Bountyhunting and Influence (FC Update + Bounty Buff)

TL;DR:
Influence gain from bounties is bound to the sum of total bounties redeemed in system. The influence gained is not linear to total value, but has massively diminishing returns. Neither number of redeems, nor claims plays a role.
___

This thread looks at Bountyhunting in a similar way, than the more recent thread on trading, which you can find here:
https://forums.frontier.co.uk/threads/trading-for-influence-ii-fc-update.555082/

It’s the third time i have looked into Bounty hunters influence gain after 2016 : https://forums.frontier.co.uk/threads/a-guide-to-minor-factions-and-the-background-sim.193064/post-3721127 and 2017: https://forums.frontier.co.uk/threa...-mechanic-and-bountyhunting-after-2-3.346177/ - and much has changed.

It will be necessary to retest all basic numbers in THIS thread, once FDEV includes the bounty buff numbers into the client (~ when on screen message and bountie vouchers match).

As previously i’ll note how you can test by yourself, so you don’t have to believe fancy graphs and others numbers only.
  • All tests have been run in zero-traffic and zero-action systems (beside me), over 40 bounty redeems from 20K to 8.8 mio.
  • Factions have been in none-states, no influence locked by conflict.
  • No bounties were redeemed via a FC Redemption office.
  • No bountyhunting DBE was harmed in this process.

Thanks to the Canonn discord channel on minor factions for raising questions, second guessing and bouncing analysis!

I. A few definitions upfront:

“Redeem” refers to the act of redeeming Bounty Vouchers via Authority contact, aka “Transaction”.

“Claim” refers to the number of bountie voucher rewarded. Without use of a Kill-Warrant-Scanner, each killed wanted Sjhip generates 1 claim.

Influence “gain” or “gross” ("g") refers to the gain of influence of a faction before the actual influence-level is taken into account.
It allows to compare the effect of an action for a faction e.g. at 35% influence and the same action at e.g. 55% influence. i used to call this “raw influence gain”, but DaddaTheButt of Canonn made a reasoning to call it “gross” or simply “gain”, so for now it’s “g”. The original concept is of coatsilver 2015, and was crucial predicting the effect of superpower bounties patch 2017.
For calculating the effect of an action for a single faction without any other action in system, we went with that well established
n : New_influence
i: Old_Influence
g: gross, gain


n=(i+g)/(100+g)


II. Caveats

- presumably down to the bounty-value-buff, the bounty report currently reports 99,1777 to 99,1779% of redeemed bounties minus npc crew pay.

- i have not fired my deadly ranked npc crew for this test, so if you reason, that FDEV takes bounty redeems minus npc-crew-cut into account (backed by the bounty report doing almost that), the values might be 9% lower.

- you can’t fine tune bounty values inputs as you can with e.g. trade, so it’s not possible to redeem exactly 1 mio bounties, you’ll redeem e.g. 1005087, and next time 1010168 to compare.

- the lower your input gets, and also the higher the factions starting influence is, the more it is prone to fdevs rounding to 4 digits in the journral.

- while all of this uses long-standing methods, it’s sure that fdev calculates influence different - and it is unknow how exactly they do it.


III. Tests

1. NOT transaction/number of redeems based

iCmpo8z.png

fig 1.

There is no Influence effect of redeeming bounties multiple times. To spell it ou: whether you redeem 2 times 500K, or 1 time 1 Mio CR has the same effect. It all gets added together.
Those here who might remember the times, when “redeem most often” had an effect will rejoice.

How to test:
  • redeem one time 2 Mio in Bounties
  • next tick redeem two times 1 Mio in Bounties; compare.


2. NOT claims based

f0qebPp.png

fig. 2

There is no influence effect of number of ships killed for a bounty redeem - listed as “X Bounties were claimed” in the Bounty-Hunter report. So differently to combat rank, it is not necessarily more effective it to shoot elite eagles and sideys.

How to test:
  • shoot 20 eagles, redeem.
  • next tick shoot large ships for same total bounty value, redeem. Compare.



3. Total Bounty redeemed

As it is not redeems or claims based, influence effect is simply down to total bounties redeemed, albeit that is NOT linear:

bfLXOzg.png

fig. 3

You get >90% for 4,5 Mio of what you get for ~8 Mio.
You get around 80% for 3 Mio of what you get for ~8 Mio.
You get ~50% for 1 Mio of what you get for ~8 Mio.
And you get ~20% for 350K (!) of what you get for ~8 Mio.

The most bang for your buck is at ~450K (but there is no reason not to redeem more, or less).

