bounty missions- add some more variety

Now, I could well be living under a rock here, and missed this in any Dev news, but as far as I understand, ground combat is going to be limited to salvage missions, or combat zones.

Where's the on foot bounties? I'm admittedly rewatching the Mandalorian, and it's giving me some ideas. Currently the bounty mission system relies on signal sources in deep space, or the target interdicting you. What if we could do away with that? You jump in the system, and the target could be in a Rez zone, or leaving a station, or even flying above a planet surface, where you need to chase them down and engage in combat close to the surface.

In Odyssey, this last one could be expanded on, where your target ship is near a planetary outpost. They rush down when they see you coming, and you've then got to chase your quarry on foot.

Another element could be purely ground based bounties. Target is holed up at an outpost, and you have to fight through the gang of pirates protecting them to get them.

Another good way could be the option of taking a bounty dead or alive. Ship based, a target could eject from their ship, allowing you to scoop up the escape pod and turn in the living target for a higher reward. Similarly, on foot you could restrain the target and place them in a "bounty pod" stored in your ship or SRV. Acts as cargo similar to an escape pod, and turn them in to the authorities at the drop off point.

Then an extra point for salvage could be turning in wanted escape pods to authority contacts, paying out the bounty on the target's head.
 
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