This weekend I had a chance to catch up with David Braben’s interview about Elite: Dangerous with Rolling Stone, as well as the community’s reactions.
The community has largely focused on his hopes that Elite will still be thriving a decade on. Some believe that is possible, while others say it is unlikely. The debate here, as ever, revolves around the viability of the game design. This is a legitimate topic of debate, but that is not my focus here.
Read in it’s entirety, the interview gives us something of Braben’s vision for Elite, which in turn has implications for its future.
The interview clarifies that Elite as not “just a game” to Braben. It is rather a hard science fiction simulation with gaming elements, a virtual world or cosmos. In this sense, Elite is akin to a cross between a narrative driven game like Star Citizen and a virtual world like Second Life.
For Braben, the gaming elements are not focused on linear storylines featuring individuals who play through from beginning to end. Instead he is creating an overarching narrative of humanity’s journey in the galaxy — Sol’s colonization, the out-migration of generation ships, the emergence of human civilizations and stellar politics, humanity’s encounter with the truly other (i.e. Thargoids), and so on.
This isn’t because Braben is hostile to games built around linear plots. It is because of his enthusiasm for using history as a source of inspiration and the galaxy as the focus of his creative energies. He is using historical periods and events as analogues from which to build a galactic context. For example, his interpretation of the dignity of Roman slavery inspires the institution of Elite’s imperial slaves. This slow-burn storyline of human development along with Elite’s gaming elements is intended to form the context for social interaction.
Elite is not meant to be a game that one finishes per se. It is rather a virtual world or cosmos that one inhabits. The gaming elements help make that possible, but they are the means and not the end.
So what are the implications of Braben’s vision for Elite? I’ll mention three and wrap it up. I’m very interested in hearing your thoughts on the matter.
The first is for our expectations , both with respect for development and content. In terms of development, it seems the lions share of effort is given over to the galaxy’s physical environment and its fidelity to science, visual beauty, and immersive audio. Perhaps understandably, the gaming elements and social tools are taking a tad longer to build out. It also means the gaming content is not likely to ever be comparable to linear, storyline games. Even so, Frontier has much more to do outside of combat (e.g. exploration, trading, mining, crafting) so that pilots with different interests can truly chart their own way.
The second is the importance of the community to developing an infrastructure for the social environment. One aspect of Elite that is heavily criticized is its absence of quality tools for organizing pilots and finding information. The community’s response has been to create a set of extraordinary “social tools” — think Coriolis, Elite Trade Net, EDDB, Inara, and the like. This is an opportunity for Frontier to build out its social environment in direct collaboration with the community. I hope the Third Party Strike is proving productive in this respect.
The third is the ethics that need to govern a cosmos. All virtual worlds have to grapple with this. Their open-ended sandbox environment combined with the maliciousness of some people can ruin one’s ability to thrive “in-game”. In Elite, this has been illustrated by the problem of griefing, something that should not be confused with regular pvp in Open. We should all be supportive, therefore, of Frontier creating strong mechanics to deal with griefers, and other mechanics as the need arises. The health of Elite as a whole — as a virtual world and as a business enterprise — is threatened by malicious actors.
All this does not negate legitimate critique for decisions about design and implementation that are not up to snuff. Still, the interview gave me hope that Elite will continue, and in ten years be a far more vibrant cosmos (virtual world) than it is today. It will likely take more time on Frontier’s part, and more patience on our own.
The community has largely focused on his hopes that Elite will still be thriving a decade on. Some believe that is possible, while others say it is unlikely. The debate here, as ever, revolves around the viability of the game design. This is a legitimate topic of debate, but that is not my focus here.
Read in it’s entirety, the interview gives us something of Braben’s vision for Elite, which in turn has implications for its future.
The interview clarifies that Elite as not “just a game” to Braben. It is rather a hard science fiction simulation with gaming elements, a virtual world or cosmos. In this sense, Elite is akin to a cross between a narrative driven game like Star Citizen and a virtual world like Second Life.
For Braben, the gaming elements are not focused on linear storylines featuring individuals who play through from beginning to end. Instead he is creating an overarching narrative of humanity’s journey in the galaxy — Sol’s colonization, the out-migration of generation ships, the emergence of human civilizations and stellar politics, humanity’s encounter with the truly other (i.e. Thargoids), and so on.
This isn’t because Braben is hostile to games built around linear plots. It is because of his enthusiasm for using history as a source of inspiration and the galaxy as the focus of his creative energies. He is using historical periods and events as analogues from which to build a galactic context. For example, his interpretation of the dignity of Roman slavery inspires the institution of Elite’s imperial slaves. This slow-burn storyline of human development along with Elite’s gaming elements is intended to form the context for social interaction.
Elite is not meant to be a game that one finishes per se. It is rather a virtual world or cosmos that one inhabits. The gaming elements help make that possible, but they are the means and not the end.
So what are the implications of Braben’s vision for Elite? I’ll mention three and wrap it up. I’m very interested in hearing your thoughts on the matter.
The first is for our expectations , both with respect for development and content. In terms of development, it seems the lions share of effort is given over to the galaxy’s physical environment and its fidelity to science, visual beauty, and immersive audio. Perhaps understandably, the gaming elements and social tools are taking a tad longer to build out. It also means the gaming content is not likely to ever be comparable to linear, storyline games. Even so, Frontier has much more to do outside of combat (e.g. exploration, trading, mining, crafting) so that pilots with different interests can truly chart their own way.
The second is the importance of the community to developing an infrastructure for the social environment. One aspect of Elite that is heavily criticized is its absence of quality tools for organizing pilots and finding information. The community’s response has been to create a set of extraordinary “social tools” — think Coriolis, Elite Trade Net, EDDB, Inara, and the like. This is an opportunity for Frontier to build out its social environment in direct collaboration with the community. I hope the Third Party Strike is proving productive in this respect.
The third is the ethics that need to govern a cosmos. All virtual worlds have to grapple with this. Their open-ended sandbox environment combined with the maliciousness of some people can ruin one’s ability to thrive “in-game”. In Elite, this has been illustrated by the problem of griefing, something that should not be confused with regular pvp in Open. We should all be supportive, therefore, of Frontier creating strong mechanics to deal with griefers, and other mechanics as the need arises. The health of Elite as a whole — as a virtual world and as a business enterprise — is threatened by malicious actors.
All this does not negate legitimate critique for decisions about design and implementation that are not up to snuff. Still, the interview gave me hope that Elite will continue, and in ten years be a far more vibrant cosmos (virtual world) than it is today. It will likely take more time on Frontier’s part, and more patience on our own.