Bread-and-butter profits for passenger ships

If my cargo ship can't get haulage missions then I can still buy stuff and sell it at a profit. If a miner can't get extraction missions it can still go out mining. Passenger ships could really do with an equivalent to these.

My suggestion would be an ability to advertise tickets. Plot a course including stations and/or tourist beacons and get a time limit based on my ship's jump range - maybe adjustable to some extent. Then, with or without a realistic delay, see how many passengers want to come along.

It should be quite easy to get first class tourists from a high population system to come to beacons and tourist stations, for example. Or a whole bunch of economy passengers from a bust economy to a boom one.

And maybe an elite explorer could take tourists, researchers or fans on a tour of some of their favourite discoveries? That would require putting astronomic bodies on the itinerary that don't have tourist beacons. But then it has always seemed odd that every researcher or "famous explorer" mission has just involved scanning a tourist beacon.

A related idea: the Dolphin, Orca and Beluga would be much more tempting if their large viewing windows gave you bonus pay from sightseers.

And an afterthought: I'm on the Outer Rim Stations Tour right now. I could have advertised to take a few passengers along for the whole journey. It's only a month, I've been given that long for research passenger missions before.
 
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The passenger liner ships should have a passive buff to transportation/tourism quest payouts, for sure.
As it is now, it's not attractive enough for me to want to buy one over an Asp even if I plan on doing passenger missions exclusively.
 
Not every transport mission perhaps. Some people just want to get somewhere, others are in it for the journey. And researchers might care more about their instrument readouts than what their eyes can see. Maybe they could pay a premium for use of an engineered surface scanner though.
 
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