I haven’t tested beyond 9 Mio, as that’s the roundabout total voucher i get from a haz res session before needing to rearm.

Still it doesn’t look as if the curve is flatting out fully after that (but you’ll hit a max influence change cap at some point).

here a scatter plot of values <2 Mio:

RFmJHn9.png

fig. 4

How to test:
- redeem 1 Mio. Next tick redeem 8 Mio. compare.


4. Population Size

Redeeming Bounties has exactly the same effect in a small and a large population system before a presumed cap.

bTRqHiB.png

fig. 5

Which leads (as with trade) to the counterintuitive mechanic, that you simply will hit a max influence change cap faster in large population systems. In that sense a large population system moves as easy as a small one, just less.

HnlEAQ4.png

fig. 6.

Numbers on max. inf change drawn from this excellent thread, which i haven’t retested:https://forums.frontier.co.uk/threads/influence-caps-gains-and-the-wine-analogy.423837/

How to test:
- redeem bounties of same size in two different population sizes; compare.

5. Bounty Report

A Bounty report can be found at any station and looks like this:
Code:
BOUNTY REPORT
DATE
In the last 24 hours, X bounties were claimed in the system, with a total value of Y credits.

- The Bounty Reports adds together redeems in system at Authority Contact, and, if present, Interstellar Factor, and, if present during redeem via FC Redemption Office.

- it does not discriminate between imported and in-system bounties.

- if you kill a wanted ship after KWS, and you get 2 bountie vouchers of it, redeeming those 2 vouchers will be listed as “2 Bounties were claimed”.

- as mentioned above, currently the Bounty reports is a tiny fraction low at ~99,17 of actual bounties redeemed, probably down to the way of FDEV “balancing” bounty payouts: https://forums.frontier.co.uk/threads/game-balancing-pt-2.559734/ ; also see: https://forums.frontier.co.uk/threads/game-balancing-pt-3.560418/

6. No influence effect of shooting wanted ships
- I have not found any influence effect of shooting wanted ships (at a scale of 20 ships)

How to test:
- shoot 10-20 wanted ships of 1 faction in 1 system. Check numbers after tick.


What i haven’t tested:

- does the 25% fee of a redemption office reduce the influence effect to a value 25% lower? tested with update below 4.3.21

- does the deducted crew-pay reduces the influence effect to a value ~10% lower?


musings:

- I’m pretty sure, that those numbers have been the same before the bounty values buff - it’s now just very easy to get 350K to redeem, or 1 Mio…

- it’s great, that BHing is not redeems or claims based - your fight with that elite conda, or your res session will count.

- the overall influence effect of bounty hunting looks overpowered to me - especially numbers for “lower” bounty voucher redeems. you’ll get a 350K claim from any interdicting pirate, if you have a high combat rank yourself - which means you gonna double the influence effect of your trade or more, simply by spending a minute of shooting.

- on the other hand, the influence gain of “low” bounty redeems plus the massively diminishing returns make a strong cause for running a multipurpose ship and actually fight and kill an interdicting pirate - in most cases dedicated bountyhunting will be superflous. Trading corvette for the win!


IV. Addendum on Bounty redeems and Reputation

- Reputation gain is capped at 15% per single redeem (the same as trade). So to go from neutral to allied, you need at least 6 redeems.

- Superpower Reputation is a 2,5 mulitplier at allied applied pre cap.

- You get 1% reputation for each 15K credits redeemed. So your are capped at 225K credits - that's 300K pre 25% IF tax - for an independent faction, and even lower for a superpower alligned one, if you have good reputation with that superpower.

___

Edit 4.3.2021: Fleetcarrier Redemption Office and Influence Gain

As the question plopped up in another thread, i went and tested redeems via a FC's Redemption Office. I redeemed for only 1 Faction per system 1,3 Mio (1 Mio after 25% Redemtion Office Deduction), 2 Mio (1,5 Mio after 25% Redemtion Office Deduction) and 2,6 Mio to compare with the numbers gathered previously here.

Influence gain is what you'd gain for the same bounty value - only after Redemption Office 25% deduction is applied.

ZGevbex.png

fig. 7

0beNO4y.png

fig. 8

oLfDNKE.png

fig. 9

How to test:

- redeem 1 Bounty of 1,3 Mio via FC Redemption Office. Next tick redeem 1 Mio at station and compare.

As before i have not fired my deadly crew, so that cut is still the same - plus any of the caveeats described as well before.

