That would confuse the flack out of me....
LOL yes that's exactly what the 'old me' would have said! I can't explain it. I was trying out exactly your proposed combo of Yaw on the Roll and Pitch stick. It's my absolute default all the years and to now the single biggest stumbling block to me changing control schemes.
The only reason to try Lateral on the non Roll / Pitch stick was that it felt quite natural to have Yaw and Lateral linked when tracking an enemy craft. Or at least, it didn't feel wrong. Right now I could easily switch between the two. What surprises me is that this doesn't bother me. There is no 'dominant' handedness happening.
The epically way bigger thing to mention here is that - somehow - I can now do Flight Assist Off very well. This evening I was flying through the trenches and nooks and crannies of the Coriolis space station with relative ease. I've never been able to do this before. Somehow it just felt natural. I think of a direction or a route through station structure, and I could just make it happen. I think when moving to a thrusters only control scheme (ie, no throttle) with Flight Assist On, it somehow preps you up for FA Off, as under this scheme, all moves are incremental, even if FA On pulls you back to stability when you let go of a particular thruster.
FA Off, by comparison, 'simply' requires you to correct and adjust the moves. It's all about small inputs. I'd seen countless video on YouTube and wondering how these gifted humans could do this. Now with the right kit and control scheme I can understand how it's done. I think a large part is in me not having two axes assigned to my rudders to control via the pedals - I now have only Vertical thrusters, previously Vertical and Lateral. The second stick provides far more immediate an instinctive response with Lateral .
I'm doing things I've never been able to do, or thought possible for me to do. I feel like I'm 'flying', to sound a bit dramatic and emotional about it. It's a release, it's a freedom. It feels like a total transformation of the same game. It feels like a proper 'Sim'. FA On by comparison suddenly feels like it's on rails and constricted. There is a magic in feeling the pure 6 degrees of freedom and understanding it and controlling it. Coming into the star port to land with FA Off is a beautiful experience. It's like what you imagined when you played the first Elite on BBC and Amiga back in the day, but with the scenes from 2001 A Space Odyssey playing in your mind. I can't explain it without sounding silly, but it literally feels like a shackle has been removed. It's like the world should be, like you realised you've been doing it all wrong. Like seeing the light. (I know how gushing and emotive this sounds...!)
Seeing a planet rotating in the background whilst you're flying down a thin trench within the Coriolis station's structure provides an amazing juxtapositional sense of scale and perspective. It's amazing and mind expanding. It's easily made it's way into my 'top 10 most profound and spiritual' gaming moments ever experienced. I've never felt this sense of scale in Elite until now.
I realise the kit I have helps a lot to this degree. I have two high quality sticks and rudder pedals. They provide a great feel and feedback to inputs. Stick calibration dead zones are quite key to achieving the best degree of control. If there are no dead zones set, this equates to a lot of random and unintentional manoeuvring which is a problem I probably suffered from in the past. It is critical to know when you are implementing an input.
I also realise I haven't ventured out back into the real world of the game, have stayed on all the tutorials so far, but nothing about what I've developed so far worries me for the time when I get back into the main game. I will need to do a lot of 'research' here and report back. However I also know that combat will need a massive amount of work to attempt of FA Off and I think it may never truly be possible without assist in place.
What I find amazing also, is that Frontier decided to put Flight Assist Off in the game. It's a stroke of genius. I now like to think they probably designed the game to be with FA Off as standard, and then reluctantly implemented FA On, to account for the reality, understandably, of most common gaming set-ups, and the relatively large learning curve required to fly in space 'naturally'. It's a beautiful simulation of space. Forget all the ancillary angst this game attracts, at this level it's an amazing simulation that gives you an incredible sense of realism and achievement.
But wait, there's more.....
The additional 'bestest best' part is that, whilst doing all this, I had installed the amazing Amazingly Realistic Immersion mod that
@Old Duck has posted, and I happened to have removed the 'vector' space dust you see when flying in normal space.
This wasn't intentional as part of my control scheme exercise, rather just purely coincidental. Without the dust, it's again like a breath of fresh air. You realise you simply don't need this. Space is very, very big. It really doesn't matter if you can't see the localised space dustlets flying past your windscreen. It doesn't matter if you're floating around a little bit loosely.
What matters is your local frame of reference, be it a space station or an asteroid or an enemy ship. The omission of space dust emphasises the reality of space, a big black vacuum. Realism is definitely increased amazingly well by this mod. The only thing that I need to read my ship vectors is the visual relation to the target, whatever that may be. Realising you don't need the nannying effect of the space dust is immense. It is as if the shrouds have been lifted from your eyes.
I'm feeling a spinning motion in my head as I type this. Similar to when you've gone water skiing, or swimming in a rough sea, or snowboarding, in the day - your mind is still feeling it at night, the motions playing in your head. It's like a kind of post processing in your brain, I've always thought.
Will post back with more developments and findings, and apologies for the gushiness of this post, but this evening was a epiphany moment in video games for me, and those are rare and definitely far between. And there's nothing sweeter.