Branded Outfitting Upgrades

I'm having a lot of fun with upgrading the ship, but I find the upgrades a bit 'dry' and having a (sort of) linear upgrade path of E->A (I know there are weight differences and power but power especially is more of a cap, as it doesn't affect your regen). Maybe having different brands as well, so one make could be very energy efficient for it's power but heavy, while another would have massive output with massive energy drain, and so on.

Now we know there are some brands in the Elite universe, so it would be nice to see some names attached (Ingram pulse laser, Lance & Ferman etc.). This could be more flavourful than the 'rare' upgrades like overcharged weapons. Matbe

The current upgrade system is similar to Armored Core, where you weigh up different factors for the weapons and what you want to do with them, and I think that offers some good ideas on the outfitting options, and this can be tied into brands and companies.

There is the dichotomy of Energy weapons vs. Solid Shell already, but you could have some differences in them, so one brand of pulse lasers favours slower pulse time to favour higher damage per pulse.

Maybe different power distributor brands that favour different factors - brand A has larger capacitors but slower recharge time, brand B is the opposite, brand C recharges weapons faster than engines. You could do this for engines - since the flight engine non-newtonian you can have a boost favouring thruster, or a top-speed one.
 
Also add a way to see your current equipment's stats when there isn't an alternative to buy. (Nothing to 'Compare' to)
 
If anyone can add brands they know of that were seen in older Elite games or manuals, please add them! Currently

Ingram - lasers
Lance & Ferman - missiles, lasers (their laser, the military laser, got banned apparently)
 
The Amiga Elite version had all the different components listed here's a screenshot. When I get home I'll post up the names.
132069-elite-amiga-screenshot-equipments.gif
 
Here is the list:

Fuel: WS Thru-Space Drive
Missiles: Lance And Ferman
Cargo bay Extension: Mariner 35T Freight Chamber
ECM: Interspace Heavy Element ECM
Pulse Laser: Ingram Model 1919A4 Pulse Laser
Beam Laser: Ingram Model 1928A2 Beam Laser
Fuel Scoop: Deep Space ReQax Fuel Scoop
Escape Capsule: Xeesian FastJet LSC Escape Capsule
Energy Bomb: Medusa Pandora Energy Bomb
Energy Unit: Extra Zieman Energy Unit
Docking Computer: SinCorn RemLock Docking Computer
Inter-Galactic Hyper Drive: Xexor/Hikan Galactic Hyperdrive
Mining Laser: Kruger ARM64 Sp. Mining Laser
Military Laser: M1928A2 (I'm thinking this is a military version of the Ingram Beam laser look at model #)
Retro Rockets: Xasar Ion Retro-Rockets

There you have it. Took me forever to fight my way to Zoance so I can see this stuff and write it down. I must have gotten interdicted 6 - 7 times (mostly asps and a mamba) but what hit me is how long it takes to get from the mass lock point to the station in full speed... let's just say all the young whippersnappers complaining about long SC times are really need to calm down ;)
 
I would like to see more variety for sure, variety is important even just cosmetic. It would be cool to visit the actual manufacturing plants or ship yards of brands for specific outfittings.
 
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