Ship Builds & Load Outs Brand new Python and current FdL owner - please critique my builds

Hi

Critique welcome! I don't play for PvP but will dabble in Open (peacefully). I mainly enjoy playing escort for a mate who enjoys mining. Haven't got into trading so don't know if I will enjoy the meta game.

My chief combat ship is a SCB FdL: this is my placeholder build which I have been slowly learning. When 2.1 drops, the mMC will be replaced with a hMC. (I know I will need to balance the shields + SBs, with the 3 SCB's combined output but with the 2.1's hMC I will only be able to field weaker SBs to bring shields strength more in line with the SCBs' output).

Just managed to buy and fit out a Python. Here is my new Python's build As you can probably see I don't really know what I am doing. (For either ships!)

I don't know what to do with it or why I want it. The FdL does a fairly good job in Rez sites. I just know I want both ships because people like them!

So, if you were me, had the above ships and about 7mil in the bank (and an asp e) what would you do?

Thanks!
 
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Well I wouldn't fly that Python at all, since you don't have enough for a rebuy. You're close on the FdL as well.

I don't see any problems with the FdL. It's close to mine, although I run with 4 multis.

With the Python, you kind of need to decide what you're doing with it. You could outfit it for trading or mining or play with it in combat. I never did a Combat Python so I'll defer to Python owners, but five lasers would bore me, personally.
 
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Hehe! Thanks :)

Good point re buyback. I got it from LyR(?), so with the 15% discount it isn't as bad! FdL is safe but you are right about the Python. I am only in HiRez sites and I know when to run... (he says!)

The Python isn't that fun to fly in combat. My FdL is a pleasure to fly, the Python is a chore in comparison, though once I got into the flow of it, I began to enjoy it more.

I guess it might be better used for trade?
 
The builds both look fairly ok to me.. Only a few observations..

Very few people use frame shift wake scanners -- It much quicker to figure out where people have gone by cycling through the local systems and following people after they've hi-waked is usually a futile activity anyway.
On my shielded PvE FDL I use a bi-weave and banks -- That gives me banks for emergencies or big wings but generates 1000s of MJ of more shield throughout a res hunting session for the cost of havin a 600 base shield instead of 800.. worth it in my view.
I also don't really bother with bulkheads on my PvE ships, they're really heavy, make you less maneuverable and very inefficient in terms of armor per tonne weight compared to adding a few hull re-enforcement. Also, on an FDL/Python doing PvE there's no reason your shields should ever go down. I do use them on my silent PVP ships however..
 
Sweet. Whoops! My FdL uses standard alloys not military. Thanks for the tips with the Bi-weaves awesome point. Note to self - 600 is still less than 800 so pop those SCBs earlier!

I have never used the FS wake scanners just wasn't sure what else to do with the ship and thought I might need them for the odd mission?

So, drop the Python as a combat ship then? Strip it and see what trading is like! :)
 
Sweet. Whoops! My FdL uses standard alloys not military. Thanks for the tips with the Bi-weaves awesome point. Note to self - 600 is still less than 800 so pop those SCBs earlier!

I have never used the FS wake scanners just wasn't sure what else to do with the ship and thought I might need them for the odd mission?

So, drop the Python as a combat ship then? Strip it and see what trading is like! :)

Assuming you don't have the extra power for another booster, an extra heatsink/chaff always helps. It's up to you about the Python, I love both the Python and the Fdl in combat :) But yes it does make a good trader/miner too.

One thing to remember about the Python, of all the ships, the Python seems to get the largest advantage in pitch rate when turning FAoff. It does really care about the blue zone though... You kind of need to know how to fly it.
 
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One thing to remember about the Python, of all the ships, the Python seems to get the largest advantage in pitch rate when turning FAoff. It does really care about the blue zone though... You kind of need to know how to fly it.

Tell me about it!

First thing I noticed. I play house rules FA off at all times. I feel like I am always boosting when turning with that ship. I try to make sure I can consecutively boost to turn the thing! So much so I was debating using lower grade thrusters which I could use boost more frequently!

Chaff! I should use those things! :)

Thanks again
 
The Python is a great all arounder btw, which I kinda spaced on in my post. The FdL tends to be stationary because of jump range (although I outfit it with a 4A scoop and extra fuel tank and take it 15-20 hops for Powerplay regularly) so pairing a multipurpose Python with it might be good. You could use it for CGs, Powerplay, trading, missions, etc, and can swap out components for the tasks at hand.
 
The Python is a great all arounder btw, which I kinda spaced on in my post. The FdL tends to be stationary because of jump range (although I outfit it with a 4A scoop and extra fuel tank and take it 15-20 hops for Powerplay regularly) so pairing a multipurpose Python with it might be good. You could use it for CGs, Powerplay, trading, missions, etc, and can swap out components for the tasks at hand.

This is exactly what I do :) Normally I fight other players etc or fight at the local res in my FDL but sometimes I get out the travel Python for a CG :)
 
I would be really grateful for a Coriolis of a good around CG Python build. A CG build would prolly be a great Python fit as you need to be Jack of all trades
 
It's not a cost issue as I've currently about 15 active ships (2 x Python, 2 x Asp, FDL, FAS, FDS, FGS .............), for me it's about building a multi-role ship that can do most of the roles fairly well, fully laden it's not the best combat ship but empty it's not far off the 0.5 ratio, once you go beyond 0.5 outside of the maximum speed the agility improvements are minimal anyway.

As to shields it's really down to what you're hunting for mid range BH it's fine but I wouldn't take it to a comp nav beacon or a HazRES I've got a FAS and an FDL for that, currently I'm playing around with the multi-role build again something like this.

http://coriolis.io/outfit/python/07...aCc202fP424.Iw18eQ==.Aw18WCMQ?bn=Python CM 5A

I'm currently doing a trade CG with a few mining/BH vacations to ease the tedium with this build :)
 
Ahh

I can't give any more rep or I would have done!

Sorry for persisting but I am genuinely curious! :)

Questions:
Why not have the 10 bin refinery instead of the 9? You have the power for it.

Why not an A Power Plant? Surely an A rated PP is objectively better than C, even just for heat management?

Finally, I notice the thrusters are C, I think I know why. Is that because the C's power draw us less meaning you can boost more frequently for turning?

Thanks again! :)
 
I reckon with the Engineers upgrades we'll all need to have some spare power capacity, I also like to preposition my "fleet" ;) so my Python miner/haulers will be at or near a pristine metallic site, my combat ships near compromised nav beacons or HazRES and my Asp E is near the edge of the bubble, I use an Asp S as a taxi to go between the various ships.

Answers ;)

You won't get more than 9 types of ore in a typical pristine metallic ring so 1.5 mil for a 4B or 4 mil for a 4A?

A grade A power plant will certainly make for a cooler running ship I used a 5A when my Python was just a hauler but as I'm running two miner/hauler Pythons I'll put up with a little extra heat (around 4%) to keep costs down.

As before running two Pythons ain't cheap! ;) 6A thrusters are around 12 mil more expensive than 6C and a 7C powerplant will just about run them leaving very little for offensive/defensive changes in the future.

I'm just back from a short mining "vacation" racked up a couple of mil in around an hour, for really efficient mining four or five collectors would be better but as I'm doing it to escape from something I find really tedious three does the job.
 
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