Bounty Hunting going to drive me bonkers

TL;DR this doesn't feel like bounty hunting. More like shooting fish in a barrel and hoping the fish are big.

I have a mostly rating A viper, and hunt in anarchy systems. I used to interdict and use my KWS which resulted in almost always finding a bounty on my target. Then I just started flying around the nav beacon at these systems because it was just as effecient and saved on intrerdiction hull damage.

It's like shooting fish in a barrel. There's really no thrill left in it anymore. I thought this would be more exciting. You know, tracking down big bounties and such. I realize I should probably do the elite Anaconda missions but they aren't always available. The most efficient way is to sit at a nav beacon and hope you cut through enough sidewinders to get something big.

There's maybe 3-4 anarchy systems I hunt in, and they're close to Empire, Fed, and Alliance systems so I can cash in as I go back to refill ammo.

This could have been so much more. I could have used contacts to find where the big bounties are in the galaxy and gone there looking for them. Not through USS (such an artificial mechanic) but by flying around and actually hunting them.

I really hope FD makes this more than some side profession.
 
You might find the resource extraction sites more fun, if you can find one with pirate bases nearby, generally its mostly pirates fighting mining ships, and who doesn't enjoy bounty hunting in an asteroid field.
 
You might find the resource extraction sites more fun, if you can find one with pirate bases nearby, generally its mostly pirates fighting mining ships, and who doesn't enjoy bounty hunting in an asteroid field.

You know what would spice things up? A pack of smugglers or pirates, with their leader having a big bounty. Something worth pursuing. Instead it's pick off single targets, sometimes with other bounty hunters trying to claim the prize.
 
That is exactly why I do a bit of everything. Yes, Elite is shallow in the extreme atm, ie no background story, no place in the verse etc etc but it is what it is. Rather than bemoan the shortcomings, I grasp all that there is and make the most of it. Mine a little, trade a little, hunt a little - do it all at once and the tedium tends to be lifted to a wee extent. For example, intercept Nav beacons in Anarchy systems whilst on a trade route/run. Not only is the dynamic changed, ie fighting with cargo, but it adds a little excitement to what would otherwise be mass-annihilation.

Gawd I live for the day I have to scrape an alien carcass off the front of my windshield........:D
 
Generally its a bit easy at the mo, wouldn't mind them ramping up the AI a bit and also putting in a few mechanics around bounty hunting so you have to track them down. At the moment its a bit like bounty collecting, rather than hunting.

For NPC Pirates
1. Put some persistent NPC criminals in the game that travel around make them quite tough. (These might exist actually but its hard to tell)

Generally
1. Track the most prolific NPC and Player criminals in more detail, top 100.
a. Tracking of last location either when spotted by Security Forces/Stations and display this on the bounty board along with date and time.​
 
Just bounty hunt with so cargo in your hold. NCP pirate seem to have a knack for scanning me while i'm busy killing another pirate. i've had 2 cobras, a sidewinder and a viper on my ass while trying to get another bounty because i scooped a free tons of gold an earlier pirate dropped. barely got out the ordeal even with my shield cell bank. Got my canopy busted (than god i upgraded the environmental system) and made it to a station with less than a minute to spare. This kind of thing is rare, but hey, it won't hurt to carry 1 ton of something while bounty hunting right?
 
TL;DR this doesn't feel like bounty hunting. More like shooting fish in a barrel and hoping the fish are big.

I have a mostly rating A viper, and hunt in anarchy systems. I used to interdict and use my KWS which resulted in almost always finding a bounty on my target. Then I just started flying around the nav beacon at these systems because it was just as effecient and saved on intrerdiction hull damage.

It's like shooting fish in a barrel. There's really no thrill left in it anymore. I thought this would be more exciting. You know, tracking down big bounties and such. I realize I should probably do the elite Anaconda missions but they aren't always available. The most efficient way is to sit at a nav beacon and hope you cut through enough sidewinders to get something big.

There's maybe 3-4 anarchy systems I hunt in, and they're close to Empire, Fed, and Alliance systems so I can cash in as I go back to refill ammo.

This could have been so much more. I could have used contacts to find where the big bounties are in the galaxy and gone there looking for them. Not through USS (such an artificial mechanic) but by flying around and actually hunting them.

