Breakdown

I don't know if this has been talked about on the forums but it would be cool if a coaster broke down all the people on it would suddenly stop on a chain and have to wait, and all the people in line could still wait for the coaster to be fixed instead of leaving to other rides.
 
If they're going for realism then this should be in the game, however some guests may want to leave the queue if a ride is broken.

I am hoping in terms of maintenance that there's some variety in not just the reason for break down, but how the engineers go about fixing it. for e.g.

If a safety cut out is the reason then usually the ride can be re-set by the engineer from the main console.
If the restrains are stuck then it would be good to see the engineer using some tools on the station track
If the train gets stuck on the chainlift then the engineer would be fixing the motor etc.

It would also be neat if engineers did peroidic checks of rides. There's a lot of ladders currenty on flat rides, so I am hoping that they climb these to do inspections and what not.

The difficulty the PC team have is perfecting how often these events happen and how they affect the running of the park.
 
Something I've been wondering for a while now is how are they going to handle crashes? The trains don't seem to fly off the track at all which could be a bit awkward if we get older rollercoasters that aren't attached to a track like the side friction coasters or something like a bobsled.

Also will there be a brakes failure of some description? Personally I always hated the brakes failure thing in RCT2 because:

a) Having all brakes (except block brakes) fail simultaneously is highly unlikely
b) I personally have never heard of a rollercoaster's brakes failing altogether although the infamous 1979 Battersea park incident was in part caused by a failure of the anti-rollback system on the lift hill which I guess is sort of a brake...
c) It can make designing a rollercoaster that's entirely safe quite challenging at times especially if your station is reasonably low to the ground or your rollercoaster is very fast.
d) Most modern brake systems have their default/fail safe position to be engaged in cases of some kind of failure.

If you wanted to go for a more realistic but equally catastrophic breakdown then you would be looking at a wheel axle shearing or something derailing the train altogether but since this is most likely unpreventable it would probably not be a great game mechanic (pun intended).
 
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If they're going for realism then this should be in the game, however some guests may want to leave the queue if a ride is broken.

I am hoping in terms of maintenance that there's some variety in not just the reason for break down, but how the engineers go about fixing it. for e.g.

If a safety cut out is the reason then usually the ride can be re-set by the engineer from the main console.
If the restrains are stuck then it would be good to see the engineer using some tools on the station track
If the train gets stuck on the chainlift then the engineer would be fixing the motor etc.

It would also be neat if engineers did peroidic checks of rides. There's a lot of ladders currenty on flat rides, so I am hoping that they climb these to do inspections and what not.

The difficulty the PC team have is perfecting how often these events happen and how they affect the running of the park.

When the engineers do their periodic checks of the flat rides, the ride would have to shut down and put in some kind of test mode for safety.
 
Something I've been wondering for a while now is how are they going to handle crashes?

I hope they don't. Like you said Side-Friction coasters are really the only ones that can easily derail but I still don't think derailing or crashing should be in the game.
 
When the engineers do their periodic checks of the flat rides, the ride would have to shut down and put in some kind of test mode for safety.

Only if we're going for ultra-realism here, in other theme park games mechanics just inspect rides while they're running.

I hope they don't. Like you said Side-Friction coasters are really the only ones that can easily derail but I still don't think derailing or crashing should be in the game.

To be honest I would be totally fine with this given the current features in the game. I'm not after ultra-realistic breakdowns I just want realistic coaster building so I can make cool track layouts.
 
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Only if we're going for ultra-realism here, in other theme park games mechanics just inspect rides while they're running.

In RCT3 the mechanics/engineers would just crouch next to a small box on the ride for a second or two and the inspection and/or repair was done. That was kind of unbelievable, so I hope that repairs in PC are a lot more realistic than that.
 
I would like to see multiple ride operators for coasters, there should be somebody pacing back and forth like they are checking seats (although full animation of seat checking isnt necessary). I have not seen a lot of ride breakdowns in real life, but sometimes rides are shut down for the day. I have seen rides get stuck and usually somebody from maintenance shows up and gets it running again pretty quick. I'm not really sure what they do or why these things happen though. I have also seen older rides have "renovations" which could take months.

For me, I think there should be different levels of "breakdowns"... like if its something small - stuck breaks/restraints - then the mechanic shouldn't need to really do anything but show up to press some buttons. if its something bigger like wear n tear or bent wheels or something (idk) then the ride should be shut down and renovations could be animated where as the mechanic actually "repairs" the cars or track and you have to replace part of the ride. If its something really bad like a crash (I hope) then the ride should be permanently unpopular/unwanted by guests.

I also think ride "inspections" should occur by having a mechanic place a dummy in the train while the mechanic runs tests, but without the ride having to be closed. And it would be cool to see other things like the staircase get used occasionally but its not really all that big of a deal to me. I mainly just want to know that we can have the ability to crash a coaster if we so choose, even if the guests are not "injured", maybe guests will just know not to board a dangerous coaster?

One of the best challenges in RCT was making a bobsled coaster that didnt fly off the track [haha]
 
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It was a pretty big fan favorite in RCT, theres tons of videos of funny crashes on youtube. Its not neccessary and wont ruin the game if they remove it, and its not even something I would do very often myself. But its a funny little touch that can be interesting to play with.

Heres some of my favorites -
https://www.youtube.com/watch?v=YECkHvebGoA&t=9s
https://www.youtube.com/watch?v=p-fOfVsM7jE
https://www.youtube.com/watch?v=6lIHGMeNZFQ&t=14s
https://www.youtube.com/watch?v=qpQ4QJOYEBM

tell me thats not good for a laugh [haha] it doesnt need to be deadly, thrillville had crashes without deaths
 
The only video about crashes that I thought was funny is this one:

[video=youtube;ZE0_oyK1Juo]https://www.youtube.com/watch?v=ZE0_oyK1Juo[/video]
 
Heres some of my favorites

How could you not include this one?! This is one XYZcoaster's finest moments!

[video=youtube;vKOdTjC4fEs]https://www.youtube.com/watch?v=vKOdTjC4fEs[/video]

A lot of his videos are amazing though - I love the "kingda ka with a lift hill" one and his take on the "leap the dips" coaster.
 
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