bounty on me

So, about a week ago, I left a power play group and was hunted by a hunter, now I attacked him 1st, oops, he was clean, my mad, lesson learned, I get it. So when I tried to dock, I died, ok I thought, that's the end of it.. nope, died again. look to my left, dormant bounty. hrmm, went and got a sidewinder, let them kill me, everything seemed ok. loaded up my type 7 with cargo, jumped to a clean system, boom dead afgain, FYI not in the original insult system, no active bounty, only a dormant one. this is affecting my game a lot, in that I cant play. because of a mistake, yes, that has cost me almost everything I have. I do not understand what is happening, I can dock and be scanned in some systems, I get the "carry on you're clear" in others, I get attacked. again, all in my pleged space.. what am I to do. scared to undock.
 
there should be a counter on the bounty. wait for it to expire. after that it is converted into a fine, that u can pay.
dormant bounties can be read by scanners as well (as far as i know) and come back to live.

otherwise: check the assignment of the ships attacking you. if you leave a power ships will be sent after you with the intent to kill u ;)
 
they are the local system police, but only some systems, there seems to be no pattern.. basically, I cant play for 7 days.... as I see it.

is there a petition system?
 
Bounties, dormant or active, are faction specific, so the first thing to do is see who gave you the bounty and then try to figure out which systems they are present in. It should only be one or two, but that depends on the faction. You can do this using information from the galaxy map, which lists factions present in systems.

The dormant bounty came about because you were destroyed with an active bounty, but that bounty was not collected. Now, with a dormant bounty you are not wanted, however, if you commit another crime, or are scanned by system authority from the faction that gave you the bounty then the dormant bounty becomes active again, you are immediately wanted, and if you are trying to dock, then you will be destroyed.

If you are able to avoid the systems where the faction that gave you the bounty is present, then you will have no problems. You can still go to those systems, but if you do you should be careful not to commit any further crimes, and most importantly, if you are entering or leaving a station make sure you are not scanned. It's generally quite easy to do this using either speed or silent running, or a combination of the two. (Probably not a good idea to bounty hunt at a RES where system authority from the specific faction are present too.)
 
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Best bet, if you have the funds, is to nab a sidewinder, and run like hell. Head to a system that doesn't want to kill you, and transfer your ship there via the shipyard. That way you can still play, while waiting for that timer to expire.

Use the map to find a system that does not have any presence from the faction that's trying to kill you. If it says something like 'Lave Patron's Principles' on the bounty, go somewhere close by where they're not active. Don't take missions to systems that have that faction, don't run cargo to systems that have that faction, etc.. You'll have to do a little in-game research to find 'safe' areas to fly for a few days.

The upshot is, you'll help your overall rep with various factions, including whatever major power is aligned with the folks you're running missions for, etc..
 
Bounties, dormant or active, are faction specific, so the first thing to do is see who gave you the bounty and then try to figure out which systems they are present in. It should only be one or two, but that depends on the faction. You can do this using information from the galaxy map, which lists factions present in systems.

The dormant bounty came about because you were destroyed with an active bounty, but that bounty was not collected. Now, with a dormant bounty you are not wanted, however, if you commit another crime, or are scanned by system authority from the faction that gave you the bounty then the dormant bounty becomes active again, you are immediately wanted, and if you are trying to dock, then you will be destroyed.

If you are able to avoid the systems where the faction that gave you the bounty is present, then you will have no problems. You can still go to those systems, but if you do you should be careful not to commit any further crimes, and most importantly, if you are entering or leaving a station make sure you are not scanned. It's generally quite easy to do this using either speed or silent running, or a combination of the two. (Probably not a good idea to bounty hunt at a RES where system authority from the specific faction are present too.)

This is solid advice.

If you don't want to leave the area or worry about scans, you could also use your freebie sidewinder (unmodified) with zero rebuy and let someone collect your bounty. Personally I don't do that though....deliberately dying breaks muh immershun.
 
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It is difficult at first to understand that every agressive action can have consequenses, especially when in such a lifeless simulation as ED is. I for example did some undermining in powerplay, killed lots of ships of the enemy power, and wondered later, having moved to the other side of the bubble, why I still get attacked by clean bountyhunters (but not by system security ships) and rack up more bounties when I defend myself (which in turn started to also make system security ships hostile...). Thus, I have accumulated and dragged a rather large tail of bounties on my way through the bubble...