I really hope FD makes this more than some side profession.

How much are those bounties? I'm asking because I love to find Anacondas with 100.000+ Cr bounty on their head. And don't forget one more thing. There is a real bounty hunting goes on, just go to a crowded system, dock in a station and have a look at the bounty top list in that area. You'll see commander names with very high bounties on their head. There you go, real bounty hunting! :D You're welcome ;)
 
Cmdr Fremen. The Anacondas at nav beacons? It really depends. I've seen as low as 30k and as high as 140k. In fact, on my sidewinder I got a last shot at an Anaconda back when I first started and got over 100k (that's how I went straight to viper). They're not very common though.

I guess I should start looking at traffic reports more. I'm not sure what factors play into what appears at beacons and RES.
 
What we are missing are actual leads on wanted players with bounties of several 100k. NPCs are trash, there simply isn't a single AI that poses a threat once you got a little experience. Elite Anacondas, pff yea...
Hunting players, that's what I want. But it needs to be rewarding.
 
Why bother with tedious assassination missions requiring you to jump between systems when you can easily make that cash just by camping at anarchy nav point. Pack also some limpets and you can finish each nav point session with 200-300k bounties and cargo bay full of gold. It's stupid and not bounty hunting at the slightest.

What we are missing are actual leads on wanted players with bounties of several 100k. NPCs are trash, there simply isn't a single AI that poses a threat once you got a little experience. Elite Anacondas, pff yea...
Hunting players, that's what I want. But it needs to be rewarding.
Well, yesterday there was a lot of heavy gangstas with 100-200k wanted in the core fed systems. Didn't really barge with any of them nav point heroes. I even interdicted some guys with k-warrant (same ship type) and asked them if they want duel over my 700k bounty. "No, thank you, sir'
 
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Cmdr Fremen. The Anacondas at nav beacons? It really depends. I've seen as low as 30k and as high as 140k. In fact, on my sidewinder I got a last shot at an Anaconda back when I first started and got over 100k (that's how I went straight to viper). They're not very common though.

I guess I should start looking at traffic reports more. I'm not sure what factors play into what appears at beacons and RES.

Don't always stay at one system, go and find more richer ones. When I've found this system I'm currently in, it was full of wanted Cobras with 30-50k Cr on their head. I've killed one or two every 5 second, it was good money and great fun. :)

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What we are missing are actual leads on wanted players with bounties of several 100k. NPCs are trash, there simply isn't a single AI that poses a threat once you got a little experience. Elite Anacondas, pff yea...
Hunting players, that's what I want. But it needs to be rewarding.

Wat do you mean by "actual leads on wanted players"?
 
Bounty hunting players is all fine and good but it can't replace a working PvE system in game. The current one lacks feeling like a bounty hunter. As someone else posted, it's more like bounty collector.
 
Bounty hunting players is all fine and good but it can't replace a working PvE system in game. The current one lacks feeling like a bounty hunter. As someone else posted, it's more like bounty collector.

I don't know if those work or not, but I see assassination missions from time to time. They offer good money, usually 150k Cr.
 
Wat do you mean by "actual leads on wanted players"?

My "top bounty in x" report is from 22nd december, god knows where are they now.
A top 100 list updated when someone is spotted could be really useful. I kinda wish players could report when they got interdicted by a pirate Cmdr or even place a bounty on him but thats a dream only dreamt in FD early design docs I fear.


Assassination missions are less boring than sitting at a nav beacon.160/190k contracts +50/60k bounties on those Elite Condas.

If I have to visit one more USS Im throwing my computer out the window... dont know why there are no missions that actually required you to use the interdictor -.-
 
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TL;DR this doesn't feel like bounty hunting. More like ...

TL;DR = "Too long; didn't read"
Is there another second meaning for TL;DR?
Stars to puzzling me because I have read it in a number of posts now where it simple doesn't makes sense with the original meaning.
 
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As I recall, it's like:
CMDR Whatever
Bounty: 150.000 Cr
Last seen at Whatnot station in That system.

So it does give you a hint where to find him.

We know what it's like. It doesn't tell you when that was. For all we know, the guy could have been offline for three days. And we don't even know if that's really his last seen location. There's enough bad info here
 
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