Hello!
This is idea is very similar to an bog standard Assassinate Pirate Lord Mission, but generally more drawn out, and higher paid to compensate for the extra time and hassle of it.
These missions would also generally put you up against much tougher foes, they are not designed to be easily farmed. Your target is likely to flee, and will call in help to distract you while it does so. Ideally, if you keep the pressure on tracking them, they will not repair. But if you leave it for more than a few hours, the next time you see them, they will be fully repaired, they can also change ships if left for too long.
This idea is to make you feel like you're tracking a target.
So first off, the mission is given out the same as any other, you'd basically be asked to take down a very high value bounty target.
All the mission giver will tell you, is what system the target was last spotted, and you will likely an FSD Interdictor, Wake Scanner, and SRV. (And optional KWS)
When you arrive in the target system and honk, or scan the nav beacon, a few things can happen, starting from most likely;
Each time you follow a "clue", you become more likely to discover your target in system. The first system will likely lead you to a USS, much like now. However, the contents of the USS can vary.
Some may contain the following;
Surface data scans will simply reveal a new body to investigate, most likely in system, but could also be elsewhere.
Random NPC information can include anything before it, body or system to investigate for USSs, or surface scan. Or even have the target show up to finish them off, if they escaped.
Each time you track your target to a new system, the game basically rolls one of the 5 options, each time adding more "weight" to actually meeting them, the faster you track your target (find information), the more weight is added to finally meeting them. Leaving the mission for ages will reduce the weight for meeting them, but it's still entirely possible to meet them in supercruise on your first jump.
These missions will take a long time to complete, but you will be given plenty of time, well over a week, maybe two. And you will end up hopping all over the place tracking your target.
Completion is obviously on destruction of target.
How does that sound?
Payouts would be much higher than Assassination Missions.
CMDR Cosmic Spacehead
This is idea is very similar to an bog standard Assassinate Pirate Lord Mission, but generally more drawn out, and higher paid to compensate for the extra time and hassle of it.
These missions would also generally put you up against much tougher foes, they are not designed to be easily farmed. Your target is likely to flee, and will call in help to distract you while it does so. Ideally, if you keep the pressure on tracking them, they will not repair. But if you leave it for more than a few hours, the next time you see them, they will be fully repaired, they can also change ships if left for too long.
This idea is to make you feel like you're tracking a target.
So first off, the mission is given out the same as any other, you'd basically be asked to take down a very high value bounty target.
All the mission giver will tell you, is what system the target was last spotted, and you will likely an FSD Interdictor, Wake Scanner, and SRV. (And optional KWS)
When you arrive in the target system and honk, or scan the nav beacon, a few things can happen, starting from most likely;
- 1) Honk Reveals USS location. (40%, and 5% chance of target in USS)
- 2) Honk Reveals Surface Data Scan. (30%)
- 3) Random NPC that survived or witnessed attack spawns to give information. (20%, or 1% chance target will show up to kill them)
- 4) Target High Wake Detection. (7%)
- 5) Target in Supercruise. (3%)
Each time you follow a "clue", you become more likely to discover your target in system. The first system will likely lead you to a USS, much like now. However, the contents of the USS can vary.
Some may contain the following;
- Ships recovering from piracy. These will inform you that your target was here recently, and which body in the system they was heading too. This is where you go next.
- Dead ships, with debris and cargo floating about. For these either use the data link scanner to gain a new target body, or there may be a wake present for you to scan. Scan either to reveal your next target system or body. (Never both at once).
- Your target. They may be still there, much like an Assassination Mission, you can try to take them down, but they may high wake on you. Scan wake to reveal next system.
Surface data scans will simply reveal a new body to investigate, most likely in system, but could also be elsewhere.
Random NPC information can include anything before it, body or system to investigate for USSs, or surface scan. Or even have the target show up to finish them off, if they escaped.
Each time you track your target to a new system, the game basically rolls one of the 5 options, each time adding more "weight" to actually meeting them, the faster you track your target (find information), the more weight is added to finally meeting them. Leaving the mission for ages will reduce the weight for meeting them, but it's still entirely possible to meet them in supercruise on your first jump.
These missions will take a long time to complete, but you will be given plenty of time, well over a week, maybe two. And you will end up hopping all over the place tracking your target.
Completion is obviously on destruction of target.
How does that sound?
Payouts would be much higher than Assassination Missions.
CMDR Cosmic Spacehead