On the plus side, if you want to avoid getting penalized; silent running and/or heat sinks will make carrying illegal goods easier.
I just wouldn't rely on auto-docking as it'll take its sweet time for them to try and scan you.
The ships at construction sites seem to be alot more scan happy than most places and stations.
But it is a problem you can't improve Brewer rep and it would make construction impossible if you do end up getting to hostile status.
this doesn't work, brewer security scans you anyway and you get fined very quickly, they do not care for stealth, they literally do see all unlike some pirates.
on another note, Brewer Corp (not Brewer Logistics) are what controls the orbital, planetary construction sites and colonization ships.
once you lose enough rep and become hostile all of them will open fire on you... the worst part is, you can't do anything to get that rep back, you can't get it back from trailblazer Minerva as that's controlled by brewer logistics and delivering cargo also does not increase rep.
so, I sent in a support ticket and reported it to them, they replied that it's a design oversight and it's probably going to be fixed soon.
It's not called the "Crime and Players Having a Good Time" system, so yes, punishing players is fully intended.
More seriously:
- all of the individual components of this event are intended and normal: factions are allowed to outlaw specific cargo types, smuggling is an offence which generates a fine and rep loss, some of the cargo types used in colonisation are illegal in some (but not all) jurisdictions presumably to make obtaining them a more interesting challenge
- it's more severe consequences than normal in this case because you don't have an easy way (unlike most factions) to repair reputation with Brewer Corp
- the overall consequence probably wasn't intentional, but within the current rules the obvious fix is to make Brewer Corporation an Anarchy faction instead (so it stops outlawing goods and issuing fines), which would have its own potentially unwanted consequences elsewhere
- the "Crime and Punishment" system isn't at all well designed so all sorts of unintended consequences like this crop up all over the place (it's been working very badly with Odyssey on-foot content for the last four years)
Also, corporations typically don't forbid combat stabilizers and battle weapons (the only forbidden cargo any colonization stuff needs) but for some reason, brewer Corp that's a corporation does forbid it.
currently there is no way at all to regen brewer rep, once your hostile, that's it, colonization is done and dusted for good for you as from personal experience hostile rep only regens half-way through the hostile section of the reputation bar (I have a months' worth of experience with another faction where it stopped there)