From someone who loves bounty hunting and Elite Dangerous in general, a few suggestions to improve bounty hunting that may not be hard for devs to program:
1. Allow bounty hunters to take missions to hunt PVP pirates. Of course, those pirates aren't in game 24 hours/day, so there would need to be some notification when they are on-line. Maybe this is hard due to instances, but still, would add another level of difficulty and realism to BH gameplay.
2. Give pirates a home base. Right now, they just fly around a given system. What if they had a base in an asteroid belt, the rings of a gas giant, on a small moon, or on a megaship? The base would, of course, not be marked on any map. But you could try to hunt them to their base using scanners, tracking them, firing a tracking probe on their hull, etc. Of course, you would want to wing up to go to their base, given that there may be many pirates there!
3. Similar to #2, allow more locations for pirate fights. Deep space is fine, but it would be so much more fun to chase them (or be chased!) through asteroid fields or rings, or chase them through steep canyons on a planet/moon, worried that around the next bend you would get ambushed by his friends.
4. Make hunting pirates more like hunting. The devs have already introduced this in a procedural way for some missions, but they could bolster it in a few ways. Perhaps you could leave a tracker at beacons in various system that alert you when pirates enter the system. Perhaps, if the devs roll out space legs in 2020, they could allow you to go to a space bar and get intel on where pirates might be. Perhaps you could seriously wound a pirate and he could plead for his life and give you the location of the lead pirate in his gang. This could all be done procedurally, but with enough variation, it would give a lot more texture to the BH profession.
1. Allow bounty hunters to take missions to hunt PVP pirates. Of course, those pirates aren't in game 24 hours/day, so there would need to be some notification when they are on-line. Maybe this is hard due to instances, but still, would add another level of difficulty and realism to BH gameplay.
2. Give pirates a home base. Right now, they just fly around a given system. What if they had a base in an asteroid belt, the rings of a gas giant, on a small moon, or on a megaship? The base would, of course, not be marked on any map. But you could try to hunt them to their base using scanners, tracking them, firing a tracking probe on their hull, etc. Of course, you would want to wing up to go to their base, given that there may be many pirates there!
3. Similar to #2, allow more locations for pirate fights. Deep space is fine, but it would be so much more fun to chase them (or be chased!) through asteroid fields or rings, or chase them through steep canyons on a planet/moon, worried that around the next bend you would get ambushed by his friends.
4. Make hunting pirates more like hunting. The devs have already introduced this in a procedural way for some missions, but they could bolster it in a few ways. Perhaps you could leave a tracker at beacons in various system that alert you when pirates enter the system. Perhaps, if the devs roll out space legs in 2020, they could allow you to go to a space bar and get intel on where pirates might be. Perhaps you could seriously wound a pirate and he could plead for his life and give you the location of the lead pirate in his gang. This could all be done procedurally, but with enough variation, it would give a lot more texture to the BH profession.