That means: if you are in the steep zone of figure 3 with your total redeems for a faction - somewhere below 350k-1 Mio, you might want to use a station for a faction you want to push, as the 25% cut has more severe effects. Once you start redeeming millions, the effect of redeeming via FC instead of via station will be not really noticeable.
 
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I'm really happy to see this at last!

Was any attention paid to effects on the issuing faction's security state? These days that's usually of more interest to me than influence effects.
 
I'm really happy to see this at last!

Was any attention paid to effects on the issuing faction's security state? These days that's usually of more interest to me than influence effects.
there is no data on security state/slider in the log; none of the faction got into civil liberty (at a maximum of 7 redeems of total 4,7 mio over 7 ticks, with 4 redeems once) (so gaps in between, when i redeemed for a different faction).

i'll take screenshots, if i retest the numbers once fdev has coded the new values into scrren (and maybe adjust the bgs effect...).
 
i'll take screenshots, if i retest the numbers once fdev has coded the new values into scrren (and maybe adjust the bgs effect...).

Probably not worth bothering - things would be more clear if we had numeric values in the logs, but...

One of the confusing things about these states is that the right-hand panel often shows a blue "up" arrow for an economic or security state that has decreased on the gauge (!).

We suspected that the bounty report includes all factions' bounties, but it's nice to see that verified. The IF bounties being included was something we never even considered, though. Since there's an IF in the system we monitor most closely it looks like we have even less information than we thought!
 
Thanks for the tests. Interesting about the rep increase limit.
Just one question the cr values are they the new ones or the old ones? The journal has both, the old ones then you kill the wanted ship and the new one then you redeem it.
Thanks
 
I am completely not into the BGS, but absolutely love game data analysis. I spend about 50% of my time gearing and grinding for engineering, and the rest of my time doing bounty hunting, assassination missions and czs. Based on this data - I would like to extend my apologies to any BGSr who's system state I have inadvertently screwed up.
 
Thanks for the tests. Interesting about the rep increase limit.
Just one question the cr values are they the new ones or the old ones? The journal has both, the old ones then you kill the wanted ship and the new one then you redeem it.
Thanks
those are the redeemed values (so, what ever is in the transaction tab). they are also redeemed values pre npc-crew cut. i went for that as i assumed most players will know what they redeem, and not add up values from the logs :)

(i also assume, that what we are seeing as an effect of the bounty buff as "new equillibrum" as Ian D. coined it - generally lower, but stabile influence of controlling factions - is not down to more bountyhunting, but down to fdev not adjusting the BGS effect of bounties to the new values, and therefore much more influence gain for smaller factions in system down to diminishing returns.
note that the peak of influence gain per 1 credit is around the previous maximum of a bounty on a single npc ship - 450k - which is now only half of what you might gain at maximum. but that's just my opinion - the general picture wouldn't change with the on screen-values, it would be just lower values.)
 
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I am completely not into the BGS, but absolutely love game data analysis. I spend about 50% of my time gearing and grinding for engineering, and the rest of my time doing bounty hunting, assassination missions and czs. Based on this data - I would like to extend my apologies to any BGSr who's system state I have inadvertently screwed up.
might be that way or the other - generally anyone playing the BGS for longer will have learned to live with "random traffic", and some groups are even said to "exploit random traffic". I personally very much enjoy the changing topography and the effects happening by changes of the games backbone by players picking up on it. shared galaxy and all. so - wreck away! (or team up with some player group, there are quite some who could put the bounties you hunt for a common cause!)
 
note that the peak of influence gain per 1 credit is around the previous maximum of a bounty on a single npc ship - 450k - which is now only half of what you might gain at maximum. but that's just my opinion - the general picture wouldn't change with the on screen-values, it would be just lower values.)

Thanks, that makes things easier and exclusive BH times might be over as you stated. The max before for npcs was 350k even if it said something else. I got once a 1.150.000cr bounty, but "only" got 1.050.000cr (3x350.000cr). We tested and verified that multiple times. 400something k at the top and journal and only 350k in the left side panel and during redemption (1 faction and no kws). KWS just gave extra bounties but the 350k hardcap was there for each one.
 
Thanks for another great thread! I have a couple questions, and will use scenario below:

Scenario
Faction A: System Controlling Faction
Faction B: 2nd highest influence
Faction C: 3rd highest
Faction D: 4th

I bounty hunt 4 targets, each worth 250,000 credits; 1st wanted by A, 2nd wanted by B, 3rd by C, 4th by D.

I redeem them all at station controlled by Faction A (who as noted above controls system).

Questions
Does Faction A receive disproportionate share of INF and REP for controlling station?
Does Faction A receive disproportionate share of INF and REP for controlling system?
 
