Brightness of stars up close

Hmm, one thing is bothering me. When closing in on a star, in game you see an huge, mildly glowing object.

In my understanding, when looking at a star from close distance with unprotected eyes, your retinas would get toasted. It is just a very, VERY bright object, revealing details only when using some filtering technique.

I could accept that the canopy glass is doing such filtering, but then it should not work when the canopy is breached.
 
Don't forget your avatar is also equipped with a flight suit, including what I can only assume to be a flight helmet.

I'd imagine the visor on this would have secondary polarising shielding built-in.
 
I understand what you mean, but i think it´s gameplay > realism. But would not mind if they brighten it up a little.
 
Yes

The pilot is also augmented.

Here is a concept design

fun118_elvis_glasses_300cu.jpg
 
I could accept that the canopy glass is doing such filtering, but then it should not work when the canopy is breached.

The pilot has a helmet that does the same job man. Remember, the game will feature EVA too, there would be no point to it if leaving your ship made you insta-blind...XD
 
Hmm, one thing is bothering me. When closing in on a star, in game you see an huge, mildly glowing object.

In my understanding, when looking at a star from close distance with unprotected eyes, your retinas would get toasted. It is just a very, VERY bright object, revealing details only when using some filtering technique.

I could accept that the canopy glass is doing such filtering, but then it should not work when the canopy is breached.

It would also have an effect on the backdrop - distant stars would not be visible through a tinted canopy/visor, and you would probably struggle to pick out the galactic plane. I don't know exactly what it's like in space, for obvious reasons, but as an amateur astrophotographer on earth, I know I have to do a fairly long exposure to pick up the Milky Way in the sort of detail you see in E: D as human eyes aren't sensitive enough.

I don't mind these things though. A bit of artistic licence makes for a more interesting game.
 
I understand what you mean, but i think it´s gameplay > realism. But would not mind if they brighten it up a little.

To the point where basically you would be blind ... That's not going to work.

Whilst you could have some transitional effects to show the effect of the poloriser doing their job in the canopy is breached, you wouldn't want to do anything else.

Besides there is plenty about Elite that is 'fiction' for the sake of gameplay.
 
Becus game

Hmm, one thing is bothering me. When closing in on a star, in game you see an huge, mildly glowing object.

In my understanding, when looking at a star from close distance with unprotected eyes, your retinas would get toasted. It is just a very, VERY bright object, revealing details only when using some filtering technique.

I could accept that the canopy glass is doing such filtering, but then it should not work when the canopy is breached.
 
Don't forget that the basic sidewinder has a 2 liter bottle of RadStop SPF 250000 in the glove box for emergencies as well.
 
yes but where are the marshmallows for toasting.

Sorry forgot they can be found in the first aid kit.:cool:

The only problem I have with the brightness of the stars is that you can not see your crosshairs or targeting brackets in the glow of them when you are quite far away from them. weirdly you can see them perfectly when you are close up.
 
Hah - so they can make a canopy that protects us from the intense light, heat, and radiation generated from a star, but they can't make one that DOESN'T HAVE A @#$%@# LENS FLARE!!! :cool:
 
This really is one of those things where both suspension of disbelief AND artistic license are required. The way we see stars close up at the moment in the game is pretty much in the Ha (Hydrogen Alpha) wavelength, this would render all other stars pretty much invisible. If they are simulating a darkening of the visor/canopy then the star would literally be a slightly duller yellow ball but with no defining details, like the filaments of plasma or such. Basically they have opted for the aesthetically pleasing albeit unrealistic textured star - I dont mind, it still looks pretty.. but hey, how about a few sunspots randomly generated?


Here is how a star/sun looks when imaged in the Hydrogen Alpha wavelength

https://www.google.co.uk/search?q=ha+sun+image&espv=2&source=lnms&tbm=isch&sa=X&ei=lYqgU_LCIbGM7AaM7oGgBQ&ved=0CAYQ_AUoAQ&biw=1343&bih=743#q=solar+photo+ha&tbm=isch
 
This really is one of those things where both suspension of disbelief AND artistic license are required. The way we see stars close up at the moment in the game is pretty much in the Ha (Hydrogen Alpha) wavelength, this would render all other stars pretty much invisible. If they are simulating a darkening of the visor/canopy then the star would literally be a slightly duller yellow ball but with no defining details, like the filaments of plasma or such. Basically they have opted for the aesthetically pleasing albeit unrealistic textured star - I dont mind, it still looks pretty.. but hey, how about a few sunspots randomly generated?


Here is how a star/sun looks when imaged in the Hydrogen Alpha wavelength

https://www.google.co.uk/search?q=ha+sun+image&espv=2&source=lnms&tbm=isch&sa=X&ei=lYqgU_LCIbGM7AaM7oGgBQ&ved=0CAYQ_AUoAQ&biw=1343&bih=743#q=solar+photo+ha&tbm=isch

Good post. I am a fan of Iain M Banks' (RIP) Culture series. He described overloaded video feeds stepping down through various filters in reaction to bright light so it would be nice to see this reproduced somehow in ED.

Just a nice to have =)
 
I use SweetFx which adds a lot of bloom into the game. It really adds brightness to the stars but also removes some of the details of the surface due to the glow. I really like it and I feel it's a little better than stock. Although I do like those flaring details on the stars up close.
 
I use SweetFx which adds a lot of bloom into the game. It really adds brightness to the stars but also removes some of the details of the surface due to the glow. I really like it and I feel it's a little better than stock. Although I do like those flaring details on the stars up close.

Any screenshots to compare? :smilie:
 
I don't know exactly what it's like in space, for obvious reasons, but as an amateur astrophotographer on earth, I know I have to do a fairly long exposure to pick up the Milky Way in the sort of detail you see in E: D as human eyes aren't sensitive enough

This is mainly because of the atmosphere / light pollution. Space look different from space. :)
 
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