Brand new Type-7 and all cargo blows up for no reason

I come out of FSD drive and approach a station, as I get about 7km away suddenly I hear "eject, eject" and my ship blows up for no apparent reason.

I had full shields on, no one was shooting at me. No overheating, no warning, nothing. Lost millions and millions of credits of cargo and the ship.

Has anyone experienced this? I'm absolutely furious.

Happened to me today in a type 7 too, 208 gold in the cargo, total loss about 2.5 million (1.8 in gold)

Go to a station to sell the gold, requested docking, let the docking computer take control. As I was flying through the slot my ship just exploded on the other side.
Full shields, no scan, no wanted, no damage taken, just boom! No real players on my radar and no npcs using the slot. Just kaboooom!

I submitted a ticket, but I don't think it'll get a reply for a long, long time.

Sold the type 7 and went back to an ASP.

- - - - - Additional Content Posted / Auto Merge - - - - -

I had full shields and 100% ... it was basically a brand new Type 7 which really irritates me to no end. I opened a ticket, hopefully Frontier can do something about this. Otherwise I'm done

I'd only been about 200ly in my type 7, I'd traded twice in it, this was the 3rd time. I doubt hull integrity was an issue
 
Similar situation happened to me in a T6, but I was hung up in a stations outer beams, thx to my SC exit placement. This is messed up that so many of us are having the costly problems and FD is simply ignoring us. When economic progress is such a tedious and enduring task, the pain of the loss is even greater. I couldn't imagine starting over from my t7. I'd probably quit the game.
 
It might be, as some people already said, that some NPC unintentionally crashed into you.

Trade ships are incredibly squishy, and lower rating shields provide crappy protection.
Yesterday I accidentally ran over some poor bloke in T7 while exiting station in my clipper.. Tried to move as far away as possible from him, but we were entering letter-box at the same time from weird angles.. I was surprised when I heard him pop since we were both going relatively slow.

Then I decided to make my sig.
 
Similar situation happened to me in a T6, but I was hung up in a stations outer beams, thx to my SC exit placement. This is messed up that so many of us are having the costly problems and FD is simply ignoring us. When economic progress is such a tedious and enduring task, the pain of the loss is even greater. I couldn't imagine starting over from my t7. I'd probably quit the game.

Has to be a bug. I wasn't tangled in the station, docking computer active, flying in nice and smooth. just went KABOOOOOOM!
I think in all, after trading the type 7 in for a standard ASP, it's probably cost me the best part of 6 mill. Traded a fully upgrade ASP for the T7 and I had 12 mill in the bank. Swapped back to a standard ASP and I've got 4 mill in the bank. (after buying a couple of upgrades)

To be honest, after I traded back to the ASP I logged off and went to browser that star Citizen game people have been talking about. I don't mind losing stuff for my errors, but I'm not grinding again to lose stuff for a buggy game.

Have to see how long they take to reply to my ticket before I decide what to do.
Yeah, I agree, grinding trade routes is such a slow tedious process
 
Sounds to me like accidentally enabling silent running. If you dont use it, remove it from the... del (?) Key

Edit: oh... no overheating? Hmmm... rammed something big?

Thanks god that i sold today this lakon crap (from type 9 to python) and iam now sitting in an much better ship.
 
Initially My type 7 had a horrible heat problem. With the modules I hade configured it with, heat would hit 124% on a jump to a close star. Perhaps yours was far worse. Jumping generates a lot of heat it seems, If you multijumped without paying attention to the heat monitor, detonation would be almost as soon as you exit at like 200+% . Or so I assume...
 
Initially My type 7 had a horrible heat problem. With the modules I hade configured it with, heat would hit 124% on a jump to a close star. Perhaps yours was far worse. Jumping generates a lot of heat it seems, If you multijumped without paying attention to the heat monitor, detonation would be almost as soon as you exit at like 200+% . Or so I assume...

I had just come out of supercruise, heat was down into the 50s (always monitor it, being a lakon guy for a while)
 
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