Thanks for another great thread! I have a couple questions, and will use scenario below:

Scenario
Faction A: System Controlling Faction
Faction B: 2nd highest influence
Faction C: 3rd highest
Faction D: 4th

I bounty hunt 4 targets, each worth 250,000 credits; 1st wanted by A, 2nd wanted by B, 3rd by C, 4th by D.

I redeem them all at station controlled by Faction A (who as noted above controls system).

Questions
Does Faction A receive disproportionate share of INF and REP for controlling station?
Does Faction A receive disproportionate share of INF and REP for controlling system?
so,
1. there is no effect for controlling station (or system), when redeeming bounties.

2. obviously, if you hunt in the system, every ship wanted will be wanted by the controlling faction (A), plus being wanted by B, C and D. so your exampel doesn'tmake a lot of sense as an exampel.

3. you'll have to add influence levels to predict, how much each one is loosing or winning. some exampels:

so, we take a system called EXAMPEL.
Faction A: System controlling faction at 45%
Faction B: 30%
Faction C: 20%
Faction D: 5%

3a) a CMDR redeems 250K bounty vouchers for each faction A, B, C, D.

some math:
my testing says, 250k = 2,2 g ("gross, gain, raw influence gain") for each. those are tested values - with all the caveeats listed at top of the opening post.

each new influence is calculated using silvercoats old, but very closely matching what we are seeing ingame formula:
new_Influence= (old_influence + g_for_faction/ 100+sum_of_g_in_system)
sum of g is 4x 2,2= 8,8
Faction A: (45+2,2)/(100+8,8)
Faction B: (30 +2,2)/(100+8,8)
etc.

effect:
Faction A: 43,38 (-1,62)
Faction B: 29,6 (-0,4)
Faction C: 20,4 (+0,4)
Faction D: 6,62 (+1,62)

this is simply an effect of "the same action (in this case: redeeming a 250k bountie voucher) is more effectiv for a low influence faction, than for a high influence faction."


3b) we take the same system EXAMPEL with the same numbers, but redeeming values more likely from bountyhunting with KWS in the same system.

Faction A, controlling faction, has bounty vouchers on all ships, we redeem 1,2 mio (8,2 g).
Faction B: 120K (0,9 g)
Faction C: 250K (2,2 g)
Faction D: 320K (2,5 g)

note that the g-values are roundabout guessing from testing, but if you test yourself, you should end in the same ballpark.
we do the same math as above, sum of all g is 13,8 here, so
Faction A: (45+8,2)/(100+13,8)
Faction B: (30+0,9/100+13,8)
...
effect:
Faction A: 46,75 (+1,75)
Faction B: 27,15 (-2,85)
Faction C: 19,5 (-0,5)
Faction D: 6,59 (+1,59)

despite redeeming much more bountie value for Faction A, they don't gain much more than Faction D.

3c) we take a system EXAMPEL2, where we want to push the controlling faction into expansion, so
Faction A: Controlling, at 70%
Faction B: 20%
Faction C: 9%
Faction D: 1%

we repeat the input of 3b here (1,2 mio, 120k, 250k, 320K):

effect:
Faction A: 68,72 (-1,28)
Faction B: 18,37 (-1,63)
Faction C: 9,84 (+0,84)
Faction D: 3,08 (+2,08)

so, the same input leads to Faction A loosing influence, down to the same action having less effect on a high influence faction (and more effect on the other factions, as they have lower influence)!

last exampel
3d) we take again our EXAMPEL system (CF at 45% etc)

this time we have a bountyhunter wing, redeeming 10 times of the values of 3b, so
Faction A gets 12 Mio (~15,5 g)
Faction B: 1,2 Mio (~8,2 g)
Faction C: 2,5 Mio (~11,7 g)
Faction D: 3,2 mio (12,5 g)

effect:
Faction A: 40,9 (-4,1)
Faction B: 25,82 (-4,17)
Faction C: 21,43 (+1,43)
Faction D: 11,83 (+6,83)

so, despite redeeming the same relative numbers as in exampel 3b, due to massively diminishing return of bounties, our controlling faction looses a chunk of influence (but luckily Faction B looses even more, so all is safe).

hope that helps!
 
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2. obviously, if you hunt in the system, every ship wanted will be wanted by the controlling faction (A), plus being wanted by B, C and D. so your exampel doesn'tmake a lot of sense as an exampel.

Thanks, man, appreciate the response and the calculations which ground your comments. The comment I quoted above was something I was unsure about; I appreciate the clarification.
 
