General Gameplay Breaking Walls

So this has been brought up from time to time since the game released but I think we should talk about it again since it is an issue. As of now every dino in the game is capable of smashing through all types of fences, even concrete ones. We have plenty of big dinos that are capable of at least smashing through light and heavy fences but I feel that concrete fences should only be destroyed by the biggest of dinosaurs. If only big dinosaurs like trex and giga were capable of breaking through concrete fences it would make them feel bigger and stronger. Other than combat stats what really sets apart a trex from a struthi or homalo? Not much.

My proposal is that there is a new tiered system of what dinos can break what walls and what happens when dinos are contained and stressed and cant break out.

The tiered list (Open for debate, there are like 60+ dinos cant remember all of them):

Concrete Walls :

Large Carnivores
Sauropods

Ankylosaurs (excluding Nodosaurs)

Pachy & Stygimoloch

Exceptions :

Large Carnivores: Metriacanthosaurus, Majungasaurus, ceratosaurus
Sauropods: Nigersaurus

Heavy Steel Fences :

Large Carnivores
Sauropods
Armored Herbivores
Hadrosaurs
Pachy & Stygimoloch

Exceptions :

N/A

Light Steel Fences :

Large Carnivores
Small Carnivores
Sauropods
Armored Herbivores
Hadrosaurs
Pachcephalosaurs
Ornithomimids

Exceptions :

Pachcephalosaurs: homalo

Cannot Break Walls :

homalo & Dryosaurus



What Happens If They Can't Break Walls? :

Stress :

The most common suggestion I have seen is that the dinos simply get stressed and die. Perhaps when their stress level reaches 0 their susceptibility to disease greatly increases. That way they dont just instantly die for no reason but because they became diseased then eventually died to that (if left untreated). You can take it a step further and make ceratin dinosaurs like carnivores lash out at each other as well.

Climb :

Another suggestion I have seen is allowing dinosaurs like raptors to climb out. A preventative measure for this would be using electrified fencing as opposed to normal fencing which would zap them as they try to climb out.



If the work is done for this it would greatly improve the gameplay when building enclosures for dinosaurs and open new opportunities for new types of gameplay like making dedicated areas for quarantines and such.
 
One way to improve this idea about the species that can't break down fences is for them to take a certain amount of damage.

Like for instance, on the security mission on Isla Muerta, you have to contain the winner small carnivore (velociraptor or dilophosaurus), from breaking out as it will go into the scripted "Aggravated" behavior status, which makes even the most comfortable dinosaurs go nuts. You can have the small carnivore in a concrete fenced enclosure, and the immersion would break if it has no way of escaping or anything else to worry about for it.

So, I think that even the dinosaurs that can't break down certain fences should still attack them, but instead of breaking them, they will loose an amount of health that you would have to take care of with your ranger teams. When a dinosaur's health drains a lot by what ever specific factors, it won't be able to move around anymore, it will just lay down and go into their "Dying" behavior status. I can see it working for mission required dinosaurs in a situation where they can't break out but hurting themselves is, when they do enter their "Dying" status, the time count for the missions would cease, and will only resume when the dinosaur is healed by a ranger team.


The one thing I've always had a problem with, currently, is the idea of dinosaurs "climbing" fences. You see, you can place fences really close to the buildable area barriers. The buildings (or at least some of them) I have no problem with because even if fences are placed really close to them, they will still have enough room for small carnivores to run in between. It's the map barriers I haven't really checked yet to see how "climbing" raptors or things like that could work in-game. Like, is the AI in the game smart enough to determine how much room there is available for the escaping dinosaurs to run out of the fence they break down if the fencing is at its closest to a map barrier? And if so, can it be further expand by having the dinosaurs that would be capable of doing this able to determine how much space there is available on the other side of the fences they can climb over to perform their animations properly?
 
Last edited:
The one thing I've always had a problem with, currently, is the idea of dinosaurs "climbing" fences. You see, you can place fences really close to the buildable area barriers. The buildings (or at least some of them) I have no problem with because even if fences are placed really close to them, they will still have enough room for small carnivores to run in between. It's the map barriers I haven't really checked yet to see how "climbing" raptors or things like that could work in-game. Like, is the AI in the game smart enough to determine how much room there is available for the escaping dinosaurs to run out of the fence they break down if the fencing is at its closest to a map barrier? And if so, can it be further expand by having the dinosaurs that would be capable of doing this able to determine how much space there is available on the other side of the fences they can climb over to perform their animations properly?

The thing is that dinosaurs simply ignore map barriers and can walk outside them. I know this because when you try to fence off the canyon areas on sorna (the really narrow one farthest from the entrance in particular) you can put the fence right to the edge of the map barrier but it wont block anything (or at least anything small) because they will simply walk out of the map and around the fence. Despite that every item in the game can be placed just close enough that small creatures (and most big ones) can cut through with no issue so having small carnivores like raptors and dilos climb out is definitely not out of the question.
 
Something like this
1.png
 
It would be nice if dinosaurs like the Velociraptor could climb through the viewing galleries as well as the fences. They seem much easier to climb than the walls.
 
I do find it ridiculous that every dinosaur can break every fence, so I agree. It's also cool that you've thought ahead of ways to balance the idea, so that although a certain dinosaur can't break through a certain fence, there's still some sort of consequence.
 
It would be nice if dinosaurs like the Velociraptor could climb through the viewing galleries as well as the fences. They seem much easier to climb than the walls.
But can the AI be updated to be able to, or is the current AI able to understand these?
20191216211031_1.jpg
20191216210709_1.jpg
20191216210806_1.jpg
20191216210836_1.jpg
20191216212528_1.jpg


That’s the problem I have for “climbing dinosaurs”, I don’t know if the current AI or if the AI can be updated to understand where not to climb to the other side from, without getting all “glitched up”.
 
Last edited:
I mainly agree, but I would change a couple of things:

Concrete Walls :

Large Carnivores
Sauropods

Exceptions :

Large Carnivores: Metriacanthosaurus, Majungasaurus, ceratosaurus
Sauropods: Nigersaurus

Heavy Steel Fences :

Large Carnivores
Sauropods
Armored Herbivores
Pachy & Stygimoloch

Exceptions :

N/A

Light Steel Fences :

Large Carnivores
Some Small carnivores
Sauropods
Armored Herbivores
Hadrosaurs
Pachycephalosaurs

Exceptions :

Pachycephalosaurs: homalo

Cannot Break Walls :

Ornithomimids, Homalo & Dryosaurus



What Happens If They Can't Break Walls? :

Stress :


Make stress work as a disease when their confort level is under their confort level. If they can't escape, they got stressed and die. They can be cured as with other diseased, but since their confort is not fixed they will keep getting stressed.


Climb :

Some small carnivores which can't break the walls can climb.
 
Back
Top Bottom