Hey guys!
First things first, the game is great and i have lots of fun with it!
This said it has still lots of content holes to fill and some core elements to polish and fit!
As i played for 3 days as a freelance bounty hunter, it came to me the game makes things harder for one more than intentional.
For example it is cool that collecting bounties in systems other than the one they were put on brings you some issues with local authorities, which is cool. But in the other hand losing all claimed bounties by dying is a bit too rushed. Not that it is totally wrong to bring some tension into the battle, but couldnt it be a little bit more forgiving?
You can get killed by butthurt cops who just got in your way as you shoot criminals, and then texting back to their mamas so even if you make an escape you get shot as you try to land on their factions base, and all this for a bounty of 200 creds (!) losing a bounty reward of 200k(!) sounds a bit... hysteric, doesnt it?
So my Suggestion is, why dont we have a remote reward claiming system which can only be used in supercruise or when there are no hostiles/battles nearby? So you still have the tension to choose if you want to go for th hat extra kill with the risk of losing all, but no more the risk of some random distractions taking all you hard erned cash frustratingly?
What do you say guys, is this doable in any possible way, or di i just siund butthurt? I really thought it through to have it fair enough and as unexploitable as possible.
First things first, the game is great and i have lots of fun with it!
This said it has still lots of content holes to fill and some core elements to polish and fit!
As i played for 3 days as a freelance bounty hunter, it came to me the game makes things harder for one more than intentional.
For example it is cool that collecting bounties in systems other than the one they were put on brings you some issues with local authorities, which is cool. But in the other hand losing all claimed bounties by dying is a bit too rushed. Not that it is totally wrong to bring some tension into the battle, but couldnt it be a little bit more forgiving?
You can get killed by butthurt cops who just got in your way as you shoot criminals, and then texting back to their mamas so even if you make an escape you get shot as you try to land on their factions base, and all this for a bounty of 200 creds (!) losing a bounty reward of 200k(!) sounds a bit... hysteric, doesnt it?
So my Suggestion is, why dont we have a remote reward claiming system which can only be used in supercruise or when there are no hostiles/battles nearby? So you still have the tension to choose if you want to go for th hat extra kill with the risk of losing all, but no more the risk of some random distractions taking all you hard erned cash frustratingly?
What do you say guys, is this doable in any possible way, or di i just siund butthurt? I really thought it through to have it fair enough and as unexploitable as possible.
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