Bounty Hunting nerf?

I am not saying the number of anacondas and pythons went down but the quality did. You never used to see mostly harmless and competent Anacondas and now it is a majority of what is there. I am also not saying trading should not be the most profitable but what use are the other professions if you can't make good enough money at them.

Talk to alot of pirates for example and they tell you it barely pays the bills (but with most traders in solo or group that can be explained) as the traders have no incentive to risk pirates and therefore destroy that career path.

Mining is getting a boost with drones as well as the new painite introduction.

Exploring is decent but not for the amount of time and effort that those players have to put in in deep space.

PLEASE FD start showing the other careers a little love to give us a good realistic choice of what we want to do to make money. It comes down to 1 word

BALANCE!!!
 
It seem like in the past few weeks that the profit from bounty hunting went down. When 1.2 first came out and BH was buffedand you were seeing good numbers of creds for wanted ships. Lately it has been weird though as have not seen an anaconda over 200k in a couple weeks and have seen a few that bring less creds than a viper. There are alot of novice and mostly harmless anacondas in RES sites now. I am beginning to wonder if FD did a silent server side nerf. Has anyone else noticed this?

Must just be your RNG - no issues myself.

What I have noticed is that depending upon where you are the rate at which pirates come to the system varies - Found a lovely system with about 10 RES sites but it was in a state of civil war (hardly any pirates - again, could have been RNG) whereas the system I am in now seems perfect. Approx 30-40mins and I can accumulate around 1m of bounty credits (kill warrant scanner helps boost the numbers)

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Talk to alot of pirates for example and they tell you it barely pays the bills (but with most traders in solo or group that can be explained) as the traders have no incentive to risk pirates and therefore destroy that career path.

This is a very sad comment - if you exclusively hunt human players then yeah - there's not many about, but if you hunt trader ships then there's 1000s of them. Need to get past the "it's a PvP game" for the magic to begin ;)
 
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No because it is still nothing compared to trading and no other profession is any good for earning
That depends on what ship you are trading in. Currently I only have an ASP and I am working my way up to a Python. A good RES will net me more of an income that trading will for the same amount of time.
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And to the OP - I would have agreed with you yesterday afternoon. For the previous couple of days I had been wandering around hitting every RES and some of them multiple times but the only Anaconda I saw was working for the Security Service. Last night that changed where I had multiple Anacondas, Clippers, Dropships and Pythons so maybe where you are in space is relevant.

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Money is not important. I need more difficulty !!! Make it that it is impossible to hunt alone !!!
...... and then those that want to hunt alone will go and play Far Cry :)
 
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Must just be your RNG - no issues myself.

What I have noticed is that depending upon where you are the rate at which pirates come to the system varies - Found a lovely system with about 10 RES sites but it was in a state of civil war (hardly any pirates - again, could have been RNG) whereas the system I am in now seems perfect. Approx 30-40mins and I can accumulate around 1m of bounty credits (kill warrant scanner helps boost the numbers)
This is possibly the answer and is something that I will pay more attention to in future.
 
I'd like to see a much larger range of bounties. So all elite condas aren't always about the same range all the time and all novice eagles aren't always the same range. So sometimes you find an elite cobra or viper with a really big bounty or a conda with a really small one. I think it would make the game more immersive, and make it seem like the bounties more tied to the criminal record of the NPC pirate and not just the size of the ship.
 
Some instances I get a steady supply of sidewinders and adders, then when I come back half an hour later to the same RES but its respawned the instance, I have a steady supply of conda's worth 250k and mixture of clippers pythons and dropships.

I really think it's luck of the draw, but personal experience has led me to believe that more lucrative belts (pristine metal rich) are more likely to have good spawns. This seems like it will be the case anyways in 1.3 when they change the way RES works.
 
trading should be the best money earner by far.
having wave after wave of wanted ship turn up at a res site, where there is nothing for them to pirate, just shouldn't happen.

Trading exists for the sole purpose of earning money.
If you can earn more money doing another activity, why trade at all? I certainly never have and don't plan on trading.

So what is the point of killing Wanted NPC's at a RES site.

Trading is a hugely boring task and you would (and still may) find players leaving in droves unless you given them more meaningful content.
 
So what is the point of killing Wanted NPC's at a RES site.

Trading is a hugely boring task and you would (and still may) find players leaving in droves unless you given them more meaningful content.

In order that the game feels generally balanced, I'd say that, regardless of career, Time To Credits should be made roughly equal. As per the Beta, the career that made the most cash the fastest was the path the majority went down. Doesn't matter how fun it is, after a while if it doesn't earn, it feels futile, as the player goal was "Get the Anaconda" or whatever high end ship, or now "Get the 20 million hull plating" so if the career doesn't service the player's goals, they change careers, ultimately.

I find that some RES points go stale after a while, especially after I've done enough to go Hostile, and then a trip elsewhere lets it "refresh" a little bit. It may also be my imagination, but I always felt that once a RES point hits the dark side (shadow of the planet), the piracy seems to pick up, although that could be random, but would be neat if the game actually did that, as a way to time which RES point to go to (for mining, pick the safer daylight hours, for bounty hunting, pick the dark side).

That, and rings that have Major Reserves vs Common reserves vs Depleted have less spawns the less reserves present.

Generally, it's a log off/log on process though, sometimes a spawn is good, but if the first few ships are vipers or cobras, or worse, adders, then it's time to log off/log on again. If there are other players present, then try a different RES point, as getting them all to leave can be problematic, but log off/log on is much faster than warping in and out, and it also resets the random number generation just as well as waiting 30 mins, but everybody has to leave.
 
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You know whats missing from Bounty Hunting...the hunting. At thw moment its just bounty collecting.

I would like to see persistent NPCs (along with CMDRs) and some decent tools to track them down. Note track them down, not make it too easy!
 
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