This is just the basic math of the problem.
The following is a mission I am looking at.
A vip group of 5 wish to go 20,938 light years. (I rounded a lot in the math.)
They are willing to pay just under 25 mil.
With an average of 18 light years a jump taking about 80 seconds per normal sun with honking for exploration data. Not counting neutron stars and white dwarfs. It would take 52 hours of constant game play. No pauses, no breaks. To go there and come back.
20938 / 18 = 1167 jumps to get there and another 1167 jumps to get back. So roughly 2334 jumps round trip at 80 seconds each (again just an estimation) equals around 186,720 seconds. 186720 / 60 = 3112 minutes. 3112 / 60 = about 52 hours of constant gameplay.
If you play 4 hours a day for 20 days you will get this done in time with time to spare. That is about 80 hours of time leaving a little less than 30 hours of overage.
This is all based on playing the game non stop for 4 hours a day. No work, no food, no bathroom breaks accounted for during those 4 hours. Which also does not take into account for navigating any said obstacles either such as groups of suns you need to fly around.
Remember now, this is paying less than 25 million credits. You will still need to invest a massive amount of time just to get this done. This is not just casual game play. This comes down to just traveling. Taking no time for sights, or anything else.
This particular trip will pay out around 481,000 credits at 52 hours of effort if you keep a hard schedule of game play. If you take longer for any reason your will be paid less per hour.
This trip is not even to the furthest places passenger missions are offering. Sure, you could potentially stack more missions going to the same location if you are lucky finding them. All of these long trips start off with the same maximum of time 20 days, 23 hours, 59 minutes.
So in summary if you want to go exploring. These missions might be incentive to go. But if you do it for the money these are a very large waste of time. The same time spent trading will yield better credits. Will it be boring playing all that time trading? Sure, but so will sticking to someone else's exploration schedule.
How much is your time worth to you? A lot of this is really just my opinion and the simple math I have thrown at this model here. If you have spent the time souping up a better ship to do the above you may spend less time traveling. But you will still see hundreds and hundreds of jumps 1 after another and so on. Even with neutron stars and an engineered ship you may scratch out a few hundred light years here and there. But consider your time spent just to earn 25 million credits.
For me I do not see this being a valuable use of my time. Frontier widely does not take the player's game time into consideration. If you only play on the weekend for 4 hours a day for instance. The above mission is impossible.
The following is a mission I am looking at.
A vip group of 5 wish to go 20,938 light years. (I rounded a lot in the math.)
They are willing to pay just under 25 mil.
With an average of 18 light years a jump taking about 80 seconds per normal sun with honking for exploration data. Not counting neutron stars and white dwarfs. It would take 52 hours of constant game play. No pauses, no breaks. To go there and come back.
20938 / 18 = 1167 jumps to get there and another 1167 jumps to get back. So roughly 2334 jumps round trip at 80 seconds each (again just an estimation) equals around 186,720 seconds. 186720 / 60 = 3112 minutes. 3112 / 60 = about 52 hours of constant gameplay.
If you play 4 hours a day for 20 days you will get this done in time with time to spare. That is about 80 hours of time leaving a little less than 30 hours of overage.
This is all based on playing the game non stop for 4 hours a day. No work, no food, no bathroom breaks accounted for during those 4 hours. Which also does not take into account for navigating any said obstacles either such as groups of suns you need to fly around.
Remember now, this is paying less than 25 million credits. You will still need to invest a massive amount of time just to get this done. This is not just casual game play. This comes down to just traveling. Taking no time for sights, or anything else.
This particular trip will pay out around 481,000 credits at 52 hours of effort if you keep a hard schedule of game play. If you take longer for any reason your will be paid less per hour.
This trip is not even to the furthest places passenger missions are offering. Sure, you could potentially stack more missions going to the same location if you are lucky finding them. All of these long trips start off with the same maximum of time 20 days, 23 hours, 59 minutes.
So in summary if you want to go exploring. These missions might be incentive to go. But if you do it for the money these are a very large waste of time. The same time spent trading will yield better credits. Will it be boring playing all that time trading? Sure, but so will sticking to someone else's exploration schedule.
How much is your time worth to you? A lot of this is really just my opinion and the simple math I have thrown at this model here. If you have spent the time souping up a better ship to do the above you may spend less time traveling. But you will still see hundreds and hundreds of jumps 1 after another and so on. Even with neutron stars and an engineered ship you may scratch out a few hundred light years here and there. But consider your time spent just to earn 25 million credits.
For me I do not see this being a valuable use of my time. Frontier widely does not take the player's game time into consideration. If you only play on the weekend for 4 hours a day for instance. The above mission is impossible.
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