Breaking the 32 limit in an instance?

I've been thinking about the 32 limit and how the game will handle the following scenario:

32 players in the same instance
31 in an alliance
1 is a player being followed, lets call them Player X

Player X hyperspaces leaving a trail
The alliance chain their hyperdrives and the lead locks on to the trail to follow Player X
Player X arrives in a system with two others players in the same instance
The alliance arrives in that instance

So that potentially means there are 34 in the instance. What happens then?

Do 2 of the alliance appear in a new instance?
 
Either:

1. Some of the players get booted out of the instance in favour of the group
2. Someone gets forcibly ejected out of the group so that it fits
3. The group cannot join that instance
4. Something else I haven't thought of
.
.
 
Nope, the one player jumping into the system will, most likely, create an new instance for him and his pursuers by jumping into the system... sounds logical, because they have been in the same instance before they started jumping...

...another possibility could be: He jumps into the already open instance and his pursuers jump into a new one, since they have to stay together because they are in one alliance... which would practically end the pursuit.

Personally I believe the first one is correct.
 
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Either:

1. Some of the players get booted out of the instance in favour of the group
2. Someone gets forcibly ejected out of the group so that it fits
3. The group cannot join that instance
4. Something else I haven't thought of
.
.

1. Some of the players get booted out of the instance in favour of the group

It would be strange for Player X to visually see another players craft and then for it to suddenly disappear because either Player X or the other player has suddenly been puhed to a new instance

2. Someone gets forcibly ejected out of the group so that it fits

If I'm playing in the alliance (a group of friends) it would be bad that the game forces me out and no longer able to play with my other friends

3. The group cannot join that instance

Would there have to be a plausible reason why the group cannot follow? A message that appears?

4. Something else I haven't thought of

This is probably the way to go :) Not though of any nice way in game to handle this scenario.
 
Nope, the one player jumping into the system will, most likely, create an new instance for him and his pursuers by jumping into the system... sounds logical, because they have been in the same instance before they started jumping...

Personally I believe the first one is correct.

In the old games the hyperspace trail last some time. So Player X could have already arrived at their destination before the alliance decide to follow.

If the alliance jumps while Player X is still in the jump I can see how the server can detect this and place them all in the same instance but it still does not cover the possibility I raised above.

Ships suddenly disappearing from your instance would seem strange to me.

...another possibility could be: He jumps into the already open instance and his pursuers jump into a new one, since they have to stay together because they are in one alliance... which would practically end the pursuit.

Not sure I like the idea that the 32 instance max affects the gameplay that we are supposed to be able to use.
 
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IIRC in is planned that if you follow someone you have a lock on into SC then you enter the same SC instance. I don't see why in a hot pursuit in hyperspace by tailgating, for example, the same couldn't be applied.

However, if you are following a hyperspace trail sometime after the target has left (and so may have been placed in an other instance) then I think you just have to accept that you weren't quick enough. A lot will depend on how long hyperspace trails last and how long it takes for hyperspace jumps to complete and for people to be instanced at the other end.
 
IIRC in is planned that if you follow someone you have a lock on into SC then you enter the same SC instance. I don't see why in a hot pursuit in hyperspace by tailgating, for example, the same couldn't be applied.

However, if you are following a hyperspace trail sometime after the target has left (and so may have been placed in an other instance) then I think you just have to accept that you weren't quick enough. A lot will depend on how long hyperspace trails last and how long it takes for hyperspace jumps to complete and for people to be instanced at the other end.

That's what I thought... I mean, one ship following another one into SC is already pretty impressive, but 31 ships? Almost impossible, even with synchronized SC drives.
 
I still hope at release the limit of 32 will be lifted to 64. But this doesn't answer your question. :p

I think you'll be disappointed...

The likelihood of that number ever going up is very low. It is a limitation based around the P2P networking we're doing between players in the same session along with the technical side of just keeping track of that many human controlled entities flying about and interacting with each other.
 
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