Bounty idea for gankers

Hi All, i had a thought; wouldn’t it be an idea to raise the bounty on ships that attack other players unprovoked to the amount of the rebuy of the destroyed ship? This gives the ganked player some sense of justice, makes life more intense for the ganker and gives bounty hunters a little extra for their effort? I don’t know if this has been proposed earlier, the thought (after being destroyed again for no reason) just crossed my mind.
Opinions? Take care, 07
 
Last edited:
I think the difficulty is the 'unprovoked' bit. In some cases I have read about, a skilled player can fire shots right near a CMDR but not land one. That CMDR then feels they are being attacked and responds with shots of their own, those shots land. It then appears that the 2nd CMDR started the fight.
Detection of "unprovoked" is another task. Separated. They could do it 1st, make "players killed" counter for score board for now. Then add punishment based on.

In addition to "no-rebuy", they all talk that elite is dangerous, so that must be real danger for them they seek.
 
Detection of "unprovoked" is another task. Separated. They could do it 1st, make "players killed" counter for score board for now. Then add punishment based on.

In addition to "no-rebuy", they all talk that elite is dangerous, so that must be real danger for them they seek.
Well, ok, but some players go in for arranged fights, or consensual PvP at least. Lets say I kill 10 CMDRs in a week, they were all perfectly ok with it, I'm going to get punished for it?
 
I am speaking of a situation where 1 or more ships attack you after interdicting you, there is a bounty or penalty system already in place for that. I am flying in open so i accept being shot at occasionally, i also think that the price for attacking another player just for the heck of it could be a little higher. The rebuy cost just struck me as an elegant way of balancing this. I had not thought of situations where the fight is with consent of all the participants i must admit. You would not have to pay for the rebuy, you just get a price on your head that is higher then it is now. Anyway, it was a thought born out of frustration :)
 
Last edited:
I am speaking of a situation where 1 or more ships attack you after interdicting you, there is a bounty or penalty system already in place for that. I am flying in open so i accept being shot at occasionally, i also think that the price for attacking another player just for the heck of it could be a little higher. The rebuy cost just struck me as an elegant way of balancing
Sure but proving that a player shot at you 'just for the heck of it' thus qualifying them for this extra penalty is the difficult bit.
 
I'm sure this is something that could be worked out via fleet carriers and selling high value goods at bottom prices. Something will be set up already for this by players somewhere I'd imagine.

Just don't be picky about who claims it.

Something like this is probably the best we'll get as anything involving direct player transfer of credits just isn't going to happen
 
Better "no rebuy" option at all, as insurance companies do not work with killers. I.e. lost ship is lost, go farm PP again for prismatics :D

Very good idea, but only if gankers can actually kill someone (i.e. the victims have to choose a new CMDR name and start the game over again).

What kind of murder is that if the victim survives?
 
The reason was because you chose to play in open.

No faff required to fix the consequences of your choice, other than you need to take more responsability for your own desicions.
This would mean i can go outside now and kick somebody in the teeth and tell them it was their fault for being there. I understand the game mechanics, i was curious what other players’ thoughts on this were
 
Being prepared for Open / its open thoughts aside:

Rather than a bounty (which would be gamed I expect- although these days with mining and other profits I don't know) how about being able to deploy a spec ops / Captain level NPC as a revenge based Amazon gift card? The NPC would act like the in system pirate lord spawns, so as the attacker flies about they'll pop in / drop into instances randomly. The only way to stop them is to either zero your notoriety or destroy them- and if each point of notoriety equals one mega buffed NPC having a cloud of ten top end NPCs is going to be quite exciting.

NPCS could be like "A little present from CMDR TinfoilAsp" or something.

For the ganker it adds danger, because I expect they'd be rocking large bounties and would give them something to think about and add inconvenience / complications.

Caveats would be that the option is unavailable if you yourself have notoriety, Powerplay and that it possibly costs some credits if that commander is destroyed by that NPC.
 
Last edited:
This would mean i can go outside now and kick somebody in the teeth and tell them it was their fault for being there. I understand the game mechanics, i was curious what other players’ thoughts on this were
That was my thoughts, and I am an other player.

No idea how you are equating real life actions to those in a game.

By that logic its fine for me to go out, purchase some slaves, and sell them on for profit.

Lets try a different tack:

What exactly were you doing in game that caused you to be in the space you were in when you were attacked.
 
Last edited:
Being prepared for Open / its open thoughts aside:

Rather than a bounty (which would be gamed I expect- although these days with mining and other profits I don't know) how about being able to deploy a spec ops / Captain level NPC as a revenge based Amazon gift card? The NPC would act like the in system pirate lord spawns, so as the attacker flies about they'll pop in / drop into instances randomly. The only way to stop them is to either zero your notoriety or destroy them- and if each point of notoriety equals one mega buffed NPC having a cloud of ten top end NPCs is going to be quite exciting.

NPCS could be like "I little present from CMDR TinfoilAsp" or something.

For the ganker it adds danger, because I expect they'd be rocking large bounties and would give them something to think about and add inconvenience / complications.

Caveats would be that the option is unavailable if you yourself have notoriety, Powerplay and that it possibly costs some credits if that commander is destroyed by that NPC.
Having 10 NPCs attack me at once? I suppose death by lag is one way of creating consequences.
 
Forget "provoked" or whatever. If a notorious CMDR or high bounty ship destroys a clean CMDR's, then it's clear cut (as far as ED universe goes) regardless of who shot first. Also, given how problematic the player bounty cap is to lift, my idea would be to subsidise the rebuy of the clean CMDR (perhaps even to 100% for a low-rebuy ship, though I'd prefer to cut it at 50%, with an absolute cap for the fools who go to Deciat in an A rated uneng cutter). It doesn't wash away the trauma(😆), but it represents the game's powers-that-be taking a side and intervening in the way that they can. This should only apply in systems with problematically high CMDR murder rate.

The controlling faction and superpower foot the bill as they want CMDRs to keep doing business in their system. There's room IMO for faction and superpower reputation to influence the size of subsidy you receive too. Note this also becomes a player bounty hunting subsidy too.

There's already a rebuy subsidy (billed to the murderer's bounty iirc?) for murder in asymmetric criminal PvP, but iirc it's a pittance and presented in an easy-to-miss way.
 
Last edited:
Having 10 NPCs attack me at once? I suppose death by lag is one way of creating consequences.
Not really. My Corvette can tank a whole Nav point normally before I bow out and its like skating on butter. The idea came from my experience of stacking several pirate lord / transport / being wanted and having said lords drop in at once. It was crazy and intense.
 
Back
Top Bottom