(just to point something out - while of course i believe in my own test, the exampels above do not significantly change, if you apply the model drawn from a lot of day-to-day system data described here: https://forums.frontier.co.uk/threads/influence-caps-gains-and-the-wine-analogy.423837/
that modelling works with maximum influence change-parts, and the maximum influence change depends on starting influence as well - so as well the same action will gain you more influence for a low influence faction (as, e.g. 1/10 of a higher number of possible max influence change for a low influence faction is more than 1/10 of a lower number of max influence change for a high influence faction.
the main difference is, that population size has no effect pre-cap according to my test, as shown in figures 5 and 6 above - why i didn't even includ population in EXAMPEL-system. of course there could be theoretically the case where for exampel redeeming 10 mio bounties has a capped effect down to max influence change in a huge population system.
and i think testing shows clearly, that the effect of total bounties redeem is no linear at all. 8 mio will not bring you the double effect of four mio. one of the more combat oriented guys i'm playing with manipulating the bgs commented on the test: i won't synthesize ammo to push from 6 mio to 8 mio anymore!)
 
How does redeeming via a Fleetcarriers Redemption Office affect Influence gain?

As the question plopped up in another thread, i went and tested redeems via a FC's Redemption Office. I redeemed for only 1 Faction per system 1,3 Mio (1 Mio after 25% Redemtion Office Deduction), 2 Mio (1,5 Mio after 25% Redemtion Office Deduction) and 2,6 Mio to compare with the numbers gathered previously here.

Influence gain is what you'd gain for the same bounty value - only after Redemption Office 25% deduction is applied.

ZGevbex.png

fig. 7

0beNO4y.png

fig. 8

oLfDNKE.png

fig. 9

How to test:

- redeem 1 Bounty of 1,3 Mio via FC Redemption Office. Next tick redeem 1 Mio at station and compare.

As before i have not fired my deadly crew, so that cut is still the same - plus any of the caveeats described as well before.

That means: if you are in the steep zone of figure 3 with your total redeems for a faction - somewhere below 350k-1 Mio, you might want to use a station for a faction you want to push, as the 25% cut has more severe effects. Once you start redeeming millions, the effect of redeeming via FC instead of via station will be not really noticeable.
 
In my experience, it's relatively easy to max out the bounty inf+ for all the factions using the KWS, or at least bring in significant effect to all. This seems to be even inevitable in high traffic systems with good res sites. This caused us some panic for us in our home system GCRV 1568 when the change was implemented. The neighbouring system Pikum suffered the same fate, to name another example.
 
In my experience, it's relatively easy to max out the bounty inf+ for all the factions using the KWS, or at least bring in significant effect to all. This seems to be even inevitable in high traffic systems with good res sites. This caused us some panic for us in our home system GCRV 1568 when the change was implemented. The neighbouring system Pikum suffered the same fate, to name another example.
i personally think, fdev will have to do something about the values, once the bountie balance is fully implemented.

1-2 mio has been a haz res session previous buff, and getting to 4,5 mio - 90% of what you get for 9 mio - would have been 3 haz res sessions. as it stands a busy system will get into massively diminishing returns for all factions, in fact nullifying effort. and a low traffic system will get the controlling faction a steady influx of a lot of influence simply by people handing in the 500k bounties they got while trading... It doesn't make a lot of sense to me, that you can double the influence effect of a trade run by killing the interdicting high ranked pirat (if you have a high combat rank yourself).
 
i personally think, fdev will have to do something about the values, once the bountie balance is fully implemented.

1-2 mio has been a haz res session previous buff, and getting to 4,5 mio - 90% of what you get for 9 mio - would have been 3 haz res sessions. as it stands a busy system will get into massively diminishing returns for all factions, in fact nullifying effort. and a low traffic system will get the controlling faction a steady influx of a lot of influence simply by people handing in the 500k bounties they got while trading... It doesn't make a lot of sense to me, that you can double the influence effect of a trade run by killing the interdicting high ranked pirat (if you have a high combat rank yourself).

I understand what you are saying, but to the same time I see it as a way to diminish the op nature of bounties. You don't need to go out for a long time to fill the bounty bucket and it's overall strength is a little more in line with the rest of the buckets. With some luck and a sturdy trade ship you can get now 4-5mil just from the trade runs. Before I usually had 1-2mil bounties from the same amount of trade runs. I do look for the pirates (mission & rng) as I can't just go to a res site. As an Anarchy supporter the new values help us out quite a bit and reduce the pressure of bounties from the other factions. The new values also remove the "PvP" bounty exploit as it's now much faster to do the same values with normal BH.
 
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