I started this game relatively recently and I've been loving the experience except when I'm exploring options for pvp I run into a bit of a wall. I like the concept of bounty hunting where the news shows the top 5 bounties nearby of players and this even applies to power play too, so that's really cool. Whenever I explore the option, it seems like most PVP though is condensed to verys pecific systems and indulging in bounty hunting caps the reward at 2mil if you succeed in killing a player. The other means of obtaining credits are more lucrative and I get this is probably in place to prevent trading or some kind've exploit like I've seen in other games but I can't help but feel like there's missing potential here. I like how powerplay is turning out and introducing organic, somewhat meaningful pvp into the game but overall it seems like PVP is just a case of "if you want I guess" and has no value. This makes the crime and punishment aspect of it also a bit mundane in the long run outside of applying to trespassing or general PVE functionality.
I've explored options in the game and I think ultimately I'm trying to find an area where PVP is more organic than premade or setup via requesting it through a discord or something. With solo play being constant and only incentivizing players ot be safe and play by themselves... There's actually very little reason to actually use the "MMO" aspect of the game in any way? Engineering let's you build a ship that'll help you deal with 99% of the problems you'll face in combat and solo play + instancing isolates players even further. Maybe this is just a futile post but I'm wondering if bounty hunting at the very least can receive some TLC or improvements can be made to encourage player interaction than to deter it? I really love the concept of the whole galaxy being your oyster to explore and do with as you please whether you make a positive or negative reputation for yourself by the decisions you make but it really seems like a lot of my decisions don't have a lot of meaning because ultimately I don't really see players, or have reason to play with them or against them... or do anything with them? My influence in power play to promote saving on costs of ships for my power is viable to promote pvp but if pvp doesn't do anything at the end of the day, why am I influencing the system for a function that no one cares to engage in? For the sake of a benefit in the act of engaging in powerplay pvp?
I feel like I'm caught in a loop, not a gameplay loop, but rather stuck trying to find where the game can lead organic pvp that has value and meaning to engage in actively. A reason to be accumulating credits, to need to do activities as a result of taking risks. I feel coddled in a way.
I've explored options in the game and I think ultimately I'm trying to find an area where PVP is more organic than premade or setup via requesting it through a discord or something. With solo play being constant and only incentivizing players ot be safe and play by themselves... There's actually very little reason to actually use the "MMO" aspect of the game in any way? Engineering let's you build a ship that'll help you deal with 99% of the problems you'll face in combat and solo play + instancing isolates players even further. Maybe this is just a futile post but I'm wondering if bounty hunting at the very least can receive some TLC or improvements can be made to encourage player interaction than to deter it? I really love the concept of the whole galaxy being your oyster to explore and do with as you please whether you make a positive or negative reputation for yourself by the decisions you make but it really seems like a lot of my decisions don't have a lot of meaning because ultimately I don't really see players, or have reason to play with them or against them... or do anything with them? My influence in power play to promote saving on costs of ships for my power is viable to promote pvp but if pvp doesn't do anything at the end of the day, why am I influencing the system for a function that no one cares to engage in? For the sake of a benefit in the act of engaging in powerplay pvp?
I feel like I'm caught in a loop, not a gameplay loop, but rather stuck trying to find where the game can lead organic pvp that has value and meaning to engage in actively. A reason to be accumulating credits, to need to do activities as a result of taking risks. I feel coddled in a way.