Bounty safe

Hey guys!

First things first, the game is great and i have lots of fun with it!

This said it has still lots of content holes to fill and some core elements to polish and fit!

As i played for 3 days as a freelance bounty hunter, it came to me the game makes things harder for one more than intentional.

For example it is cool that collecting bounties in systems other than the one they were put on brings you some issues with local authorities, which is cool. But in the other hand losing all claimed bounties by dying is a bit too rushed. Not that it is totally wrong to bring some tension into the battle, but couldnt it be a little bit more forgiving?

You can get killed by butthurt cops who just got in your way as you shoot criminals, and then texting back to their mamas so even if you make an escape you get shot as you try to land on their factions base, and all this for a bounty of 200 creds (!) losing a bounty reward of 200k(!) sounds a bit... hysteric, doesnt it?

So my Suggestion is, why dont we have a remote reward claiming system which can only be used in supercruise or when there are no hostiles/battles nearby? So you still have the tension to choose if you want to go for th hat extra kill with the risk of losing all, but no more the risk of some random distractions taking all you hard erned cash frustratingly?

What do you say guys, is this doable in any possible way, or di i just siund butthurt? I really thought it through to have it fair enough and as unexploitable as possible.
 
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Lestat

Banned
This game is not part of the Care bear Generation. Where games hold your hand and guide you. You have to use common sense.

Like if you accidentally hit a cop or accidentally fly into a cop. If you get a wanted why don't you try the smaller outpost and pay off your the fine.

If you have a lot of bounties don't hoard them and If you die it your fault that you lose those bounties. The only thing it save from your ship when you die. Is your bounty on your head.
 
This game is not part of the Care bear Generation. Where games hold your hand and guide you. You have to use common sense.

Like if you accidentally hit a cop or accidentally fly into a cop. If you get a wanted why don't you try the smaller outpost and pay off your the fine.

If you have a lot of bounties don't hoard them and If you die it your fault that you lose those bounties. The only thing it save from your ship when you die. Is your bounty on your head.

Care bear Gen ? I'm 43 and have played god knows how many games over the decades. This seems more of an autonomic emotional reply in protecting the game cause some one has a problem with it. not really helpful.

I posted the below in a similar thread.

I agree it is a crap system! I can upload data to the cloud today but in the year 3300 I cant..... I'm sick of getting a 200cr bounty because while I'm racking up some kills a fed eagle darts in front of my line of fire and 1 round hits it accidently. Then have all the fed ships open fire on me forcing me to get the hell out of dodge. I then have to fly to a station to get rid of this stupid 200cr bounty, but this particular time while docking, I get scanned and the bloody stations starts shooting away before I can land. So all because of idiot AI that flies into a stream of fire directed at someone else I lost about 100k in bounty and about 20k in Exploration data. The biggest joke is I can go back to a system I spent a painful amount of time scanning for exploration data just an hour earlier and have to do it all over again. Any Nav data or bounties should be uploaded to a "Personal Commander net" or some such thing any time you are in a system that has a station or outpost that you are at least of neutral standing to; also Authority Ships shouldn't declare you shoot on sight enemy until it is obvious you have intentionally broken the law. ie bounty in the thousands... The current system is just a cause for rage and disgust. I bought 3 copies of this for me and my kids expecting a lot better game play (especially multi-player). While it is graphically great and flying is immersive there seem to be many obvious and simple things overlooked or not bothered with at the moment. Maybe it was rushed for pre-christmas I don't know. But I'm sick of having to repeat things because of stupid unrealistic happenings.
 
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I agree with with what Lestat said above. You might want to read up on what to do when you get a bounty, how not to shoot cops, why going into combat with cargo or exploration data is risky business, etc. Problem is not that system is wrong, but rather that you don't seem to have a full understanding of how exactly the system works.
 
I agree with with what Lestat said above. You might want to read up on what to do when you get a bounty, how not to shoot cops, why going into combat with cargo or exploration data is risky business, etc. Problem is not that system is wrong, but rather that you don't seem to have a full understanding of how exactly the system works.

Are you saying that one should dock after every bounty they get and cash it in. What a very time consuming and tedious thing, and as for not shooting cops, I don't aim at or deliberately shoot cops but when they are trying to kill the same ship as you and they zip in front for a mere second and get hit. The "sytem" that you are now kill on sight is rediculous. I don't wish to offend die hard fan boys (emotion again) but I have played just about all the Space sims since the original elite and There needs to be greater tolerance in getting a death warrant. Fully understanding a poor system doesn't somehow make it better and I comprehend it's function fine, I just feel it should be improved.
 

Lestat

Banned
Are you saying that one should dock after every bounty they get and cash it in. What a very time consuming and tedious thing, and as for not shooting cops, I don't aim at or deliberately shoot cops but when they are trying to kill the same ship as you and they zip in front for a mere second and get hit. The "sytem" that you are now kill on sight is rediculous. I don't wish to offend die hard fan boys (emotion again) but I have played just about all the Space sims since the original elite and There needs to be greater tolerance in getting a death warrant. Fully understanding a poor system doesn't somehow make it better and I comprehend it's function fine, I just feel it should be improved.
No what we are saying think when you do combat. If you can draw a wanted ship away from a group of other ships then destroy is what you should be doing Instead of going gun ho in a crowded area.
 
