First of all: I was driving backwards and was hit by a plasma ball right in my face (front) and as a result my engines, which are located at the back (?!) died, every other modules survived with nearly 70% - 100%.
This seems to be a bug and happens quite often. Engines are usually a magnet for damage, like "Here I am, please projectiles, lasers and plasma balls, here!" or more smth. like this: "I got this other modules, I will tank the damage for you!"
This is stupid and does obviously not work as intendent. And don't come with the argument that I have engines located at the front, I would be fine if they stop working but not every single thruster on my ship.
Secondly, bounty hunting missions with condas. Turrets can't be disabled in any way, is that right? Because neither the ECM nor the Chaff will decrease their accuracy. So there are two possible ways to kill a NPC 'conda with a Viper:
1. Tank abit of damage (using shield cells)
2. Due to the low ammo of SCBs, you have to retreat sooner or later so you keep around 2km - 3km distance, fly backwards and continously attack the 'conda. This is extremely boring but in close combat you die very quickly from lasers, even with improved armor.
[Can we please have unlimited ammo in SCBs or atleast more than 5? Maybe increase cooldown for that or whatever but the total HP you have against 'condas are too less if you are only using two class 2 and two class 1 weapons. I wouldn't mind if I can outmanouver a 'conda but I can't due to her high mobility and continously turret damage I can't disable in any way. This does feel like an RPG game where stats matter instead of skill.]
Thoughts?
This seems to be a bug and happens quite often. Engines are usually a magnet for damage, like "Here I am, please projectiles, lasers and plasma balls, here!" or more smth. like this: "I got this other modules, I will tank the damage for you!"
This is stupid and does obviously not work as intendent. And don't come with the argument that I have engines located at the front, I would be fine if they stop working but not every single thruster on my ship.
Secondly, bounty hunting missions with condas. Turrets can't be disabled in any way, is that right? Because neither the ECM nor the Chaff will decrease their accuracy. So there are two possible ways to kill a NPC 'conda with a Viper:
1. Tank abit of damage (using shield cells)
2. Due to the low ammo of SCBs, you have to retreat sooner or later so you keep around 2km - 3km distance, fly backwards and continously attack the 'conda. This is extremely boring but in close combat you die very quickly from lasers, even with improved armor.
[Can we please have unlimited ammo in SCBs or atleast more than 5? Maybe increase cooldown for that or whatever but the total HP you have against 'condas are too less if you are only using two class 2 and two class 1 weapons. I wouldn't mind if I can outmanouver a 'conda but I can't due to her high mobility and continously turret damage I can't disable in any way. This does feel like an RPG game where stats matter instead of skill.]
Thoughts?