To learn from that:
1. If a bounty from any system is on you, clean ships can attack you and remain justified if they scanned you before, and cause another bounty for the current system on you when you fire back (duh!).
2. Fights in the frame of powerplay wars are cold wars and cause bounties on you.
3. Kill warrant scanners can be annoying when used against you by NPCs!
 
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So, about a week ago, I left a power play group and was hunted by a hunter, now I attacked him 1st, oops, he was clean, my mad, lesson learned, I get it. So when I tried to dock, I died,
When you first meet an NPC pirate etc. sometimes they miught give a hint in the chat "I#ve found my next target and it#s you!" etc. Although it takes a few seconds before the actual "WANTED" appears on their ship registry. Ifg you attack them before this appears, even if they eventually show as Wanted, you will be considered having shot an innocent.This is exactly the same as when taking assassination missions of pirate lords. Make very sure the wanted status appears on the registry before you shoot them.
 
It is difficult at first to understand that every agressive action can have consequenses, especially when in such a lifeless simulation as ED is. I for example did some undermining in powerplay, killed lots of ships of the enemy power, and wondered later, having moved to the other side of the bubble, why I still get attacked by clean bountyhunters (but not by system security ships) and rack up more bounties when I defend myself (which in turn started to also make system security ships hostile...). Thus, I have accumulated and dragged a rather large tail of bounties on my way through the bubble...

To learn from that:
1. If a bounty from any system is on you, clean ships can attack you and remain justified if they scanned you before, and cause another bounty for the current system on you when you fire back (duh!).
2. Fights in the frame of powerplay wars are cold wars and cause bounties on you.
3. Kill warrant scanners can be annoying when used against you by NPCs!

This doesn't sound right...

If you are attacked by a clean bounty hunter in a system where you have no bounty, they will / should become wanted and you are free to defend yourself without racking up more bounties. It doesn't matter how many bounties you have elsewhere, when you are in a system where you are clean, you are clean.

A KWS (which NPC's don't use) does not determine wanted status, only allows players to collect bounties that a ship has in jurisdictions / systems other than the one they are currently in. (That's why NPCs won't use a KWS, they have no need to collect credits.) It's the initial ship's computer scan that determines wanted status.

I suspect that what is happening with you is purely down to powerplay (which I do not do, so cannot state categorically), but I believe that if you are attacked by a ship of an opposing power in what would be considered their home territory, they will not become wanted.
 
I thought the same as you write, until I got attacked by clean bounty hunters, which did not get wanted even after shooting.

https://steamuserimages-a.akamaihd....846/78DAD0969AED223EDE554C9F627D4B4F3F8165BB/

Also, there are bounty hunters in almost every second system looking out for me.

Do you have "Report Crimes Against Me" turned off? (Right HUD, Functions tab.) That will cause attackers not to become wanted even if they shoot at (and hit) you.

If it's not that, and not PP related, I'd be inclined to submit a bug report. Clean in a system is clean, and that means attackers should become wanted for attacking you, otherwise it completely negates the concept of bounties being faction specific, and would render unnecessary any talk by the devs of galaxy wide or superpower wide bounties.
 
The odd thing is that a bounty is put on someone because they are futigives.
However in ED it is impossible to turn yourself in. Being law abiding is simply not coded in the game. (And some bounties cannot be payed off at the broker, I have 2 of them)

Another odd thing is that it does not matter if you have a bounty of 500 or 5000000 credits, the end result is death.
So it does not matter if you've heated someone's shield up with your laser or went on a killing spree. Both are death sentences.

As a mechanic in the game it does not bother me, but with ED being a quasi simulator it falls a bit flat on simulating a possibile reality.
 
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The odd thing is that a bounty is put on someone because they are futigives.
However in ED it is impossible to turn yourself in. Being law abiding is simply not coded in the game. (And some bounties cannot be payed off at the broker, I have 2 of them)

Another odd thing is that it does not matter if you have a bounty of 500 or 5000000 credits, the end result is death.
So it does not matter if you've heated someone's shield up with your laser or went on a killing spree. Both are death sentences.

As a mechanic in the game it does not bother me, but with ED being a quasi simulator it falls a bit flat on simulating a possibile reality.

