One thing I really miss in ED, was the Long Range Smuggling from Robigo Mines, or similar stations.
Now the payouts were a bit *too* good, and that slave selling exploit was still available, but the Risk Vs Reward was perfect.
The more missions you stacked, the harder things became. Smuggling actually felt like smuggling, and you'd need to learn how to evade it. You also had to plan your route wisely... Do the outposts first? Or get the high paid one out of the way? If you failed, you failed the lot. But the reward for success was excellent.
So, can we get something like that again?
Not game-breaking money this time, but *good* money. Coupled with massive loss of reputation for failure. And of course without the exploits.
Basically *really* hard missions, with good payouts. It's been a while since I've failed a mission (with the exception of time running out due to real life).
Now with Engineers, these missions would be a doddle, with 50~% more jump range, and the average speed of a ship being 400~ms, you'd be uncatchable.
So may I suggest, when accepting a smuggling mission, they come with special "Anti-smuggling" NPCs sent to catch you. The rank of the mission determines the difficulty of these NPCs.
But essentially, they are equipped with dirty drives, good Interdiction modules, and good manifest scanners to catch you out, better drives, Interdictors and scanners come with higher ranked missions.
Your only escape would be to defeat them, or hide from sensors (Silent Running, or Heat sink).
Or NPC's could want the information from scanning you, so if they scan you, you have to kill them before they escape and you fail the mission.
Thoughts?
CMDR Cosmic Spacehead
Now the payouts were a bit *too* good, and that slave selling exploit was still available, but the Risk Vs Reward was perfect.
The more missions you stacked, the harder things became. Smuggling actually felt like smuggling, and you'd need to learn how to evade it. You also had to plan your route wisely... Do the outposts first? Or get the high paid one out of the way? If you failed, you failed the lot. But the reward for success was excellent.
So, can we get something like that again?
Not game-breaking money this time, but *good* money. Coupled with massive loss of reputation for failure. And of course without the exploits.
Basically *really* hard missions, with good payouts. It's been a while since I've failed a mission (with the exception of time running out due to real life).
Now with Engineers, these missions would be a doddle, with 50~% more jump range, and the average speed of a ship being 400~ms, you'd be uncatchable.
So may I suggest, when accepting a smuggling mission, they come with special "Anti-smuggling" NPCs sent to catch you. The rank of the mission determines the difficulty of these NPCs.
But essentially, they are equipped with dirty drives, good Interdiction modules, and good manifest scanners to catch you out, better drives, Interdictors and scanners come with higher ranked missions.
Your only escape would be to defeat them, or hide from sensors (Silent Running, or Heat sink).
Or NPC's could want the information from scanning you, so if they scan you, you have to kill them before they escape and you fail the mission.
Thoughts?
CMDR Cosmic Spacehead