, he may be anyway a few systems ahaed of you... :-/
 
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