Breaking the meta, not yet..

When you break your head trying to figure, adapt and try different ideas in order to remain somewhat constructive with a non-murder attitude but nothing seems to work.

Cutter-Piracy-2-0

In order to succeed you must avoid all creativity. Do not try and make sense of all the tools at hand.

It all just comes back to who has the most frag cannons and how fast I can get you to the re-buy screen before you pull the plug.


Maybe ya do have some better suggestions and have managed to break it, I'd be glad to hear!

Theory-crafting to get some spice and originality with such little tools is tiring...

I'm trying to rob (accumulate) 128 tons on 2 large ships... not like I'm getting greedy or anything, get it working already... Anything more involving than pew pew damage boner :rolleyes:... It just doesn't get me off sorry [down] Leave me and my entitlement to those 128 tons of cargo alone [haha]
 
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Apart from you linking to your own thread, I don't see what you're trying to get across.
 
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I'm very much a fan of "smash and grab" piracy where cargo is directly taken by force rather than by threats and demands for "compliance". It's just unfortunately somewhat under supported at the moment. Although Sandro has made some very encouraging comments about it recently.

A smaller ship and using hatch breakers (which pass through shields) rather than heavy weapons fire would go a long way towards making targets realise you're not merely ganking them. But then we're back to needing game improvements, because the way hatch breakers spread out cargo is pretty terrible.

I'd give up on getting 128t of cargo out of anybody though, no matter how you're trying to do it.
 
Apart from you linking to your own thread, I don't see what you're trying to get across.

Pretty sure there's some implied questions, some remarks, compelling statements, some criticism, a little poke, an opening on a topic, clear vocabulary plenty to initiate discussion. Had you taken the time to read perhaps we would be discussing some informed opinion and be constructive rather than... well... this...
Unless we all fully acknowledge this already.. Then we can just sit here together and pout?

I'm very much a fan of "smash and grab" piracy where cargo is directly taken by force rather than by threats and demands for "compliance". It's just unfortunately somewhat under supported at the moment. Although Sandro has made some very encouraging comments about it recently.

A smaller ship and using hatch breakers (which pass through shields) rather than heavy weapons fire would go a long way towards making targets realise you're not merely ganking them. But then we're back to needing game improvements, because the way hatch breakers spread out cargo is pretty terrible.

I'd give up on getting 128t of cargo out of anybody though, no matter how you're trying to do it.

It came to my attention when they introduced Security response times! I guess I interpreted that as the way they wanted us to go for since the current meta goes for pulling the plug.

Definitely a potentially viable way to go, tweaking the limpets into something more usable in a somewhat "rough" environment.

128 on 2 ships minimum that is ;). Basically robbing a T9 of 10% of its cargo seems quite reasonable if that in-turn offers viable content for bounty-hunters to chase me.
Even a full 128 tons only represents like a fifth of a trade cutter's load if you really want to hold a grudge lol.

Oh and if this hasn't already been done, automatically add black markets at any CG commodity related events? Lets not have pirates be out of a job every fortnight depending on some stations good will? If there's an event, there's plenty of reason to justify it lore-wise too.
 
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It came to my attention when they introduced Security response times! I guess I interpreted that as the way they wanted us to go for since the current meta goes for pulling the plug.

Definitely a potentially viable way to go, tweaking the limpets into something more usable in a somewhat "rough" environment.

128 on 2 ships minimum that is ;). Basically robbing a T9 of 10% of its cargo seems quite reasonable if that in-turn offers viable content for bounty-hunters to chase me.
Even a full 128 tons only represents like a fifth of a trade cutter's load if you really want to hold a grudge lol.

Oh and if this hasn't already been done, automatically add black markets at any CG commodity related events? Lets not have pirates be out of a job every fortnight depending on some stations good will? If there's an event, there's plenty of reason to justify it lore-wise too.

Ah, I thought you meant 128t per ship. Expecting to take 64t from the largest trade ships in the game doesn't seem at all unreasonable.
 
Well cudos OP for setting the bar high for your targets, not T6 popping for you (not sure I would fly a T6 with much more than 6 tons in open)! It will be interesting to see if you can meet your objectives are some "tweaks" to C&P and piracy mechanics. I also beleive FD need to tweak Bounty Hunting and Piracy mechanics at the same time. Still some dedicated PvP pirates around, I am not sure BH has risen back from farming Res sites.

As the target, I prefer the "persusion" approach. It is more fun, but also once the interdiction has worne off I know quite quickly if I face an ganker or a pirate by chat and loadout. The problem with the disabling approach is when eyeballing the loadout the ship does not look all that different to a ship designed to destroy, ok counting cargo bays is a clue, but i imagine most focus on he offensive. It makes for a more jumpy target.

Simon
 
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