My primary role within the game is trading. I enjoy it, I find it relaxing as a break from the usual combat oriented games out there. Intergalactic trading and exploration are both good activities when I need a less stress related activity. One of the things I've noticed about trading in Elite however is that there is always some pre assigned pirate that will chase me down. Yes this adds an air of risk to the activity, it is sometimes even enjoyable to know that I must evade those pirates to get that high value cargo to its destination. The problem I run into is when I do fail that interdiction the pirates simply open fire on my unarmed trade vessel without any communication at all.
Someone recently explained that mechanic to me and I do appreciate that but I would like to see more non combat options to this encounter. That pirate wants my cargo for credits. I have credits, when that pirate notifies me that he wants my cargo having the option to instead pay the pirate to keep my cargo and be able to continue my journey without losing my ship, faction reputation, fines and rebuy costs would be nice.
How much is that cargo worth? I can pay that to the pirate instead of simply losing it all or losing my ship. The cost of the bribe equivalent to the cargo I'm holding.
Someone recently explained that mechanic to me and I do appreciate that but I would like to see more non combat options to this encounter. That pirate wants my cargo for credits. I have credits, when that pirate notifies me that he wants my cargo having the option to instead pay the pirate to keep my cargo and be able to continue my journey without losing my ship, faction reputation, fines and rebuy costs would be nice.
How much is that cargo worth? I can pay that to the pirate instead of simply losing it all or losing my ship. The cost of the bribe equivalent to the cargo I'm holding.