Are you saying that one should dock after every bounty they get and cash it in. What a very time consuming and tedious thing

I am saying that getting a bounty should be such a rare occasion that "time consuming" doesn't even apply here.

and as for not shooting cops, I don't aim at or deliberately shoot cops but when they are trying to kill the same ship as you and they zip in front for a mere second and get hit.

I didn't say that you're doing it deliberately, I am saying that you either don't know how to prevent that from happening or your situational awareness is not up for the task.

The "sytem" that you are now kill on sight is rediculous. I don't wish to offend die hard fan boys (emotion again) but I have played just about all the Space sims since the original elite and There needs to be greater tolerance in getting a death warrant. Fully understanding a poor system doesn't somehow make it better and I comprehend it's function fine, I just feel it should be improved.

There is quite a bit of tolerance before you get "wanted" status (aside from shooting cops obviously), not to mention that it's stupid easy to get rid of that status if you happen to acquire it.

Again, problem is not the system being bad or poor - problem is that you don't know how it works and therefore keep stumbling into pitfalls.
 
come on guys, there is something is called friendly fire lol, more so in a fast fights like this game. if a ship zooms in-front of you, you can do nothing. then they turn against you. The other issue, if you attach a wanted ship, and the feds might be attacking it too, and that wanted ship is the same faction as feds, they will turn against you too. It just doesn't make sense. either this is a bug or a bad system design. If they don't fix it, they will be loosing lots of people and I am one of them. Most of the time i don't know why i am being attacked, Its just stupid. we suppose to enjoy these games. I have to be playing for an hour and then a stupid npc jumps in-front of me and get shot then i die and loose all i played for, bad design and they should fix it asap. If I want to turn pirate and go after the feds, that's ok, or i attack on purpose, that it is ok too, but come on, its very frustrating.

One more note, I have heard this complaint from lots of players, so its a problem, show stopper as far i am concerned.

Last note, We all bought and playing this game, so don't take it personal if we criticize the game, we want to play it as much as you and want to enjoy it as much as you. These are issues we are facing and we expect FD to take care of them. Remember, they build this game with our support.
 
Obviously I agree with Sabertooth. I'm not trying to upset the hardcore alpha/beta players but there are many things lacking in this so called multi-player game (No wings, no shared missions/bounty, hit and miss instancing systems, not even group chat channels from what I see... simple stuff (except instancing that could be complex :p )) and this thread is about problems in single player gaming. So often in these forums you see people pointing out problems with ideas to improve it just to have forum veterans say, you just don't understand it, there is nothing wrong, it's your fault! Although I wasn't a beta player I did pre-purchase 3 copies for me and my kids (expecting the multi-player basics to be there) before it's release as I wan't to encourage this genre of game, and this has so much potential it is great. But to think that it's all fine, everything is perfect from day 1 is naive. It needs to grow and bend with what the masses are saying or the masses will just leave and not support it in the future. As Sabertooth said this combined with other problems if not rectified will be a war stopper. Already I have friends who have been interested in it and asked for my opinion. I have said it has great potential has some really great things in it but you cant do x , there is no abc and K system is a pain. As such they say we will wait a few patches to see what happens. Basically If nothing changes there will be no more sales as it stagnates....
 
come on guys, there is something is called friendly fire lol, more so in a fast fights like this game. if a ship zooms in-front of you, you can do nothing.

Sabertooth, are you serious? You can do absolutely nothing? You can't see them on radar moving in? You can't see tracers of another ship firing at your target? You can't see them on your screen when they are coming in front of you? You can't release the trigger and/or change angle of your attack when a friendly NPC is nearby?

The other issue, if you attach a wanted ship, and the feds might be attacking it too, and that wanted ship is the same faction as feds, they will turn against you too. It just doesn't make sense. either this is a bug or a bad system design.

This is indeed an issue. Current workaround is to jump out of nav. beacon, then jump back in. The hostility in this case is temporary and doesn't stick outside of the instance. Still, definitely very annoying. I understand that them trying to help their buddy in general might be by design, but not when they are attacking that wanted ship already.

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Obviously I agree with Sabertooth. I'm not trying to upset the hardcore alpha/beta players but there are many things lacking in this so called multi-player game (No wings, no shared missions/bounty, hit and miss instancing systems, not even group chat channels from what I see... simple stuff (except instancing that could be complex :p )) and this thread is about problems in single player gaming. So often in these forums you see people pointing out problems with ideas to improve it just to have forum veterans say, you just don't understand it, there is nothing wrong, it's your fault!

While there are certainly problems and lots of room for improvement, shooting friendly NPCs is indeed 100% your fault.
 
Current workaround is to jump out of nav. beacon, then jump back in.

This issue happens in other instances than nav beacons too. I had to trace down some guy and as i found him, a lengthy battle commenced, and short thereafter the feds showed up. As it came to it and one of them caught my shot (its arguable if i was fault or not) it was me versus all, so i had to jump away, losing the chance to jump back in and i never found him again and lost the mission.

It should eventually be possible to contact npcs and say "yo dude that was totally an accident!"
 
As long as I can also remotely beam my cargo to its destination ahead of me and send my exploration data in without having to dock. Think about why all of the above might be a teensy bit unbalanced.

The NPC fire stuff belongs in a different thread. It's been done to death, no pun intended.
 
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