Bravo to heat management, it was sorely missed.

Bravo to heat management, it was sorely missed.

I personally was very disappointed when heat management was essentially made useless despite all the mechanics designed around it. So glad to see it return (although I'd like it if it was even more restricting) to the game and reinstate some depth to ships.

I've read that module malfunctions will be increased in the future along with additional mechanics to add more depth to ship interaction. I sure hope so.

There hasn't been much lately, IMO, I can give FD props for but, in this case, I think it's due. So, here's giving them their due.
 
Bravo to heat management, it was sorely missed.

I personally was very disappointed when heat management was essentially made useless despite all the mechanics designed around it. So glad to see it return (although I'd like it if it was even more restricting) to the game and reinstate some depth to ships.

I've read that module malfunctions will be increased in the future along with additional mechanics to add more depth to ship interaction. I sure hope so.

There hasn't been much lately, IMO, I can give FD props for but, in this case, I think it's due. So, here's giving them their due.

hear hear
 
How the heck can you over heat your ship. Genuine question.
Just after the update, I tried out my favoured viper loadout at the time, All A rated bar sensors with C2 beams and C1 pulse. I could not over heat it. Capacitors would run dry before I even got a warning. I tried popping shield cells, still no problem.
Im sure the heat management system is great and I agree its needed. It can only add depth to the combat IMO. But I havnt even figured out how to overheat anything yet without a White Dwarf involved.

Am I bugged maybe? I really dont know.
 
well...A rated kit tends to be the most heat efficient too. It would make sense you will have minimised the overheating component. It sounds like the heat management may get another tweak upwards in the next release or so...


Cheers,

Metkis
 
The T7 with A-grade stuff overheats even when FSD-ing. From 47% heat.
I don't even dare to see how it performs with E-grade components as it comes out of the factory. Lakon Industries might have some backdrop on their income if the release a brand new ship which blows up right after you start the engines...
 
How the heck can you over heat your ship. Genuine question.
Just after the update, I tried out my favoured viper loadout at the time, All A rated bar sensors with C2 beams and C1 pulse. I could not over heat it. Capacitors would run dry before I even got a warning. I tried popping shield cells, still no problem.
Im sure the heat management system is great and I agree its needed. It can only add depth to the combat IMO. But I havnt even figured out how to overheat anything yet without a White Dwarf involved.
Boost + disrupted FSD charge + shield cells does it quite quickly. Fighting very close to a star also gets rather toasty. I've managed to do heat damage from firing weapons and boosting before while right on top of a star.
 
Oh man, I still remember going whaaat! the first time I jumped in my brand new stock T6 after using an A rated viper. And this was before 1.1.
 
The T7 with A-grade stuff overheats even when FSD-ing. From 47% heat.
I don't even dare to see how it performs with E-grade components as it comes out of the factory. Lakon Industries might have some backdrop on their income if the release a brand new ship which blows up right after you start the engines...

Well, the T6 goes up to 105-110% Heat, when charging the FSD while running it on all E- Class Stuff. Gave me quite a scare when I first bought one and had to move stations with the basic equip because I couldn't upgrade it at the station I bought it at because they didn't have any usefull modules.
 
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