Yes, it's impossible to 'turn yourself in' by paying a bounty. That is to stop players destroying ships, then simply making a (relatively small) credit payment and being clean and able to continue killing. It's by design. That said, all bounties have a timer, after which they expire and become a legacy fine that you can pay off if you wish, and once this happens you are clean again. There's no such thing as prison time in the game, obviously, and I'm sure that is a very good thing. :)

It is why bounties are faction specific, meaning you can be a criminal in one system, and completely clean in the next one.

As to bounties being a death sentence, well really they are not. Yes, system authority (and to an extent bounty hunters) will be after you in the system(s) where you are wanted, and if you are careless you can end up being destroyed. However, if you stay away from a system where you are wanted then there's no reason why you should be destroyed for your crimes elsewhere, and even if you are in a system where you are wanted, so long as you are careful there's no real reason why you should get destroyed, again with the prerequisite that you are careful.
 
Ah, that may be the reason: I switched to "crimes not reported", because I did not want security ships to intervene when I get attacked. I did not know that this will also prevent me from being able to shoot legitimately back. Will test it tonight. Regardless, it remains that bounty hunters go and look for you once you have a bounty, somewhere.
 
The odd thing is that a bounty is put on someone because they are futigives.
However in ED it is impossible to turn yourself in. Being law abiding is simply not coded in the game. (And some bounties cannot be payed off at the broker, I have 2 of them)

Another odd thing is that it does not matter if you have a bounty of 500 or 5000000 credits, the end result is death.
So it does not matter if you've heated someone's shield up with your laser or went on a killing spree. Both are death sentences.

As a mechanic in the game it does not bother me, but with ED being a quasi simulator it falls a bit flat on simulating a possibile reality.

You've got to remember what a bounty is, and who is administering the galaxy wide bounty hunting system.

A bounty is an amount of money paid to a galaxy-wide criminal organization (the Pilot's Federation) to kill someone who has violated your laws, who then subcontracts the hit to its many members, as well as the public at large. Think about that for a second. Even the galactic superpowers have to turn to an organization of assassins, smugglers, conmen, mercenaries, and pirates in order to deal with criminals who own their own space ships. Once you own your own ship, it is far too easy to evade the consequences of your actions by jumping to another system.
 
Ive been learning to live with bounties. It certainly spices things up a bit, but care is needed. The bounties on me come from knowingly committed illegal actions against minor faction NPCs, btw. Ive got to the point where the 3 factions I am fighting are hostile towards me, which is even more fun.

Anyway, I learned a few things the hard way. Bounty Hunters will be sent after you. The easy mistake to make is to just sumbit and kill them, BUT, this can lead to more bounties in other systems, and then mire bounty hunters. So, either kill them in a system owned by the faction that you are wanted with, or an anarchy system. At the very least, check if the are wanted before engaging, otherwise, leg it.

Having an Anarchy system to go to is also important. These turn out to be oddly the safest places.

If you want to clear a bounty, there is for now at least, the suicidewinder, but the bounties can end up as dormat ones. If you have dormant bounties you want rid of, stay away from that faction, or be very good at avoiding scans. Ive been scanned on the way into a station, and, it all kicked off.

Final tip, I fly in a shield tanked Corvette. I regularly get mobbed by NPCs, and these are fights that i cant win (maybe some can, but 3 Elite Anacondas plus other stuff is no easy fight). The Corvette doesnt get mass locked and the shield hold up while the FSD spools.

Anyway, I will continue my hit and run attacks on these systems, and my bounties will grow even more. I guess my card will get punched at some point, but for now, its a lot of fun.

Tldr; Embrace you bounties, because everyone needs to be wanted by somebody!
 
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Ah, that may be the reason: I switched to "crimes not reported", because I did not want security ships to intervene when I get attacked. I did not know that this will also prevent me from being able to shoot legitimately back. Will test it tonight. Regardless, it remains that bounty hunters go and look for you once you have a bounty, somewhere.

Yes, that will be why ships can attack you and not become wanted.

With "Report Crimes..." switched on, the bounty hunter will become wanted and you will be able to defend yourself (in systems where you are clean). You will even get a small (440 credits or so) bounty for killing them. System security may well turn up, but they do not care about bounties you have elsewhere. But yes, NPC bounty hunters will be sent after you, that was never in question, and I imagine that their rank and frequency will increase as your bounties do, however you are not defenseless when you are in a system where you are clean.
 
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